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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Emitter
|
+-- UTGame.UTEmitter
|
+-- UTGame.UTReplicatedEmitter
UTEmit_BrokenTL, UTEmit_HeadShotHelmet, UTEmit_HeroBombWarning, UTEmit_HeroMelee, UTEmit_HeroRedeemerExplosion, UTEmit_HeroSpawn, UTEmit_LeviathanExplosion, UTEmit_OnslaughtOrbExplosion_Blue, UTEmit_OnslaughtOrbExplosion_Red, UTEmit_ShockCombo, UTEmit_SmallRedeemerExplosion, UTEmit_SuperHeroMelee, UTEmit_TransLocateOut, UTEmit_VehicleShockCombo, UTOnslaughtNodeHealEffectBase, UTWillowWhisp
| Variables Summary | |
|---|---|
| ParticleSystem | EmitterTemplate |
| float | ServerLifeSpan |
| Inherited Variables from Engine.Emitter |
|---|
| bCurrentlyActive, bDestroyOnSystemFinish, ParticleSystemComponent |
| Structures Summary |
|---|
| Inherited Structures from UTGame.UTEmitter |
|---|
| DistanceBasedParticleTemplate |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
| Inherited Functions from UTGame.UTEmitter |
|---|
| GetTemplateForDistance, SetLightEnvironment, SetTemplate |
| Variables Detail |
|---|
The Template to use for this emitter
How long this actor lives on a dedicated server
| Functions Detail |
|---|
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
ServerLifeSpan=0.200000
Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmitter:ParticleSystemComponent0'
ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmitter:ParticleSystemComponent0'
End Object
ParticleSystemComponent=ParticleSystemComponent0
Components(0)=ParticleSystemComponent0
RemoteRole=ROLE_SimulatedProxy
bNetTemporary=True
bNetInitialRotation=True
Name="Default__UTReplicatedEmitter"
ObjectArchetype=UTEmitter'UTGame.Default__UTEmitter'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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