- Extends
- UTTeamGame
- Modifiers
- abstract
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- UTGame.UTGame
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+-- UTGame.UTDeathmatch
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+-- UTGame.UTTeamGame
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+-- UTGame.UTGreedGame
Direct Known Subclasses:
UTGreedGame_Content
Inherited Variables from UTGame.UTTeamGame |
bAllowNonTeamChat, bForceAllRed, bNoTeamChangePenalty, bPlayersBalanceTeams, bRebalanceAfterTravel, bRebalanceOnceAfterTravel, bScoreTeamKills, bScoreVictimsTarget, bSpawnInTeamArea, CustomTeamName[2], FlagKillMessageName, FriendlyFireScale, PendingTeamSwap, SwapRequestTime, TeamAIType[2], TeamFactions[2], TeammateBoost, TeamScoreMessageClass, Teams[2] |
Inherited Functions from UTGame.UTTeamGame |
AddBlueBots, AddRedBots, AdjustSkill, AllowClientToTeleport, AnnounceScore, BalanceTeams, CampaignSkillAdjust, CanSpectate, ChangeTeam, CheckEndGame, CheckMaxLives, CheckScore, CheckTeamBasedAchievements, CreateTeam, DominatingVictory, FindNewObjectives, FindVictimsTarget, ForceRespawn, GetBotTeam, GetFriendTeam, GetHandicapNeed, GetSeamlessTravelActorList, HandleSeamlessTravelPlayer, InitGame, InitializeBot, IsAWinner, IsWinningTeam, LevelRecommendedPlayers, Logout, NearGoal, NotifyKilled, OverridePRI, ParseSpeechRecipients, PickFriendTeam, PickTeam, PlayRegularEndOfMatchMessage, PostLogin, PostSeamlessTravel, PreBeginPlay, ProcessSpeechOrders, ProcessSpeechRecognition, RatePlayerStart, ReduceDamage, RestartGame, ScoreKill, SendFlagKillMessage, SetEndGameFocus, SetTeam, ShowPathTo, TooManyBots, WriteOnlineStats |
HoarderMessageThreshold Source code
var int HoarderMessageThreshold;
function AddMutator ( string mutname, optional bool bUserAdded) )
static function bool AllowMutator ( string MutatorClassName ) )
function AnnounceGreedScore ( int ScoringTeam, int ScoreBump) )
function DropCoins (
Controller CoinOwner,
int CoinValue )
simulated function PostBeginPlay ( ) )
function bool ScoreCoinReturn (
Controller Scorer )
function TeleportToBase (
UTPawn Traveler) )
defaultproperties
{
HoarderMessageThreshold=20
bScoreTeamKills=False
bSpawnInTeamArea=True
bUndrivenVehicleDamage=True
bScoreDeaths=False
bShouldPostRenderEnemyPawns=True
Description="Return the enemy's skulls to their base."
MapPrefixes(0)="CTF"
MapPrefixes(1)="VCTF"
EndOfMatchRulesTemplateStr_Scoring="First team to score `g skulls wins"
EndOfMatchRulesTemplateStr_ScoringSingle="First team to capture a skull wins"
EndOfMatchRulesTemplateStr_Time="Team with most captured skulls in `t mins. wins"
GameName="Greed"
DeathMessageClass=Class'UTGame.UTTeamDeathMessage'
OnlineStatsWriteClass=Class'UTGame.UTLeaderboardWriteGreed'
OnlineGameSettingsClass=Class'UTGame.UTGameSettingsGreed'
Name="Default__UTGreedGame"
ObjectArchetype=UTTeamGame'UTGame.Default__UTTeamGame'
}
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Creation time: sk 18-3-2018 10:00:52.674 - Created with
UnCodeX