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UTGame.UTGreedCoin

Extends
UTDroppedItemPickup
Modifiers
abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DroppedPickup
      |   
      +-- UTGame.UTDroppedPickup
         |   
         +-- UTGame.UTDroppedItemPickup
            |   
            +-- UTGame.UTGreedCoin

Direct Known Subclasses:

UTGreedCoin_Gold, UTGreedCoin_Red, UTGreedCoin_Silver

Variables Summary
SoundCueBounceSound
TextureCoordinatesCoinIconCoords
ForceFeedbackWaveformPickUpWaveForm
LinearColorSkullColor
ParticleSystemComponentTrailEffects
floatTrailEffectScale
ParticleSystemTrailTemplate
intValue
Inherited Variables from UTGame.UTDroppedItemPickup
MaxDesireability, PickupSound
Inherited Variables from UTGame.UTDroppedPickup
bPickupable, bRotatingPickup, MyLightEnvironment, PickupMesh, PickupParticles, StartScale, YawRotationRate

Functions Summary
function BeginState (Name PreviousStateName))
FadeOut
functionfloat BotDesireability (Pawn Bot, Controller C))
function GiveTo (Pawn P ))
event HitWall (vector HitNormal, Actor Wall, PrimitiveComponent WallComp))
event Landed (vector HitNormal, Actor FloorActor))
function PhysicsVolumeChange (PhysicsVolume NewVolume ))
function PostBeginPlay ()))
Inherited Functions from UTGame.UTDroppedItemPickup
BotDesireability, Destroyed, DroppedFrom, PickedUpBy, PostBeginPlay, SetPickupMesh
Inherited Functions from UTGame.UTDroppedPickup
BeginState, Landed, PreBeginPlay, SetPickupMesh, SetPickupParticles, ValidTouch

States Summary
FadeOut Source code
state FadeOut
BeginState


Variables Detail

BounceSound Source code

var SoundCue BounceSound;

CoinIconCoords Source code

var TextureCoordinates CoinIconCoords;

PickUpWaveForm Source code

var ForceFeedbackWaveform PickUpWaveForm;

SkullColor Source code

var LinearColor SkullColor;

TrailEffects Source code

var ParticleSystemComponent TrailEffects;
This is the effect that is played while in flight

TrailEffectScale Source code

var float TrailEffectScale;
Scaling for the in-flight trail effects

TrailTemplate Source code

var ParticleSystem TrailTemplate;
Effects Template

Value Source code

var int Value;
Number of points this coin is worth when returned


Functions Detail

BeginState FadeOut Source code

simulated function BeginState ( Name PreviousStateName) )

BotDesireability Source code

function float BotDesireability ( Pawn Bot, Controller C) )

GiveTo Source code

function GiveTo ( Pawn P ) )
Add this coin's value to the pawn

HitWall Source code

simulated event HitWall ( vector HitNormal, Actor Wall, PrimitiveComponent WallComp) )
Give a little bounce

Landed Source code

simulated event Landed ( vector HitNormal, Actor FloorActor) )
Disable particle effects upon landing

PhysicsVolumeChange Source code

simulated function PhysicsVolumeChange ( PhysicsVolume NewVolume ) )
Slow down skulls that enter water

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
   TrailEffectScale=0.300000
   CoinIconCoords=(U=223.000000,V=49.000000,UL=36.000000,VL=36.000000)
   SkullColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
   Begin Object Class=DynamicLightEnvironmentComponent Name=DroppedPickupLightEnvironment ObjName=DroppedPickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTDroppedItemPickup:DroppedPickupLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTDroppedItemPickup:DroppedPickupLightEnvironment'
   End Object
   MyLightEnvironment=DroppedPickupLightEnvironment
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTDroppedItemPickup:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTDroppedItemPickup:Sprite'
   End Object
   Components(0)=Sprite
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTDroppedItemPickup:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTDroppedItemPickup:CollisionCylinder'
   End Object
   Components(1)=CollisionCylinder
   Components(2)=DroppedPickupLightEnvironment
   TickGroup=TG_PostAsyncWork
   bBounce=True
   CollisionComponent=CollisionCylinder
   Name="Default__UTGreedCoin"
   ObjectArchetype=UTDroppedItemPickup'UTGame.Default__UTDroppedItemPickup'
}

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Creation time: sk 18-3-2018 10:00:52.606 - Created with UnCodeX