- Extends
- UTReplicatedEmitter
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Emitter
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+-- UTGame.UTEmitter
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+-- UTGame.UTReplicatedEmitter
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+-- UTGameContent.UTEmit_LeviathanExplosion
var float Damage;
var float DamageRadius;
var float MomentumTransfer;
simulated function PostBeginPlay ( ) )
function RedeemerHurtRadius (
float RadiusFactor,
Controller InstigatedByController) )
defaultproperties
{
Damage=250.000000
DamageRadius=2000.000000
MomentumTransfer=250000.000000
MyDamageType=Class'UTGameContent.UTDmgType_LeviathanExplosion'
ExplosionLightClass=Class'UTGame.UTHugeExplosionLight'
ExplosionShake=CameraAnim'Camera_FX.Leviathan_Impact'
EmitterTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_BigBeam_Explode'
ServerLifeSpan=3.000000
Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0'
ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0'
End Object
ParticleSystemComponent=ParticleSystemComponent0
Components(0)=ParticleSystemComponent0
Begin Object Class=AudioComponent Name=ExplosionAC ObjName=ExplosionAC Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_BigBang'
bAutoPlay=True
bAutoDestroy=True
Name="ExplosionAC"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
Components(1)=ExplosionAC
TickGroup=TG_PreAsyncWork
bGameRelevant=False
LifeSpan=0.000000
Name="Default__UTEmit_LeviathanExplosion"
ObjectArchetype=UTReplicatedEmitter'UTGame.Default__UTReplicatedEmitter'
}
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Creation time: sk 18-3-2018 10:00:51.624 - Created with
UnCodeX