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UTGame.UTReplicatedEmitter

Extends
UTEmitter
Modifiers
native notplaceable abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UTGame.UTEmitter
         |   
         +-- UTGame.UTReplicatedEmitter

Direct Known Subclasses:

UTEmit_BrokenTL, UTEmit_HeadShotHelmet, UTEmit_HeroBombWarning, UTEmit_HeroMelee, UTEmit_HeroRedeemerExplosion, UTEmit_HeroSpawn, UTEmit_LeviathanExplosion, UTEmit_OnslaughtOrbExplosion_Blue, UTEmit_OnslaughtOrbExplosion_Red, UTEmit_ShockCombo, UTEmit_SmallRedeemerExplosion, UTEmit_SuperHeroMelee, UTEmit_TransLocateOut, UTEmit_VehicleShockCombo, UTOnslaughtNodeHealEffectBase, UTWillowWhisp

Variables Summary
ParticleSystemEmitterTemplate
floatServerLifeSpan
Inherited Variables from Engine.Emitter
bCurrentlyActive, bDestroyOnSystemFinish, ParticleSystemComponent

Structures Summary
Inherited Structures from UTGame.UTEmitter
DistanceBasedParticleTemplate

Functions Summary
function PostBeginPlay ()))
Inherited Functions from UTGame.UTEmitter
GetTemplateForDistance, SetLightEnvironment, SetTemplate
Inherited Functions from Engine.Emitter
OnParticleSystemFinished, OnSetParticleSysParam, OnToggle, PostBeginPlay, ReplicatedEvent, SetActorParameter, SetColorParameter, SetExtColorParameter, SetFloatParameter, SetTemplate, SetVectorParameter


Variables Detail

EmitterTemplate Source code

var ParticleSystem EmitterTemplate;
The Template to use for this emitter

ServerLifeSpan Source code

var float ServerLifeSpan;
How long this actor lives on a dedicated server


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
   ServerLifeSpan=0.200000
   Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmitter:ParticleSystemComponent0'
      ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmitter:ParticleSystemComponent0'
   End Object
   ParticleSystemComponent=ParticleSystemComponent0
   Components(0)=ParticleSystemComponent0
   RemoteRole=ROLE_SimulatedProxy
   bNetTemporary=True
   bNetInitialRotation=True
   Name="Default__UTReplicatedEmitter"
   ObjectArchetype=UTEmitter'UTGame.Default__UTEmitter'
}

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Creation time: sk 18-3-2018 10:00:56.020 - Created with UnCodeX