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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTActorFactoryMover extends ActorFactoryDynamicSM config(Editor) collapsecategories hidecategories(Object) native; /** if true, also create a Kismet event and hook it up to the spawned actor */ var() bool bCreateKismetEvent; /** the class of Kismet event to create if bCreateKismetEvent is true */ var class<SequenceEvent> EventClass; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { bCreateKismetEvent=True EventClass=Class'Engine.SeqEvent_Mover' MenuName="Add Mover" NewActorClass=Class'Engine.InterpActor' Name="Default__UTActorFactoryMover" ObjectArchetype=ActorFactoryDynamicSM'Engine.Default__ActorFactoryDynamicSM' } |
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