Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Emitter | +-- UTGame.UTEmitCameraEffect | +-- UTGameContent.UTEmitCameraEffect_SlowVolume
Variables Summary |
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Inherited Variables from UTGame.UTEmitCameraEffect |
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Cam, DistFromCamera |
Inherited Variables from Engine.Emitter |
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bCurrentlyActive, bDestroyOnSystemFinish, ParticleSystemComponent |
Functions Summary |
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Inherited Functions from UTGame.UTEmitCameraEffect |
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Destroyed, PostBeginPlay, RegisterCamera, UpdateLocation |
Defaultproperties |
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defaultproperties { Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmitCameraEffect:ParticleSystemComponent0' Template=ParticleSystem'PICKUPS.Deployables.Effects.P_Deployables_SlowVolume_ScreenMaterial' ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmitCameraEffect:ParticleSystemComponent0' End Object ParticleSystemComponent=ParticleSystemComponent0 Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTEmitCameraEffect:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTEmitCameraEffect:Sprite' End Object Components(0)=Sprite Components(1)=ParticleSystemComponent0 Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent0 Archetype=ArrowComponent'UTGame.Default__UTEmitCameraEffect:ArrowComponent0' ObjectArchetype=ArrowComponent'UTGame.Default__UTEmitCameraEffect:ArrowComponent0' End Object Components(2)=ArrowComponent0 LifeSpan=0.000000 Name="Default__UTEmitCameraEffect_SlowVolume" ObjectArchetype=UTEmitCameraEffect'UTGame.Default__UTEmitCameraEffect' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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