Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Functions Summary |
| | AddBlueBots (int Num))
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| | AddRedBots (int Num))
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| | AdjustSkill (AIController B, PlayerController P, bool bWinner))
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| bool | AllowClientToTeleport (UTPlayerReplicationInfo ClientPRI, Actor DestinationActor))
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| | AnnounceScore (int ScoringTeam))
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| | BalanceTeams (optional bool bForceBalance))
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| | CampaignSkillAdjust (UTBot aBot))
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| bool | CanSpectate (PlayerController Viewer, PlayerReplicationInfo ViewTarget ))
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| bool | ChangeTeam (Controller Other, int num, bool bNewTeam))
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| bool | CheckEndGame (PlayerReplicationInfo Winner, string Reason))
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| bool | CheckMaxLives (PlayerReplicationInfo Scorer))
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| bool | CheckScore (PlayerReplicationInfo Scorer))
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| | CheckTeamBasedAchievements ()))
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| | CreateTeam (int TeamIndex))
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| bool | DominatingVictory ()))
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| | FindNewObjectives (UTGameObjective DisabledObjective ))
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| Pawn | FindVictimsTarget (Controller Other))
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| bool | ForceRespawn ()))
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| UTTeamInfo | GetBotTeam (optional int TeamBots, ptional bool bUseTeamIndex, optional int TeamIndex))
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| byte | GetFriendTeam (UniqueNetId FriendNetId))
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| int | GetHandicapNeed (Pawn Other))
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| | GetSeamlessTravelActorList (bool bToEntry, out array<Actor> ActorList))
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| | HandleSeamlessTravelPlayer (out Controller C))
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| | InitGame (string Options, out string ErrorMessage ))
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| | InitializeBot (UTBot NewBot, UTTeamInfo BotTeam, const out CharacterInfo BotInfo))
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| bool | IsAWinner (PlayerController C ))
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| bool | IsWinningTeam (TeamInfo T ))
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| int | LevelRecommendedPlayers ()))
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| | Logout (Controller Exiting))
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| bool | NearGoal (Controller C))
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| | NotifyKilled (Controller Killer, Controller KilledPlayer, Pawn KilledPawn))
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| | OverridePRI (PlayerController PC, PlayerReplicationInfo OldPRI))
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| | ParseSpeechRecipients (UTPlayerController Speaker, const out array<SpeechRecognizedWord> Words, out array<UTBot> Recipients))
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| byte | PickFriendTeam (byte Num, Controller C, UniqueNetId FriendNetId))
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| byte | PickTeam (byte num, Controller C))
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| | PlayRegularEndOfMatchMessage ()))
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| | PostLogin (playerController NewPlayer ))
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| | PostSeamlessTravel ()))
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| | PreBeginPlay ()))
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| | ProcessSpeechOrders (UTPlayerController Speaker, const out array<SpeechRecognizedWord> Words, const out array<UTBot> Recipients))
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| | ProcessSpeechRecognition (UTPlayerController Speaker, const out array<SpeechRecognizedWord> Words))
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| float | RatePlayerStart (PlayerStart P, byte Team, Controller Player))
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| | ReduceDamage (out int Damage, pawn injured, Controller instigatedBy, vector HitLocation, out vector Momentum, class DamageType ))
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| | RestartGame ()))
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| | ScoreKill (Controller Killer, Controller Other))
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| | SendFlagKillMessage (Controller Killer, UTPlayerReplicationInfo KillerPRI))
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| | SetEndGameFocus (PlayerReplicationInfo Winner))
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| | SetTeam (Controller Other, UTTeamInfo NewTeam, bool bNewTeam))
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| | ShowPathTo (PlayerController P, int TeamNum))
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| bool | TooManyBots (Controller botToRemove))
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| | WriteOnlineStats ()))
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