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UTGame.UTOnslaughtHUDMessage

Extends
UTLocalMessage

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.LocalMessage
   |   
   +-- UTGame.UTLocalMessage
      |   
      +-- UTGame.UTOnslaughtHUDMessage

Variables Summary
Message
stringOnslaughtHUDString[3]
colorRedColor
colorYellowColor
Inherited Variables from UTGame.UTLocalMessage
AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea
Inherited Variables from Engine.LocalMessage
bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY

Functions Summary
functionbool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject))
functioncolor GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionstring GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from UTGame.UTLocalMessage
AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved
Inherited Functions from Engine.LocalMessage
ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates


Variables Detail

Message

OnslaughtHUDString[3] Source code

var(Message) localized string OnslaughtHUDString[3];

RedColor Source code

var(Message) color RedColor;

YellowColor Source code

var(Message) color YellowColor;


Functions Detail

AddAnnouncement Source code

static function bool AddAnnouncement ( UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject) )

GetColor Source code

static function color GetColor ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetString Source code

static function string GetString ( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
   OnslaughtHUDString(0)="You have the orb, take it to a Node!"
   OnslaughtHUDString(1)="Enemy orb carrier near Node!"
   OnslaughtHUDString(2)="Your orb is locking the Node!"
   RedColor=(B=0,G=0,R=255,A=255)
   YellowColor=(B=0,G=255,R=255,A=255)
   MessageArea=0
   bIsPartiallyUnique=True
   Lifetime=1.000000
   DrawColor=(B=255,G=160,R=0,A=255)
   FontSize=1
   Name="Default__UTOnslaughtHUDMessage"
   ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}

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Creation time: sk 18-3-2018 10:00:54.097 - Created with UnCodeX