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UTGame.UTDroppedItemPickup

Extends
UTDroppedPickup
Modifiers
abstract

base class of dropped pickups for items that don't actually have an Inventory class (e.g. armor) Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DroppedPickup
      |   
      +-- UTGame.UTDroppedPickup
         |   
         +-- UTGame.UTDroppedItemPickup

Direct Known Subclasses:

UTDroppedShieldBelt, UTGreedCoin

Variables Summary
floatMaxDesireability
SoundCuePickupSound
Inherited Variables from UTGame.UTDroppedPickup
bPickupable, bRotatingPickup, MyLightEnvironment, PickupMesh, PickupParticles, StartScale, YawRotationRate
Inherited Variables from Engine.DroppedPickup
bFadeOut, bNavigationSet, Inventory, InventoryClass, PickupCache

Functions Summary
functionfloat BotDesireability (Pawn Bot, Controller C)
event Destroyed ()))
function DroppedFrom (Pawn P)
function PickedUpBy (Pawn P))
event PostBeginPlay ()))
event SetPickupMesh (PrimitiveComponent NewPickupMesh)
Inherited Functions from UTGame.UTDroppedPickup
BeginState, Landed, PreBeginPlay, SetPickupMesh, SetPickupParticles, ValidTouch
Inherited Functions from Engine.DroppedPickup
AddToNavigation, BeginState, CheckTouching, Destroyed, DetourWeight, EncroachedBy, EndState, GiveTo, Landed, PickedUpBy, RecheckValidTouch, RemoveFromNavigation, ReplicatedEvent, Reset, SetPickupMesh, SetPickupParticles, Timer, Touch, ValidTouch


Variables Detail

MaxDesireability Source code

var float MaxDesireability;

PickupSound Source code

var SoundCue PickupSound;


Functions Detail

BotDesireability Source code

function float BotDesireability ( Pawn Bot, Controller C )

Destroyed Source code

event Destroyed ( ) )

DroppedFrom Source code

function DroppedFrom ( Pawn P )
initialize pickup from Pawn that dropped it

PickedUpBy Source code

function PickedUpBy ( Pawn P) )

PostBeginPlay Source code

event PostBeginPlay ( ) )

SetPickupMesh Source code

simulated event SetPickupMesh ( PrimitiveComponent NewPickupMesh )


Defaultproperties

defaultproperties
{
   Begin Object Class=DynamicLightEnvironmentComponent Name=DroppedPickupLightEnvironment ObjName=DroppedPickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTDroppedPickup:DroppedPickupLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTDroppedPickup:DroppedPickupLightEnvironment'
   End Object
   MyLightEnvironment=DroppedPickupLightEnvironment
   InventoryClass=Class'UTGame.UTPickupInventory'
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTDroppedPickup:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTDroppedPickup:Sprite'
   End Object
   Components(0)=Sprite
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTDroppedPickup:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTDroppedPickup:CollisionCylinder'
   End Object
   Components(1)=CollisionCylinder
   Components(2)=DroppedPickupLightEnvironment
   CollisionComponent=CollisionCylinder
   Name="Default__UTDroppedItemPickup"
   ObjectArchetype=UTDroppedPickup'UTGame.Default__UTDroppedPickup'
}

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Creation time: sk 18-3-2018 10:00:51.208 - Created with UnCodeX