UTGame.UTMissionSelectionGame
- Extends
- UTEntryGame
- Modifiers
- dependson ( UTMissionInfo , UTSeqObj_SPMission )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- UTGame.UTGame
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+-- UTGame.UTDeathmatch
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+-- UTGame.UTTeamGame
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+-- UTGame.UTEntryGame
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+-- UTGame.UTMissionSelectionGame
Inherited Variables from UTGame.UTTeamGame |
bAllowNonTeamChat, bForceAllRed, bNoTeamChangePenalty, bPlayersBalanceTeams, bRebalanceAfterTravel, bRebalanceOnceAfterTravel, bScoreTeamKills, bScoreVictimsTarget, bSpawnInTeamArea, CustomTeamName[2], FlagKillMessageName, FriendlyFireScale, PendingTeamSwap, SwapRequestTime, TeamAIType[2], TeamFactions[2], TeammateBoost, TeamScoreMessageClass, Teams[2] |
Functions Summary |
 | | AcceptMission ()))
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 | UTBot | AddBot (optional string BotName, optional bool bUseTeamIndex, optional int TeamIndex))
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 | | AddBotsFromMissionData (EMissionInformation Mission, bool bAddOnlyCustomizedCharacters ))
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 | | BeginState (name PrevStateName)) SyncClients |
 | | BinkMovieFinished ()))
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 | | BriefMission ()))
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 | bool | CheckMission (UTProfileSettings Profile, ESinglePlayerMissionResult Result, EMissionCondition Condition))
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 | UTTeamInfo | GetBotTeam (optional int TeamBots, optional bool bUseTeamIndex, optional int TeamIndex))
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 | | GiveUpWaiting ())) SyncClients |
 | | HandleCutSequence (EMissionInformation Mission, UTSeqObj_SPMission MissionObj))
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 | | HandleForcedTravel (int MissionID))
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 | | HandleSeamlessTravelPlayer (out Controller C))
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 | | InitGame (string Options, out string ErrorMessage ))
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 | | InitGameReplicationInfo ()))
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 | | InitializeMissionSystem (UTMissionGRI MGRI, layerController Host))
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 | bool | IsACharacterThatShouldAlwaysBeCustom (string CharName ))
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 | | ManageLogin (PlayerController NewPlayer))
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 | bool | MatchIsInProgress ())) PendingMatch |
 | bool | NeedPlayers ()))
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 | byte | PickTeam (byte num, Controller C))
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 | | PostLogin (PlayerController NewPlayer ))
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 | | ProcessModifierCard (name GameModifierCard, UTProfileSettings Profile, out string URL, out EMissionInformation Mission))
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 | | SaveProfile (PlayerController TargetPC))
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 | | SetModifierCard (name Card))
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 | | ShowCredits ()))
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 | | StartMatch ())) PendingMatch |
 | | Timer ())) SyncClients |
 | bool | TooManyBots (Controller botToRemove))
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Inherited Functions from UTGame.UTTeamGame |
AddBlueBots, AddRedBots, AdjustSkill, AllowClientToTeleport, AnnounceScore, BalanceTeams, CampaignSkillAdjust, CanSpectate, ChangeTeam, CheckEndGame, CheckMaxLives, CheckScore, CheckTeamBasedAchievements, CreateTeam, DominatingVictory, FindNewObjectives, FindVictimsTarget, ForceRespawn, GetBotTeam, GetFriendTeam, GetHandicapNeed, GetSeamlessTravelActorList, HandleSeamlessTravelPlayer, InitGame, InitializeBot, IsAWinner, IsWinningTeam, LevelRecommendedPlayers, Logout, NearGoal, NotifyKilled, OverridePRI, ParseSpeechRecipients, PickFriendTeam, PickTeam, PlayRegularEndOfMatchMessage, PostLogin, PostSeamlessTravel, PreBeginPlay, ProcessSpeechOrders, ProcessSpeechRecognition, RatePlayerStart, ReduceDamage, RestartGame, ScoreKill, SendFlagKillMessage, SetEndGameFocus, SetTeam, ShowPathTo, TooManyBots, WriteOnlineStats |
var bool bNextMissionTeamGame;
var array<string> CardCharacters;
CharactersThatShouldAlwaysBeCustomCharacters Source code
var array<string> CharactersThatShouldAlwaysBeCustomCharacters;
var array<string> IronGuardEnhancedPool;
var array<string> IronGuardPool;
var array<string> LiandriEnhancedPool;
var array<string> LiandriPool;
var string NextMissionURL;
ESinglePlayerMissionResult Source code
function AcceptMission ( ) )
function UTBot AddBot ( optional
string BotName, optional
bool bUseTeamIndex, optional
int TeamIndex) )
AddBotsFromMissionData Source code
function AddBotsFromMissionData (
EMissionInformation Mission,
bool bAddOnlyCustomizedCharacters ) )
BeginState SyncClients Source code
function BeginState ( name PrevStateName) )
function BinkMovieFinished ( ) )
function BriefMission ( ) )
function UTTeamInfo GetBotTeam ( optional
int TeamBots, optional
bool bUseTeamIndex, optional
int TeamIndex) )
GiveUpWaiting SyncClients Source code
function GiveUpWaiting ( ) )
function HandleForcedTravel ( int MissionID) )
HandleSeamlessTravelPlayer Source code
event HandleSeamlessTravelPlayer ( out
Controller C) )
event InitGame ( string Options, out string ErrorMessage ) )
InitGameReplicationInfo Source code
function InitGameReplicationInfo ( ) )
InitializeMissionSystem Source code
IsACharacterThatShouldAlwaysBeCustom Source code
function bool IsACharacterThatShouldAlwaysBeCustom ( string CharName ) )
MatchIsInProgress PendingMatch Source code
function bool MatchIsInProgress ( ) )
function bool NeedPlayers ( ) )
function byte PickTeam (
byte num,
Controller C) )
function SetModifierCard ( name Card) )
function ShowCredits ( ) )
StartMatch PendingMatch Source code
function StartMatch ( ) )
function Timer ( ) )
function bool TooManyBots (
Controller botToRemove) )
defaultproperties
{
IronGuardPool(0)="Cain"
IronGuardPool(1)="Blackjack"
IronGuardPool(2)="Johnson"
IronGuardPool(3)="Kregore"
IronGuardPool(4)="Talan"
IronGuardEnhancedPool(0)="Barktooth"
IronGuardEnhancedPool(1)="Harlin"
IronGuardEnhancedPool(2)="Slain"
IronGuardEnhancedPool(3)="Blain"
LiandriPool(0)="Torque"
LiandriPool(1)="Syntax"
LiandriPool(2)="Raptor"
LiandriPool(3)="Mihr"
LiandriEnhancedPool(0)="Matrix"
LiandriEnhancedPool(1)="Aspect"
LiandriEnhancedPool(2)="Cathode"
LiandriEnhancedPool(3)="Enigma"
CharactersThatShouldAlwaysBeCustomCharacters(0)="Reaper"
CharactersThatShouldAlwaysBeCustomCharacters(1)="Jester"
CharactersThatShouldAlwaysBeCustomCharacters(2)="Othello"
CharactersThatShouldAlwaysBeCustomCharacters(3)="Bishop"
CharactersThatShouldAlwaysBeCustomCharacters(4)="Lauren"
CharactersThatShouldAlwaysBeCustomCharacters(5)="Akasha"
CharactersThatShouldAlwaysBeCustomCharacters(6)="Loque"
CharactersThatShouldAlwaysBeCustomCharacters(7)="Matrix"
CharactersThatShouldAlwaysBeCustomCharacters(8)="Scythe"
CharactersThatShouldAlwaysBeCustomCharacters(9)="Alanna"
CharactersThatShouldAlwaysBeCustomCharacters(10)="Arachne"
CharactersThatShouldAlwaysBeCustomCharacters(11)="Ariel"
CharactersThatShouldAlwaysBeCustomCharacters(12)="Avalon"
CharactersThatShouldAlwaysBeCustomCharacters(13)="Cassidy"
CharactersThatShouldAlwaysBeCustomCharacters(14)="Desiree"
CharactersThatShouldAlwaysBeCustomCharacters(15)="Freylis"
CharactersThatShouldAlwaysBeCustomCharacters(16)="Kai"
CharactersThatShouldAlwaysBeCustomCharacters(17)="Kira"
CharactersThatShouldAlwaysBeCustomCharacters(18)="Malise"
CharactersThatShouldAlwaysBeCustomCharacters(19)="Metridia"
CharactersThatShouldAlwaysBeCustomCharacters(20)="Raven"
CharactersThatShouldAlwaysBeCustomCharacters(21)="Visse"
ConsolePlayerControllerClass=Class'UTGame.UTMissionPlayerController'
HUDType=None
PlayerControllerClass=Class'UTGame.UTMissionPlayerController'
PlayerReplicationInfoClass=Class'UTGame.UTMissionSelectionPRI'
GameReplicationInfoClass=Class'UTGame.UTMissionGRI'
Name="Default__UTMissionSelectionGame"
ObjectArchetype=UTEntryGame'UTGame.Default__UTEntryGame'
}
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Creation time: sk 18-3-2018 10:00:53.679 - Created with
UnCodeX