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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.LocalMessage | +-- UTGame.UTLocalMessage | +-- UTGame.UTDuelMessage
Variables Summary | |
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SoundNodeWave | NextInLineSound |
string | NextInLineString |
Inherited Variables from UTGame.UTLocalMessage |
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AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea |
Inherited Variables from Engine.LocalMessage |
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bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY |
Functions Summary | ||
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![]() | SoundNodeWave | AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)) |
![]() | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) | |
![]() | string | GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) |
Inherited Functions from UTGame.UTLocalMessage |
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AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved |
Inherited Functions from Engine.LocalMessage |
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ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { NextInLineSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouAreNextInLIne' NextInLineString="You are next in line!" MessageArea=2 AnnouncementPriority=8 bIsUnique=True bIsConsoleMessage=True DrawColor=(B=0,G=0,R=255,A=255) FontSize=3 Name="Default__UTDuelMessage" ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage' } |
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