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UTGame.UTMissionSelectionPRI

Extends
UTPlayerReplicationInfo

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.PlayerReplicationInfo
            |   
            +-- UTGame.UTPlayerReplicationInfo
               |   
               +-- UTGame.UTMissionSelectionPRI

Variables Summary
boolbIsHost
Inherited Variables from UTGame.UTPlayerReplicationInfo
bAllPickupsFoundThisMap, bHasBeenHero, bHolding, bHUDRendered, BlueBodyMIC, BlueHeadMIC, bPrecachedBot, bUsingReplacementCharacter, CharacterCacheClass, CharacterData, CharacterDataChangeCount, CharacterMesh, CharacterMeshTeamNum, CharPortrait, ClanTag, CustomReplicationInfo, DeathStats, DefaultHudColor, DrivingStats, EventStats, FirstPersonArmMaterial, FirstPersonArmMesh, HasFlag, HeroThreshold, HUDLocation, HUDMaterialInstance, HUDPawnClass, HUDPawnLocation, HUDPawnYaw, KillStats, LastKillerPRI, LastKillTime, LastReceivedCharacterDataTime, MultiKillLevel, NodeStats, OrdersIndex, OrdersString[8], PickupFlags, PickupStats, PowerupTimeStats, RedBodyMIC, RedHeadMIC, SinglePlayerCharacterIndex, spree, Squad, StartObjective, SuicideStats, TemporaryStartObjective, TTSSpeaker, VehicleKillStats, VoiceClass, WeaponAwardIndex, WeaponAwardKills
Inherited Variables from Engine.PlayerReplicationInfo
bAdmin, bBot, bControllerVibrationAllowed, bFromPreviousLevel, bFromPreviousLevel_Replicated, bHasBeenWelcomed, bHasFlag, bIsFemale, bIsInactive, bIsSpectator, bOnlySpectator, bOutOfLives, bReadyToPlay, bWaitingPlayer, Deaths, ExactPing, FriendFollowedId, GameMessageClass, Kills, NumberOfMatchesPlayed, NumLives, OldName, PacketLoss, Ping, PlayerAlias, PlayerID, PlayerLocationHint, PlayerName, PlayerRanking, SavedNetworkAddress, Score, StartTime, StringDead, StringSpectating, StringUnknown, Team, TeamID, UniqueId

Structures Summary
Inherited Structures from UTGame.UTPlayerReplicationInfo
IntStat, TimeStat

Functions Summary
function AcceptMission ()))
function BriefMission ()))
function ChangeMission (int NewMissionID))
function ServerReadyToPlay ()))
function SetModifierCard (name Card))
Inherited Functions from UTGame.UTPlayerReplicationInfo
AddCoins, AddToEventStat, AddToNodeStat, AllowClientToTeleport, AttemptMidGameMenu, CanBeHero, CheckHeroMeter, ClientOnAllPickupsTaken, CopyProperties, Destroyed, GetCallSign, GetCustomCharOtherTeamString, GetCustomCharTeamString, GetFlag, GetHeroMeter, GetHudColor, GetLocationName, GetNumCoins, GetStartObjective, IncrementDeathStat, IncrementEventStat, IncrementHeroMeter, IncrementKills, IncrementKillStat, IncrementNodeStat, IncrementPickupStat, IncrementSpree, IncrementSuicideStat, IncrementVehicleKillStat, IsHero, LogMultiKills, OverrideWith, RenderMapIcon, ReplicatedEvent, Reset, ResetHero, RetryProcessCharacterData, SeamlessTravelTo, ServerTeleportToActor, SetCharacterData, SetCharacterMesh, SetCharMeshMaterial, SetFirstPersonArmInfo, SetFlag, SetOtherTeamSkin, SetStartObjective, ShouldBroadCastWelcomeMessage, ShowMidGameMenu, StartDrivingStat, StartPowerupTimeStat, StopDrivingStat, StopPowerupTimeStat, TriggerHero, UpdateCustomTeamSkin, UpdateEventStatAchievements, UpdatePickupFlags, UpdatePlayerLocation, UpdatePowerupAchievements
Inherited Functions from Engine.PlayerReplicationInfo
AreUniqueNetIdsEqual, BindPlayerOwnerDataProvider, ClientInitialize, CopyProperties, Destroyed, DisplayDebug, Duplicate, GetHumanReadableName, GetLocationName, GetPlayerAlias, GetTeamNum, IsInvalidName, IsLocalPlayerPRI, OverrideWith, PostBeginPlay, ReplicatedEvent, Reset, SeamlessTravelTo, SetPlayerAlias, SetPlayerName, SetWaitingPlayer, ShouldBroadCastWelcomeMessage, Timer, UpdatePing, UpdatePlayerLocation


Variables Detail

bIsHost Source code

var bool bIsHost;


Functions Detail

AcceptMission Source code

reliable server function AcceptMission ( ) )
Tell the game we have selected the mission

BriefMission Source code

reliable server function BriefMission ( ) )
Called by the host, this tells the server to force all clients to the briefing menu

ChangeMission Source code

reliable server function ChangeMission ( int NewMissionID) )
The Mission has changed, notify everyone

ServerReadyToPlay Source code

reliable server function ServerReadyToPlay ( ) )
Let's the server know we are ready to play

SetModifierCard Source code

reliable server function SetModifierCard ( name Card) )


Defaultproperties

defaultproperties
{
   Name="Default__UTMissionSelectionPRI"
   ObjectArchetype=UTPlayerReplicationInfo'UTGame.Default__UTPlayerReplicationInfo'
}

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Creation time: sk 18-3-2018 10:00:53.688 - Created with UnCodeX