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UT3Gold.UTXRayVolume_Content

Extends
UTXRayVolume

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- UTGame.UTXRayVolume
               |   
               +-- UT3Gold.UTXRayVolume_Content

Variables Summary
Inherited Variables from UTGame.UTXRayVolume
ActivateSound, AmbientSoundComponent, DestroySound, EnterSound, ExitSound, GeneratorEffect, GeneratorMesh, InsideAmbientSound, InsideCameraEffect, MinimumDamage, OutsideAmbientSound, PawnLifeDrainPerSec, PawnTimeScalingFactor, SavedDamage, SlowEffect, XRayInvisMaterial
Inherited Variables from Engine.PhysicsVolume
BACKUP_bPainCausing, bBounceVelocity, bDestructive, bMoveProjectiles, bNeutralZone, bNoInventory, bPainCausing, bPhysicsOnContact, bVelocityAffectsWalking, bWaterVolume, DamageInstigator, DamagePerSec, DamageType, FluidFriction, GroundFriction, MaxDampingForce, NextPhysicsVolume, PainTimer, Priority, RigidBodyDamping, TerminalVelocity, ZoneVelocity

Functions Summary
Inherited Functions from UTGame.UTXRayVolume
ActivateSlowEffect, CollisionChanged, Destroyed, NotifyPawnBecameViewTarget, PawnEnteredVolume, PawnLeavingVolume, PostBeginPlay, Reset, StopsProjectile, Tick, Timer
Inherited Functions from Engine.PhysicsVolume
ActorEnteredVolume, ActorLeavingVolume, CausePainTo, GetGravityZ, ModifyPlayer, NotifyPawnBecameViewTarget, OnSetDamageInstigator, OnToggle, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PostBeginPlay, Reset, TimerPop, Touch


Defaultproperties

defaultproperties
{
   Begin Object Class=ParticleSystemComponent Name=VisualEffect ObjName=VisualEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'PICKUPS_2.Deployables.Effects.P_Deployables_XRAY_Projector'
      bAutoActivate=False
      Name="VisualEffect"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   GeneratorEffect=VisualEffect
   Begin Object Class=SkeletalMeshComponent Name=VisualMesh ObjName=VisualMesh Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
      SkeletalMesh=SkeletalMesh'PICKUPS_2.Deployables.Mesh.SK_Deployables_XRAY'
      Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
         Name="MeshSequenceA"
         ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
      End Object
      Animations=AnimNodeSequence'UT3Gold.Default__UTXRayVolume_Content:MeshSequenceA'
      AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume'
      bUpdateSkelWhenNotRendered=False
      Materials(0)=Material'PICKUPS_2.Deployables.Materials.M_Deployables_XRAY'
      LightEnvironment=DynamicLightEnvironmentComponent'UT3Gold.Default__UTXRayVolume_Content:MyLightEnvironment'
      bUseAsOccluder=False
      Name="VisualMesh"
      ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
   End Object
   GeneratorMesh=VisualMesh
   ActivateSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_OpenCue'
   DestroySound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_CloseCue'
   EnterSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_EnterCue'
   ExitSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_ExitCue'
   OutsideAmbientSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_LoopOutsideCue'
   InsideAmbientSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_LoopInsideCue'
   Begin Object Class=AudioComponent Name=AmbientAudio ObjName=AmbientAudio Archetype=AudioComponent'Engine.Default__AudioComponent'
      bStopWhenOwnerDestroyed=True
      bShouldRemainActiveIfDropped=True
      Name="AmbientAudio"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   AmbientSoundComponent=AmbientAudio
   XRayInvisMaterial=Material'PICKUPS.Invis.M_Invis_01'
   DamageType=Class'UT3Gold.UTDmgType_XRay'
   BrushComponent=None
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'PICKUPS_2.Deployables.Mesh.S_Deployables_XrayVolume_Cylinder'
      bUseAsOccluder=False
      CastShadow=False
      BlockActors=False
      BlockRigidBody=False
      Scale3D=(X=1.800000,Y=1.800000,Z=1.300000)
      Name="StaticMeshComponent0"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   Components(0)=StaticMeshComponent0
   Begin Object Class=CylinderComponent Name=CollisionCylinder0 ObjName=CollisionCylinder0 Archetype=CylinderComponent'Engine.Default__CylinderComponent'
      CollisionHeight=150.000000
      CollisionRadius=230.000000
      CollideActors=True
      Translation=(X=0.000000,Y=0.000000,Z=150.000000)
      Name="CollisionCylinder0"
      ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent'
   End Object
   Components(1)=CollisionCylinder0
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
      ModShadowFadeoutTime=1.000000
      Name="MyLightEnvironment"
      ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
   End Object
   Components(2)=MyLightEnvironment
   Components(3)=VisualMesh
   Components(4)=VisualEffect
   Components(5)=AmbientAudio
   CollisionComponent=CollisionCylinder0
   Name="Default__UTXRayVolume_Content"
   ObjectArchetype=UTXRayVolume'UTGame.Default__UTXRayVolume'
}

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Creation time: sk 18-3-2018 10:01:03.031 - Created with UnCodeX