UTGame.UTXRayVolume
- Extends
- PhysicsVolume
- Modifiers
- notplaceable abstract
Applies X-Ray effect to all pawns inside the volume
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.PhysicsVolume
|
+-- UTGame.UTXRayVolume
Direct Known Subclasses:
UTXRayVolume_Content
Inherited Variables from Engine.PhysicsVolume |
BACKUP_bPainCausing, bBounceVelocity, bDestructive, bMoveProjectiles, bNeutralZone, bNoInventory, bPainCausing, bPhysicsOnContact, bVelocityAffectsWalking, bWaterVolume, DamageInstigator, DamagePerSec, DamageType, FluidFriction, GroundFriction, MaxDampingForce, NextPhysicsVolume, PainTimer, Priority, RigidBodyDamping, TerminalVelocity, ZoneVelocity |
Inherited Functions from Engine.PhysicsVolume |
ActorEnteredVolume, ActorLeavingVolume, CausePainTo, GetGravityZ, ModifyPlayer, NotifyPawnBecameViewTarget, OnSetDamageInstigator, OnToggle, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PostBeginPlay, Reset, TimerPop, Touch |
var float MinimumDamage;
var float PawnLifeDrainPerSec;
var float PawnTimeScalingFactor;
var float SavedDamage;
delegate OnDeployableUsedUp (
actor ChildDeployable )
simulated function ActivateSlowEffect ( ) )
simulated event CollisionChanged ( )
simulated event Destroyed ( ) )
NotifyPawnBecameViewTarget Source code
simulated event PawnEnteredVolume (
Pawn Other) )
simulated
function PawnLeavingVolume (
Pawn Other) )
simulated event PostBeginPlay ( ) )
function Reset ( ) )
simulated
function bool StopsProjectile (
Projectile P) )
simulated function Tick ( float DeltaTime) )
function Timer ( ) )
defaultproperties
{
MinimumDamage=1.000000
PawnTimeScalingFactor=0.400000
DamagePerSec=2.000000
Priority=100000
Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
End Object
BrushComponent=BrushComponent0
Components(0)=BrushComponent0
RemoteRole=ROLE_SimulatedProxy
bStatic=False
bHidden=False
bNoDelete=False
bNetInitialRotation=True
bCollideActors=False
NetUpdateFrequency=1.000000
LifeSpan=180.000000
CollisionComponent=BrushComponent0
CollisionType=COLLIDE_CustomDefault
Name="Default__UTXRayVolume"
ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume'
}
|
Creation time: sk 18-3-2018 10:01:03.021 - Created with
UnCodeX