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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.LocalMessage
|
+-- UTGame.UTLocalMessage
|
+-- UTGame.UTOnslaughtHUDMessage
| Variables Summary | |
|---|---|
| Message | |
| string | OnslaughtHUDString[3] |
| color | RedColor |
| color | YellowColor |
| Inherited Variables from UTGame.UTLocalMessage |
|---|
| AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea |
| Inherited Variables from Engine.LocalMessage |
|---|
| bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY |
| Functions Summary | ||
|---|---|---|
![]() | bool | AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)) |
![]() | color | GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) |
![]() | string | GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) |
| Inherited Functions from UTGame.UTLocalMessage |
|---|
| AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved |
| Inherited Functions from Engine.LocalMessage |
|---|
| ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddAnnouncement Source code
GetColor Source code
GetString Source code| Defaultproperties |
|---|
defaultproperties
{
OnslaughtHUDString(0)="You have the orb, take it to a Node!"
OnslaughtHUDString(1)="Enemy orb carrier near Node!"
OnslaughtHUDString(2)="Your orb is locking the Node!"
RedColor=(B=0,G=0,R=255,A=255)
YellowColor=(B=0,G=255,R=255,A=255)
MessageArea=0
bIsPartiallyUnique=True
Lifetime=1.000000
DrawColor=(B=255,G=160,R=0,A=255)
FontSize=1
Name="Default__UTOnslaughtHUDMessage"
ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}
|
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