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UTGame.UTTeamHUD

Extends
UTHUD

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- GameFramework.GameHUD
         |   
         +-- UTGame.UTHUD
            |   
            +-- UTGame.UTTeamHUD

Direct Known Subclasses:

UTCTFHUD, UTDuelHUD, UTGreedHUD, UTOnslaughtHUD

Variables Summary
boolbScoreDebug
boolbShowDirectional
intLastScores[2]
floatLeftTeamPulseTime
floatOldLeftScore
floatOldRightScore
floatRightTeamPulseTime
intScoreTransitionTime[2]
vector2DTeamIconCenterPoints[2]
UTTeamHUD
floatTeamScaleModifier
Inherited Variables from UTGame.UTHUD
AltHudTexture, AmmoBarColor, AmmoBarOffsetY, AmmoBGCoords, AmmoPosition, AmmoPulseTime, AmmoTextOffsetX, AmmoTextOffsetY, ArmorBGCoords, ArmorBGOffsetX, ArmorBGOffsetY, ArmorIconX, ArmorIconY, ArmorPulseTime, ArmorTextX, ArmorTextY, BaseMaterial, bCrosshairOnFriendly, bCrosshairShow, bDisplayingPowerups, bFadeOutHitEffect, bGreenCrosshair, bHasLeaderboard, bHasMap, bHudMessageRendered, bIsFirstPlayer, bIsSplitscreen, BlackBackgroundColor, BlackColor, BlueLinearColor, bNoWeaponNumbers, bOnlyShowWeaponBarIfChanging, BootHeight, BootWidth, BootX, BootY, BouncedWeapon, BounceWeaponScale, bQuickPickMadeNewSelection, bShowAllAI, bShowAllWeapons, bShowAmmo, bShowClock, bShowDoll, bShowFragCount, bShowLeaderboard, bShowMap, bShowOnlyAvailableWeapons, bShowPowerups, bShowQuickPick, bShowScoring, bShowVehicle, bShowVehicleArmorCount, bShowWeaponbar, CharPendingPRI, CharPortraitMaterial, CharPortraitMI, CharPortraitSize, CharPortraitSlideTime, CharPortraitSlideTransitionTime, CharPortraitTime, CharPortraitXPerc, CharPortraitYPerc, CharPRI, ClockPosition, ConfiguredCrosshairScaling, ConsoleIconFont, ConsoleIconFontClassName, CurrentWeaponScale[10], DamageData, DamageIndicatorSize, DeadMessage, DisplayedOrders, DMLinearColor, DollHeight, DollOffsetX, DollOffsetY, DollPosition, DollVisibility, DollWidth, EmptyWeaponAlpha, FadeParamName, FadeTime, FireToRespawnMessage, FragPulseTime, FullHeight, FullWidth, GlowFonts[2], GoldColor, GoldLinearColor, GrayColor, HealthBGCoords, HealthBGOffsetX, HealthBGOffsetY, HealthIconX, HealthIconY, HealthOffsetX, HealthPulseTime, HealthTextX, HealthTextY, HelmetHeight, HelmetWidth, HelmetX, HelmetY, HeroMeterHeight, HeroMeterOffsetX, HeroMeterOffsetY, HeroMeterOverlayTexCoords, HeroMeterTexCoords, HeroMeterVehicleOffsetX, HeroMeterVehicleOffsetY, HeroMeterWidth, HeroPointOffX, HeroPointOffY, HeroToolTipIconCoords, HeroTooltipTimeStamp, HitEffect, HitEffectFadeTime, HitEffectIntensity, HitEffectMaterialInstance, HudFonts, HUDScaleX, HUDScaleY, IconHudTexture, LastAmmoCount, LastAmmoPickupTime, LastArmorAmount, LastArmorPickupTime, LastDollUpdate, LastFragCount, LastHealth, LastHealthPickupTime, LastHeroBump, LastHeroScoreBumpTime, LastHUDUpdateTime, LastPickupTime, LastSelectedWeapon, LastTimeTooltipDrawn, LastWeapon, LastWeaponBarDrawnTime, LC_White, LightGoldColor, LightGreenColor, MapBackground, MapDefaultSize, MapPosition, MaxHitEffectColor, MaxNoOfIndicators, MessageOffset[7], MOTDSceneTemplate, MusicManagerClass, NameplateBubble, NameplateBubbleWidth, NameplateCenter, NameplateLeft, NameplateRight, NameplateWidth, OffWeaponAlpha, OldHeroScore, OrderUpdateTime, PawnDollBGCoords, PawnOwner, PlaceMarks[4], PositionalParamName, PostRenderedActors, PowerupDims, PowerupTransitionTime, PowerupYPos, PressFireToBegin, PulseDuration, PulseMultiplier, PulseSplit, QuickPickBkgCoords, QuickPickBkgImage, QuickPickCircleCoords, QuickPickCircleImage, QuickPickClasses, QuickPickCurrentSelection, QuickPickDeltaAngle, QuickPickNumCells, QuickPickRadius, QuickPickSelCoords, QuickPickSelImage, QuickPickTarget, QuickPickWaveForm, RedLinearColor, ResolutionScale, ResolutionScaleX, SafeRegionPct, ScoreboardSceneTemplate, ScoringPosition, SelectedBoxScale, SelectedWeaponAlpha, SelectedWeaponAmmoOffsetX, SelectedWeaponScale, SilverLinearColor, SpectatorMessage, TalkingTexture, TeamColor, TeamHUDColor, TeamTextColor, THeight, ThighHeight, ThighWidth, ThighX, ThighY, ToolTipSepCoords, TX, TY, UT3GHudTexture, UTGRI, UTOwnerPRI, UTPawnOwner, UTPlayerOwner, VehiclePosition, VestHeight, VestWidth, VestX, VestY, WaitingForMatch, WarmupString, WeaponAmmoLength, WeaponAmmoOffsetX, WeaponAmmoOffsetY, WeaponAmmoThickness, WeaponBarScale, WeaponBarXOffset, WeaponBarY, WeaponBoxHeight, WeaponBoxWidth, WeaponList[10], WeaponScaleSpeed, WeaponSwitchMessage, WeaponXOffset, WeaponYOffset, WeaponYScale, WhiteLinearColor, YouHaveLost, YouHaveWon
Inherited Variables from GameFramework.GameHUD
ActTitleString, ChapterTitleString, TitleDrawStartTime, TotalTitleDrawTime, TotalTitleFadeTime

Enumerations Summary
Inherited Enumerations from GameFramework.GameHUD
EGameHUDColor

Structures Summary
Inherited Structures from UTGame.UTHUD
DamageInfo

Functions Summary
function DisplayDirectionIndicator (byte TeamIndex, vector2D POS, Actor DestActor, float DestScale))
function DisplayScoring ()))
function DisplayTeamLogos (byte TeamIndex, vector2d POS, optional float DestScale=1.0))
function DisplayTeamScore ()))
functionActor GetDirectionalDest (byte TeamIndex))
functionint GetTeamScore (byte TeamIndex))
function ToggleScoreDebug ()))
Inherited Functions from UTGame.UTHUD
AddPostRenderedActor, CheckCrosshairOnFriendly, DisplayAmmo, DisplayClock, DisplayConsoleMessages, DisplayDamage, DisplayFragCount, DisplayHeroMeter, DisplayHit, DisplayHUDMessage, DisplayLeaderBoard, DisplayLocalMessages, DisplayMap, DisplayMOTD, DisplayPawnDoll, DisplayPortrait, DisplayPowerups, DisplayQuickPickCell, DisplayQuickPickMenu, DisplayScoring, DisplayWeaponBar, DrawActorOverlays, DrawAIOverlays, DrawBackground, DrawBarGraph, DrawBeaconBackground, DrawEngineHUD, DrawGameHud, DrawGlowText, DrawHealth, DrawHUD, DrawLivingHud, DrawMessageText, DrawMicIcon, DrawNameplateBackground, DrawPlayerBeacon, DrawPostGameHud, DrawShadowedRotatedTile, DrawShadowedStretchedTile, DrawShadowedTile, DrawTileCentered, DrawToolTip, DrawVehicleBeacon, FlashDamage, FormatTime, GetFontSizeIndex, GetScreenCoords, GetTeamColor, GetUIController, GrowHUD, HidePortrait, LinkToHudScene, Message, NotifyLocalPlayerTeamReceived, OpenScene, PostBeginPlay, PostRender, QuickPick, ReleaseShowScores, RemovePostRenderedActor, ResetHeroTooltipTimeStamp, ResolveHUDPosition, SetDisplayedOrders, SetShowScores, ShowAllAI, ShowPortrait, ShowQuickPickMenu, ShowSquadRoutes, ShrinkHUD, SpawnScoreBoard, StartMusic, Timer, ToggleHUD, TranslateBindToFont, UpdateCTFFlagVisibility, UpdateDamage
Inherited Functions from GameFramework.GameHUD
SetHUDDrawColor, StartDrawingChapterTitle, StopDrawingChapterTitle


Variables Detail

bScoreDebug Source code

var bool bScoreDebug;

bShowDirectional Source code

var bool bShowDirectional;

LastScores[2] Source code

var int LastScores[2];

LeftTeamPulseTime Source code

var float LeftTeamPulseTime;

OldLeftScore Source code

var float OldLeftScore;

OldRightScore Source code

var float OldRightScore;

RightTeamPulseTime Source code

var float RightTeamPulseTime;

ScoreTransitionTime[2] Source code

var int ScoreTransitionTime[2];

TeamIconCenterPoints[2] Source code

var vector2D TeamIconCenterPoints[2];

UTTeamHUD

TeamScaleModifier Source code

var(UTTeamHUD) float TeamScaleModifier;
The scaling modifier will be applied to the widget that coorsponds to the player's team


Functions Detail

DisplayDirectionIndicator Source code

function DisplayDirectionIndicator ( byte TeamIndex, vector2D POS, Actor DestActor, float DestScale) )

DisplayScoring Source code

function DisplayScoring ( ) )

DisplayTeamLogos Source code

function DisplayTeamLogos ( byte TeamIndex, vector2d POS, optional float DestScale=1.0) )

DisplayTeamScore Source code

function DisplayTeamScore ( ) )

GetDirectionalDest Source code

function Actor GetDirectionalDest ( byte TeamIndex) )

GetTeamScore Source code

function int GetTeamScore ( byte TeamIndex) )

ToggleScoreDebug Source code

exec function ToggleScoreDebug ( ) )


Defaultproperties

defaultproperties
{
   TeamIconCenterPoints(0)=(X=140.000000,Y=27.000000)
   TeamIconCenterPoints(1)=(X=5.000000,Y=13.000000)
   TeamScaleModifier=0.750000
   bHasLeaderboard=False
   ScoreboardSceneTemplate=UTUIScene_TeamScoreboard'UI_Scenes_Scoreboards.sbTeamDM'
   Name="Default__UTTeamHUD"
   ObjectArchetype=UTHUD'UTGame.Default__UTHUD'
}

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Creation time: sk 18-3-2018 10:00:57.887 - Created with UnCodeX