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UTGame.UTDuelHUD

Extends
UTTeamHUD

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- GameFramework.GameHUD
         |   
         +-- UTGame.UTHUD
            |   
            +-- UTGame.UTTeamHUD
               |   
               +-- UTGame.UTDuelHUD

Variables Summary
Inherited Variables from UTGame.UTTeamHUD
bScoreDebug, bShowDirectional, LastScores[2], LeftTeamPulseTime, OldLeftScore, OldRightScore, RightTeamPulseTime, ScoreTransitionTime[2], TeamIconCenterPoints[2], TeamScaleModifier
Inherited Variables from UTGame.UTHUD
AltHudTexture, AmmoBarColor, AmmoBarOffsetY, AmmoBGCoords, AmmoPosition, AmmoPulseTime, AmmoTextOffsetX, AmmoTextOffsetY, ArmorBGCoords, ArmorBGOffsetX, ArmorBGOffsetY, ArmorIconX, ArmorIconY, ArmorPulseTime, ArmorTextX, ArmorTextY, BaseMaterial, bCrosshairOnFriendly, bCrosshairShow, bDisplayingPowerups, bFadeOutHitEffect, bGreenCrosshair, bHasLeaderboard, bHasMap, bHudMessageRendered, bIsFirstPlayer, bIsSplitscreen, BlackBackgroundColor, BlackColor, BlueLinearColor, bNoWeaponNumbers, bOnlyShowWeaponBarIfChanging, BootHeight, BootWidth, BootX, BootY, BouncedWeapon, BounceWeaponScale, bQuickPickMadeNewSelection, bShowAllAI, bShowAllWeapons, bShowAmmo, bShowClock, bShowDoll, bShowFragCount, bShowLeaderboard, bShowMap, bShowOnlyAvailableWeapons, bShowPowerups, bShowQuickPick, bShowScoring, bShowVehicle, bShowVehicleArmorCount, bShowWeaponbar, CharPendingPRI, CharPortraitMaterial, CharPortraitMI, CharPortraitSize, CharPortraitSlideTime, CharPortraitSlideTransitionTime, CharPortraitTime, CharPortraitXPerc, CharPortraitYPerc, CharPRI, ClockPosition, ConfiguredCrosshairScaling, ConsoleIconFont, ConsoleIconFontClassName, CurrentWeaponScale[10], DamageData, DamageIndicatorSize, DeadMessage, DisplayedOrders, DMLinearColor, DollHeight, DollOffsetX, DollOffsetY, DollPosition, DollVisibility, DollWidth, EmptyWeaponAlpha, FadeParamName, FadeTime, FireToRespawnMessage, FragPulseTime, FullHeight, FullWidth, GlowFonts[2], GoldColor, GoldLinearColor, GrayColor, HealthBGCoords, HealthBGOffsetX, HealthBGOffsetY, HealthIconX, HealthIconY, HealthOffsetX, HealthPulseTime, HealthTextX, HealthTextY, HelmetHeight, HelmetWidth, HelmetX, HelmetY, HeroMeterHeight, HeroMeterOffsetX, HeroMeterOffsetY, HeroMeterOverlayTexCoords, HeroMeterTexCoords, HeroMeterVehicleOffsetX, HeroMeterVehicleOffsetY, HeroMeterWidth, HeroPointOffX, HeroPointOffY, HeroToolTipIconCoords, HeroTooltipTimeStamp, HitEffect, HitEffectFadeTime, HitEffectIntensity, HitEffectMaterialInstance, HudFonts, HUDScaleX, HUDScaleY, IconHudTexture, LastAmmoCount, LastAmmoPickupTime, LastArmorAmount, LastArmorPickupTime, LastDollUpdate, LastFragCount, LastHealth, LastHealthPickupTime, LastHeroBump, LastHeroScoreBumpTime, LastHUDUpdateTime, LastPickupTime, LastSelectedWeapon, LastTimeTooltipDrawn, LastWeapon, LastWeaponBarDrawnTime, LC_White, LightGoldColor, LightGreenColor, MapBackground, MapDefaultSize, MapPosition, MaxHitEffectColor, MaxNoOfIndicators, MessageOffset[7], MOTDSceneTemplate, MusicManagerClass, NameplateBubble, NameplateBubbleWidth, NameplateCenter, NameplateLeft, NameplateRight, NameplateWidth, OffWeaponAlpha, OldHeroScore, OrderUpdateTime, PawnDollBGCoords, PawnOwner, PlaceMarks[4], PositionalParamName, PostRenderedActors, PowerupDims, PowerupTransitionTime, PowerupYPos, PressFireToBegin, PulseDuration, PulseMultiplier, PulseSplit, QuickPickBkgCoords, QuickPickBkgImage, QuickPickCircleCoords, QuickPickCircleImage, QuickPickClasses, QuickPickCurrentSelection, QuickPickDeltaAngle, QuickPickNumCells, QuickPickRadius, QuickPickSelCoords, QuickPickSelImage, QuickPickTarget, QuickPickWaveForm, RedLinearColor, ResolutionScale, ResolutionScaleX, SafeRegionPct, ScoreboardSceneTemplate, ScoringPosition, SelectedBoxScale, SelectedWeaponAlpha, SelectedWeaponAmmoOffsetX, SelectedWeaponScale, SilverLinearColor, SpectatorMessage, TalkingTexture, TeamColor, TeamHUDColor, TeamTextColor, THeight, ThighHeight, ThighWidth, ThighX, ThighY, ToolTipSepCoords, TX, TY, UT3GHudTexture, UTGRI, UTOwnerPRI, UTPawnOwner, UTPlayerOwner, VehiclePosition, VestHeight, VestWidth, VestX, VestY, WaitingForMatch, WarmupString, WeaponAmmoLength, WeaponAmmoOffsetX, WeaponAmmoOffsetY, WeaponAmmoThickness, WeaponBarScale, WeaponBarXOffset, WeaponBarY, WeaponBoxHeight, WeaponBoxWidth, WeaponList[10], WeaponScaleSpeed, WeaponSwitchMessage, WeaponXOffset, WeaponYOffset, WeaponYScale, WhiteLinearColor, YouHaveLost, YouHaveWon

Structures Summary
Inherited Structures from UTGame.UTHUD
DamageInfo

Functions Summary
function DisplayFragCount (vector2d POS))
function DisplayLeaderBoard (vector2d POS))
function DrawGameHUD ()))
function DrawLivingHUD ()))
Inherited Functions from UTGame.UTTeamHUD
DisplayDirectionIndicator, DisplayScoring, DisplayTeamLogos, DisplayTeamScore, GetDirectionalDest, GetTeamScore, ToggleScoreDebug
Inherited Functions from UTGame.UTHUD
AddPostRenderedActor, CheckCrosshairOnFriendly, DisplayAmmo, DisplayClock, DisplayConsoleMessages, DisplayDamage, DisplayFragCount, DisplayHeroMeter, DisplayHit, DisplayHUDMessage, DisplayLeaderBoard, DisplayLocalMessages, DisplayMap, DisplayMOTD, DisplayPawnDoll, DisplayPortrait, DisplayPowerups, DisplayQuickPickCell, DisplayQuickPickMenu, DisplayScoring, DisplayWeaponBar, DrawActorOverlays, DrawAIOverlays, DrawBackground, DrawBarGraph, DrawBeaconBackground, DrawEngineHUD, DrawGameHud, DrawGlowText, DrawHealth, DrawHUD, DrawLivingHud, DrawMessageText, DrawMicIcon, DrawNameplateBackground, DrawPlayerBeacon, DrawPostGameHud, DrawShadowedRotatedTile, DrawShadowedStretchedTile, DrawShadowedTile, DrawTileCentered, DrawToolTip, DrawVehicleBeacon, FlashDamage, FormatTime, GetFontSizeIndex, GetScreenCoords, GetTeamColor, GetUIController, GrowHUD, HidePortrait, LinkToHudScene, Message, NotifyLocalPlayerTeamReceived, OpenScene, PostBeginPlay, PostRender, QuickPick, ReleaseShowScores, RemovePostRenderedActor, ResetHeroTooltipTimeStamp, ResolveHUDPosition, SetDisplayedOrders, SetShowScores, ShowAllAI, ShowPortrait, ShowQuickPickMenu, ShowSquadRoutes, ShrinkHUD, SpawnScoreBoard, StartMusic, Timer, ToggleHUD, TranslateBindToFont, UpdateCTFFlagVisibility, UpdateDamage


Functions Detail

DisplayFragCount Source code

function DisplayFragCount ( vector2d POS) )

DisplayLeaderBoard Source code

function DisplayLeaderBoard ( vector2d POS) )

DrawGameHUD Source code

function DrawGameHUD ( ) )
left like this for binary compatibility

DrawLivingHUD Source code

function DrawLivingHUD ( ) )


Defaultproperties

defaultproperties
{
   ScoreboardSceneTemplate=UTUIScene_TeamScoreboard'UI_Scenes_Scoreboards.sbDuel'
   Name="Default__UTDuelHUD"
   ObjectArchetype=UTTeamHUD'UTGame.Default__UTTeamHUD'
}

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Creation time: sk 18-3-2018 10:00:51.249 - Created with UnCodeX