defaultproperties
{
ShieldAmount=100
MaxDesireability=1.500000
PickupSound=SoundCue'A_Pickups.ShieldBelt.Cue.A_Pickups_Shieldbelt_Activate_Cue'
Begin Object Class=StaticMeshComponent Name=ArmorPickUpComp ObjName=ArmorPickUpComp Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'PICKUPS.Armor_ShieldBelt.Mesh.S_UN_Pickups_Shield_Belt'
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTDroppedShieldBelt:DroppedPickupLightEnvironment'
CullDistance=7000.000000
CachedCullDistance=7000.000000
bUseAsOccluder=False
CastShadow=False
bForceDirectLightMap=True
bCastDynamicShadow=False
LightingChannels=(BSP=True,Static=True)
CollideActors=False
Scale3D=(X=1.500000,Y=1.500000,Z=1.500000)
Name="ArmorPickUpComp"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
PickupMesh=ArmorPickUpComp
Begin Object Class=DynamicLightEnvironmentComponent Name=DroppedPickupLightEnvironment ObjName=DroppedPickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTDroppedItemPickup:DroppedPickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTDroppedItemPickup:DroppedPickupLightEnvironment'
End Object
MyLightEnvironment=DroppedPickupLightEnvironment
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTDroppedItemPickup:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTDroppedItemPickup:Sprite'
End Object
Components(0)=Sprite
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTDroppedItemPickup:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTDroppedItemPickup:CollisionCylinder'
End Object
Components(1)=CollisionCylinder
Components(2)=DroppedPickupLightEnvironment
Components(3)=ArmorPickUpComp
CollisionComponent=CollisionCylinder
Name="Default__UTDroppedShieldBelt"
ObjectArchetype=UTDroppedItemPickup'UTGame.Default__UTDroppedItemPickup'
}
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