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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DroppedPickup
|
+-- UTGame.UTDroppedPickup
|
+-- UTGame.UTDroppedItemPickup
|
+-- UTGame.UTGreedCoin
UTGreedCoin_Gold, UTGreedCoin_Red, UTGreedCoin_Silver
| Inherited Variables from UTGame.UTDroppedItemPickup |
|---|
| MaxDesireability, PickupSound |
| Inherited Variables from UTGame.UTDroppedPickup |
|---|
| bPickupable, bRotatingPickup, MyLightEnvironment, PickupMesh, PickupParticles, StartScale, YawRotationRate |
| Functions Summary | ||
|---|---|---|
![]() | BeginState (Name PreviousStateName)) FadeOut | |
![]() | float | BotDesireability (Pawn Bot, Controller C)) |
![]() | GiveTo (Pawn P )) | |
![]() | HitWall (vector HitNormal, Actor Wall, PrimitiveComponent WallComp)) | |
![]() | Landed (vector HitNormal, Actor FloorActor)) | |
![]() | PhysicsVolumeChange (PhysicsVolume NewVolume )) | |
![]() | PostBeginPlay ())) | |
| Inherited Functions from UTGame.UTDroppedItemPickup |
|---|
| BotDesireability, Destroyed, DroppedFrom, PickedUpBy, PostBeginPlay, SetPickupMesh |
| Inherited Functions from UTGame.UTDroppedPickup |
|---|
| BeginState, Landed, PreBeginPlay, SetPickupMesh, SetPickupParticles, ValidTouch |
| States Summary |
|---|
| FadeOut Source code |
|---|
|
state FadeOut |
| BeginState |
| Variables Detail |
|---|
This is the effect that is played while in flight
Scaling for the in-flight trail effects
Effects Template
Number of points this coin is worth when returned
| Functions Detail |
|---|
BeginState FadeOut Source code
BotDesireability Source code
GiveTo Source codeAdd this coin's value to the pawn
HitWall Source codeGive a little bounce
Landed Source codeDisable particle effects upon landing
PhysicsVolumeChange Source codeSlow down skulls that enter water
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
TrailEffectScale=0.300000
CoinIconCoords=(U=223.000000,V=49.000000,UL=36.000000,VL=36.000000)
SkullColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
Begin Object Class=DynamicLightEnvironmentComponent Name=DroppedPickupLightEnvironment ObjName=DroppedPickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTDroppedItemPickup:DroppedPickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTDroppedItemPickup:DroppedPickupLightEnvironment'
End Object
MyLightEnvironment=DroppedPickupLightEnvironment
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTDroppedItemPickup:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTDroppedItemPickup:Sprite'
End Object
Components(0)=Sprite
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTDroppedItemPickup:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTDroppedItemPickup:CollisionCylinder'
End Object
Components(1)=CollisionCylinder
Components(2)=DroppedPickupLightEnvironment
TickGroup=TG_PostAsyncWork
bBounce=True
CollisionComponent=CollisionCylinder
Name="Default__UTGreedCoin"
ObjectArchetype=UTDroppedItemPickup'UTGame.Default__UTDroppedItemPickup'
}
|
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