| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.LocalMessage
|
+-- UTGame.UTLocalMessage
|
+-- UTGame.UTMultiKillMessage
| Variables Summary | |
|---|---|
| SoundNodeWave | KillSound[5] |
| string | KillString[5] |
| Inherited Variables from UTGame.UTLocalMessage |
|---|
| AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea |
| Inherited Variables from Engine.LocalMessage |
|---|
| bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY |
| Functions Summary | ||
|---|---|---|
![]() | bool | AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)) |
![]() | SoundNodeWave | AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)) |
![]() | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) | |
![]() | int | GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer )) |
![]() | string | GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) |
![]() | bool | ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex)) |
| Inherited Functions from UTGame.UTLocalMessage |
|---|
| AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved |
| Inherited Functions from Engine.LocalMessage |
|---|
| ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddAnnouncement Source codemove ahead of all queued messages (except for UTVehicleKillMessage or UTWeaponKillRewardMessage) play immediately if already playing multikill message returns true if announcement at head of queue should be played immediately
AnnouncementSound Source code
ClientReceive Source code
GetFontSize Source code
GetString Source code
ShouldBeRemoved Source codeDon't let multiple multikill messages stack up
| Defaultproperties |
|---|
defaultproperties
{
KillString(0)="Double Kill!"
KillString(1)="Multi Kill!"
KillString(2)="Mega Kill!!"
KillString(3)="ULTRA KILL!!"
KillString(4)="MONSTER KILL!!!"
KillSound(0)=SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_DoubleKill'
KillSound(1)=SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_MultiKill'
KillSound(2)=SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_MegaKill'
KillSound(3)=SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_UltraKill'
KillSound(4)=SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_MonsterKill'
MessageArea=2
AnnouncementPriority=8
bIsUnique=True
DrawColor=(B=0,G=0,R=255,A=255)
FontSize=3
Name="Default__UTMultiKillMessage"
ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||