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base class of dropped pickups for items that don't actually have an Inventory class (e.g. armor) Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DroppedPickup
|
+-- UTGame.UTDroppedPickup
|
+-- UTGame.UTDroppedItemPickup
UTDroppedShieldBelt, UTGreedCoin
| Variables Summary | |
|---|---|
| float | MaxDesireability |
| SoundCue | PickupSound |
| Inherited Variables from UTGame.UTDroppedPickup |
|---|
| bPickupable, bRotatingPickup, MyLightEnvironment, PickupMesh, PickupParticles, StartScale, YawRotationRate |
| Inherited Variables from Engine.DroppedPickup |
|---|
| bFadeOut, bNavigationSet, Inventory, InventoryClass, PickupCache |
| Functions Summary | ||
|---|---|---|
![]() | float | BotDesireability (Pawn Bot, Controller C) |
![]() | Destroyed ())) | |
![]() | DroppedFrom (Pawn P) | |
![]() | PickedUpBy (Pawn P)) | |
![]() | PostBeginPlay ())) | |
![]() | SetPickupMesh (PrimitiveComponent NewPickupMesh) | |
| Inherited Functions from UTGame.UTDroppedPickup |
|---|
| BeginState, Landed, PreBeginPlay, SetPickupMesh, SetPickupParticles, ValidTouch |
| Inherited Functions from Engine.DroppedPickup |
|---|
| AddToNavigation, BeginState, CheckTouching, Destroyed, DetourWeight, EncroachedBy, EndState, GiveTo, Landed, PickedUpBy, RecheckValidTouch, RemoveFromNavigation, ReplicatedEvent, Reset, SetPickupMesh, SetPickupParticles, Timer, Touch, ValidTouch |
| Variables Detail |
|---|
| Functions Detail |
|---|
BotDesireability Source code
Destroyed Source code
DroppedFrom Source codeinitialize pickup from Pawn that dropped it
PickedUpBy Source code
PostBeginPlay Source code
SetPickupMesh Source code| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=DynamicLightEnvironmentComponent Name=DroppedPickupLightEnvironment ObjName=DroppedPickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTDroppedPickup:DroppedPickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTDroppedPickup:DroppedPickupLightEnvironment'
End Object
MyLightEnvironment=DroppedPickupLightEnvironment
InventoryClass=Class'UTGame.UTPickupInventory'
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTDroppedPickup:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTDroppedPickup:Sprite'
End Object
Components(0)=Sprite
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTDroppedPickup:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTDroppedPickup:CollisionCylinder'
End Object
Components(1)=CollisionCylinder
Components(2)=DroppedPickupLightEnvironment
CollisionComponent=CollisionCylinder
Name="Default__UTDroppedItemPickup"
ObjectArchetype=UTDroppedPickup'UTGame.Default__UTDroppedPickup'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||