Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Functions Summary |
 | | AddBlueBots (int Num))
|
 | | AddRedBots (int Num))
|
 | | AdjustSkill (AIController B, PlayerController P, bool bWinner))
|
 | bool | AllowClientToTeleport (UTPlayerReplicationInfo ClientPRI, Actor DestinationActor))
|
 | | AnnounceScore (int ScoringTeam))
|
 | | BalanceTeams (optional bool bForceBalance))
|
 | | CampaignSkillAdjust (UTBot aBot))
|
 | bool | CanSpectate (PlayerController Viewer, PlayerReplicationInfo ViewTarget ))
|
 | bool | ChangeTeam (Controller Other, int num, bool bNewTeam))
|
 | bool | CheckEndGame (PlayerReplicationInfo Winner, string Reason))
|
 | bool | CheckMaxLives (PlayerReplicationInfo Scorer))
|
 | bool | CheckScore (PlayerReplicationInfo Scorer))
|
 | | CheckTeamBasedAchievements ()))
|
 | | CreateTeam (int TeamIndex))
|
 | bool | DominatingVictory ()))
|
 | | FindNewObjectives (UTGameObjective DisabledObjective ))
|
 | Pawn | FindVictimsTarget (Controller Other))
|
 | bool | ForceRespawn ()))
|
 | UTTeamInfo | GetBotTeam (optional int TeamBots, ptional bool bUseTeamIndex, optional int TeamIndex))
|
 | byte | GetFriendTeam (UniqueNetId FriendNetId))
|
 | int | GetHandicapNeed (Pawn Other))
|
 | | GetSeamlessTravelActorList (bool bToEntry, out array<Actor> ActorList))
|
 | | HandleSeamlessTravelPlayer (out Controller C))
|
 | | InitGame (string Options, out string ErrorMessage ))
|
 | | InitializeBot (UTBot NewBot, UTTeamInfo BotTeam, const out CharacterInfo BotInfo))
|
 | bool | IsAWinner (PlayerController C ))
|
 | bool | IsWinningTeam (TeamInfo T ))
|
 | int | LevelRecommendedPlayers ()))
|
 | | Logout (Controller Exiting))
|
 | bool | NearGoal (Controller C))
|
 | | NotifyKilled (Controller Killer, Controller KilledPlayer, Pawn KilledPawn))
|
 | | OverridePRI (PlayerController PC, PlayerReplicationInfo OldPRI))
|
 | | ParseSpeechRecipients (UTPlayerController Speaker, const out array<SpeechRecognizedWord> Words, out array<UTBot> Recipients))
|
 | byte | PickFriendTeam (byte Num, Controller C, UniqueNetId FriendNetId))
|
 | byte | PickTeam (byte num, Controller C))
|
 | | PlayRegularEndOfMatchMessage ()))
|
 | | PostLogin (playerController NewPlayer ))
|
 | | PostSeamlessTravel ()))
|
 | | PreBeginPlay ()))
|
 | | ProcessSpeechOrders (UTPlayerController Speaker, const out array<SpeechRecognizedWord> Words, const out array<UTBot> Recipients))
|
 | | ProcessSpeechRecognition (UTPlayerController Speaker, const out array<SpeechRecognizedWord> Words))
|
 | float | RatePlayerStart (PlayerStart P, byte Team, Controller Player))
|
 | | ReduceDamage (out int Damage, pawn injured, Controller instigatedBy, vector HitLocation, out vector Momentum, class DamageType ))
|
 | | RestartGame ()))
|
 | | ScoreKill (Controller Killer, Controller Other))
|
 | | SendFlagKillMessage (Controller Killer, UTPlayerReplicationInfo KillerPRI))
|
 | | SetEndGameFocus (PlayerReplicationInfo Winner))
|
 | | SetTeam (Controller Other, UTTeamInfo NewTeam, bool bNewTeam))
|
 | | ShowPathTo (PlayerController P, int TeamNum))
|
 | bool | TooManyBots (Controller botToRemove))
|
 | | WriteOnlineStats ()))
|