UTGame.UTWillowWhisp
- Extends
- UTReplicatedEmitter
used to show the path to game objectives
Core.Object
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+-- Engine.Actor
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+-- Engine.Emitter
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+-- UTGame.UTEmitter
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+-- UTGame.UTReplicatedEmitter
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+-- UTGame.UTWillowWhisp
const MAX_WAYPOINTS = 15;
var repnotify int NumPoints;
var int Position;
WayPoints[MAX_WAYPOINTS] Source code
var
vector WayPoints[MAX_WAYPOINTS];
simulated function BeginState ( name PreviousStateName) )
simulated function PostBeginPlay ( ) )
simulated event ReplicatedEvent ( name VarName) )
simulated event SetInitialState ( ) )
simulated event SetTemplate (
ParticleSystem NewTemplate, optional
bool bDestroyOnFinish) )
simulated function StartNextPath ( ) )
simulated function Tick ( float DeltaTime) )
defaultproperties
{
Position=-1
EmitterTemplate=ParticleSystem'GamePlaceholders.Effects.WillowWhisp'
Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0'
ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0'
End Object
ParticleSystemComponent=ParticleSystemComponent0
Components(0)=ParticleSystemComponent0
Physics=PHYS_Projectile
bOnlyRelevantToOwner=True
bReplicateMovement=False
LifeSpan=24.000000
RotationRate=(Pitch=65535,Yaw=65535,Roll=0)
Name="Default__UTWillowWhisp"
ObjectArchetype=UTReplicatedEmitter'UTGame.Default__UTReplicatedEmitter'
}
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Creation time: sk 18-3-2018 10:01:03.008 - Created with
UnCodeX