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UTGame.UTOnslaughtHUD

Extends
UTTeamHUD

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- GameFramework.GameHUD
         |   
         +-- UTGame.UTHUD
            |   
            +-- UTGame.UTTeamHUD
               |   
               +-- UTGame.UTOnslaughtHUD

Variables Summary
boolbPowerNodesInitialized
EFlagStateFlagStates[2]
floatLastMouseMoveTime
UTOnslaughtPowerCorePowerCore[2]
array<UTOnslaughtPowerNode>PowerNodes
Inherited Variables from UTGame.UTTeamHUD
bScoreDebug, bShowDirectional, LastScores[2], LeftTeamPulseTime, OldLeftScore, OldRightScore, RightTeamPulseTime, ScoreTransitionTime[2], TeamIconCenterPoints[2], TeamScaleModifier
Inherited Variables from UTGame.UTHUD
AltHudTexture, AmmoBarColor, AmmoBarOffsetY, AmmoBGCoords, AmmoPosition, AmmoPulseTime, AmmoTextOffsetX, AmmoTextOffsetY, ArmorBGCoords, ArmorBGOffsetX, ArmorBGOffsetY, ArmorIconX, ArmorIconY, ArmorPulseTime, ArmorTextX, ArmorTextY, BaseMaterial, bCrosshairOnFriendly, bCrosshairShow, bDisplayingPowerups, bFadeOutHitEffect, bGreenCrosshair, bHasLeaderboard, bHasMap, bHudMessageRendered, bIsFirstPlayer, bIsSplitscreen, BlackBackgroundColor, BlackColor, BlueLinearColor, bNoWeaponNumbers, bOnlyShowWeaponBarIfChanging, BootHeight, BootWidth, BootX, BootY, BouncedWeapon, BounceWeaponScale, bQuickPickMadeNewSelection, bShowAllAI, bShowAllWeapons, bShowAmmo, bShowClock, bShowDoll, bShowFragCount, bShowLeaderboard, bShowMap, bShowOnlyAvailableWeapons, bShowPowerups, bShowQuickPick, bShowScoring, bShowVehicle, bShowVehicleArmorCount, bShowWeaponbar, CharPendingPRI, CharPortraitMaterial, CharPortraitMI, CharPortraitSize, CharPortraitSlideTime, CharPortraitSlideTransitionTime, CharPortraitTime, CharPortraitXPerc, CharPortraitYPerc, CharPRI, ClockPosition, ConfiguredCrosshairScaling, ConsoleIconFont, ConsoleIconFontClassName, CurrentWeaponScale[10], DamageData, DamageIndicatorSize, DeadMessage, DisplayedOrders, DMLinearColor, DollHeight, DollOffsetX, DollOffsetY, DollPosition, DollVisibility, DollWidth, EmptyWeaponAlpha, FadeParamName, FadeTime, FireToRespawnMessage, FragPulseTime, FullHeight, FullWidth, GlowFonts[2], GoldColor, GoldLinearColor, GrayColor, HealthBGCoords, HealthBGOffsetX, HealthBGOffsetY, HealthIconX, HealthIconY, HealthOffsetX, HealthPulseTime, HealthTextX, HealthTextY, HelmetHeight, HelmetWidth, HelmetX, HelmetY, HeroMeterHeight, HeroMeterOffsetX, HeroMeterOffsetY, HeroMeterOverlayTexCoords, HeroMeterTexCoords, HeroMeterVehicleOffsetX, HeroMeterVehicleOffsetY, HeroMeterWidth, HeroPointOffX, HeroPointOffY, HeroToolTipIconCoords, HeroTooltipTimeStamp, HitEffect, HitEffectFadeTime, HitEffectIntensity, HitEffectMaterialInstance, HudFonts, HUDScaleX, HUDScaleY, IconHudTexture, LastAmmoCount, LastAmmoPickupTime, LastArmorAmount, LastArmorPickupTime, LastDollUpdate, LastFragCount, LastHealth, LastHealthPickupTime, LastHeroBump, LastHeroScoreBumpTime, LastHUDUpdateTime, LastPickupTime, LastSelectedWeapon, LastTimeTooltipDrawn, LastWeapon, LastWeaponBarDrawnTime, LC_White, LightGoldColor, LightGreenColor, MapBackground, MapDefaultSize, MapPosition, MaxHitEffectColor, MaxNoOfIndicators, MessageOffset[7], MOTDSceneTemplate, MusicManagerClass, NameplateBubble, NameplateBubbleWidth, NameplateCenter, NameplateLeft, NameplateRight, NameplateWidth, OffWeaponAlpha, OldHeroScore, OrderUpdateTime, PawnDollBGCoords, PawnOwner, PlaceMarks[4], PositionalParamName, PostRenderedActors, PowerupDims, PowerupTransitionTime, PowerupYPos, PressFireToBegin, PulseDuration, PulseMultiplier, PulseSplit, QuickPickBkgCoords, QuickPickBkgImage, QuickPickCircleCoords, QuickPickCircleImage, QuickPickClasses, QuickPickCurrentSelection, QuickPickDeltaAngle, QuickPickNumCells, QuickPickRadius, QuickPickSelCoords, QuickPickSelImage, QuickPickTarget, QuickPickWaveForm, RedLinearColor, ResolutionScale, ResolutionScaleX, SafeRegionPct, ScoreboardSceneTemplate, ScoringPosition, SelectedBoxScale, SelectedWeaponAlpha, SelectedWeaponAmmoOffsetX, SelectedWeaponScale, SilverLinearColor, SpectatorMessage, TalkingTexture, TeamColor, TeamHUDColor, TeamTextColor, THeight, ThighHeight, ThighWidth, ThighX, ThighY, ToolTipSepCoords, TX, TY, UT3GHudTexture, UTGRI, UTOwnerPRI, UTPawnOwner, UTPlayerOwner, VehiclePosition, VestHeight, VestWidth, VestX, VestY, WaitingForMatch, WarmupString, WeaponAmmoLength, WeaponAmmoOffsetX, WeaponAmmoOffsetY, WeaponAmmoThickness, WeaponBarScale, WeaponBarXOffset, WeaponBarY, WeaponBoxHeight, WeaponBoxWidth, WeaponList[10], WeaponScaleSpeed, WeaponSwitchMessage, WeaponXOffset, WeaponYOffset, WeaponYScale, WhiteLinearColor, YouHaveLost, YouHaveWon

Structures Summary
Inherited Structures from UTGame.UTHUD
DamageInfo

Functions Summary
function AddLocalizedMessage (int Index, class InMessageClass, string CriticalString, int Switch, float Position, float LifeTime, int FontSize, color DrawColor, optional int MessageCount, optional object OptionalObject ))
function DisplayTeamLogos (byte TeamIndex, vector2d POS, optional float DestScale=1.0))
function DisplayTeamScore ()))
functionbool FindGround (out vector KnownVect))
function GetPowerCores ()))
functionint GetTeamScore (byte TeamIndex))
function PostBeginPlay ()))
function SetMapExtent (float value))
function Timer ()))
Inherited Functions from UTGame.UTTeamHUD
DisplayDirectionIndicator, DisplayScoring, DisplayTeamLogos, DisplayTeamScore, GetDirectionalDest, GetTeamScore, ToggleScoreDebug
Inherited Functions from UTGame.UTHUD
AddPostRenderedActor, CheckCrosshairOnFriendly, DisplayAmmo, DisplayClock, DisplayConsoleMessages, DisplayDamage, DisplayFragCount, DisplayHeroMeter, DisplayHit, DisplayHUDMessage, DisplayLeaderBoard, DisplayLocalMessages, DisplayMap, DisplayMOTD, DisplayPawnDoll, DisplayPortrait, DisplayPowerups, DisplayQuickPickCell, DisplayQuickPickMenu, DisplayScoring, DisplayWeaponBar, DrawActorOverlays, DrawAIOverlays, DrawBackground, DrawBarGraph, DrawBeaconBackground, DrawEngineHUD, DrawGameHud, DrawGlowText, DrawHealth, DrawHUD, DrawLivingHud, DrawMessageText, DrawMicIcon, DrawNameplateBackground, DrawPlayerBeacon, DrawPostGameHud, DrawShadowedRotatedTile, DrawShadowedStretchedTile, DrawShadowedTile, DrawTileCentered, DrawToolTip, DrawVehicleBeacon, FlashDamage, FormatTime, GetFontSizeIndex, GetScreenCoords, GetTeamColor, GetUIController, GrowHUD, HidePortrait, LinkToHudScene, Message, NotifyLocalPlayerTeamReceived, OpenScene, PostBeginPlay, PostRender, QuickPick, ReleaseShowScores, RemovePostRenderedActor, ResetHeroTooltipTimeStamp, ResolveHUDPosition, SetDisplayedOrders, SetShowScores, ShowAllAI, ShowPortrait, ShowQuickPickMenu, ShowSquadRoutes, ShrinkHUD, SpawnScoreBoard, StartMusic, Timer, ToggleHUD, TranslateBindToFont, UpdateCTFFlagVisibility, UpdateDamage


Variables Detail

bPowerNodesInitialized Source code

var bool bPowerNodesInitialized;

FlagStates[2] Source code

var EFlagState FlagStates[2];

LastMouseMoveTime Source code

var float LastMouseMoveTime;

PowerCore[2] Source code

var UTOnslaughtPowerCore PowerCore[2];

PowerNodes Source code

var array<UTOnslaughtPowerNode> PowerNodes;


Functions Detail

AddLocalizedMessage Source code

function AddLocalizedMessage ( int Index, class<LocalMessage> InMessageClass, string CriticalString, int Switch, float Position, float LifeTime, int FontSize, color DrawColor, optional int MessageCount, optional object OptionalObject ) )

DisplayTeamLogos Source code

function DisplayTeamLogos ( byte TeamIndex, vector2d POS, optional float DestScale=1.0) )

DisplayTeamScore Source code

function DisplayTeamScore ( ) )

FindGround Source code

function bool FindGround ( out vector KnownVect) )

GetPowerCores Source code

function GetPowerCores ( ) )

GetTeamScore Source code

function int GetTeamScore ( byte TeamIndex) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

SetMapExtent Source code

exec function SetMapExtent ( float value) )

Timer Source code

simulated function Timer ( ) )


Defaultproperties

defaultproperties
{
   FlagStates(0)=FLAG_Down
   FlagStates(1)=FLAG_Down
   bShowDirectional=True
   bHasMap=True
   bShowFragCount=False
   ScoreboardSceneTemplate=Scoreboard_ONS'UI_Scenes_Scoreboards.sbONS'
   Name="Default__UTOnslaughtHUD"
   ObjectArchetype=UTTeamHUD'UTGame.Default__UTTeamHUD'
}

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Creation time: sk 18-3-2018 10:00:54.087 - Created with UnCodeX