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UTGame.UTWillowWhisp

Extends
UTReplicatedEmitter

used to show the path to game objectives

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UTGame.UTEmitter
         |   
         +-- UTGame.UTReplicatedEmitter
            |   
            +-- UTGame.UTWillowWhisp

Constants Summary
MAX_WAYPOINTS=15

Variables Summary
intNumPoints
intPosition
vectorWayPoints[MAX_WAYPOINTS]
Inherited Variables from UTGame.UTReplicatedEmitter
EmitterTemplate, ServerLifeSpan

Structures Summary
Inherited Structures from UTGame.UTEmitter
DistanceBasedParticleTemplate

Functions Summary
function BeginState (name PreviousStateName))
Pathing
function PostBeginPlay ()))
event ReplicatedEvent (name VarName))
event SetInitialState ()))
event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish))
function StartNextPath ()))
function Tick (float DeltaTime))
Pathing
Inherited Functions from UTGame.UTReplicatedEmitter
PostBeginPlay
Inherited Functions from UTGame.UTEmitter
GetTemplateForDistance, SetLightEnvironment, SetTemplate

States Summary
Pathing Source code
state Pathing
BeginState, Tick


Constants Detail

MAX_WAYPOINTS Source code

const MAX_WAYPOINTS = 15;


Variables Detail

NumPoints Source code

var repnotify int NumPoints;
total number of valid points in WayPoints list

Position Source code

var int Position;
current position in WayPoints list

WayPoints[MAX_WAYPOINTS] Source code

var vector WayPoints[MAX_WAYPOINTS];
path points to travel to


Functions Detail

BeginState Pathing Source code

simulated function BeginState ( name PreviousStateName) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

ReplicatedEvent Source code

simulated event ReplicatedEvent ( name VarName) )

SetInitialState Source code

simulated event SetInitialState ( ) )

SetTemplate Source code

simulated event SetTemplate ( ParticleSystem NewTemplate, optional bool bDestroyOnFinish) )

StartNextPath Source code

simulated function StartNextPath ( ) )

Tick Pathing Source code

simulated function Tick ( float DeltaTime) )


Defaultproperties

defaultproperties
{
   Position=-1
   EmitterTemplate=ParticleSystem'GamePlaceholders.Effects.WillowWhisp'
   Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0'
      ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0'
   End Object
   ParticleSystemComponent=ParticleSystemComponent0
   Components(0)=ParticleSystemComponent0
   Physics=PHYS_Projectile
   bOnlyRelevantToOwner=True
   bReplicateMovement=False
   LifeSpan=24.000000
   RotationRate=(Pitch=65535,Yaw=65535,Roll=0)
   Name="Default__UTWillowWhisp"
   ObjectArchetype=UTReplicatedEmitter'UTGame.Default__UTReplicatedEmitter'
}

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Creation time: sk 18-3-2018 10:01:03.008 - Created with UnCodeX