defaultproperties
{
Begin Object Class=ParticleSystemComponent Name=VisualEffect ObjName=VisualEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'PICKUPS_2.Deployables.Effects.P_Deployables_XRAY_Projector'
bAutoActivate=False
Name="VisualEffect"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
GeneratorEffect=VisualEffect
Begin Object Class=SkeletalMeshComponent Name=VisualMesh ObjName=VisualMesh Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
SkeletalMesh=SkeletalMesh'PICKUPS_2.Deployables.Mesh.SK_Deployables_XRAY'
Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
Name="MeshSequenceA"
ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
End Object
Animations=AnimNodeSequence'UT3Gold.Default__UTXRayVolume_Content:MeshSequenceA'
AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume'
bUpdateSkelWhenNotRendered=False
Materials(0)=Material'PICKUPS_2.Deployables.Materials.M_Deployables_XRAY'
LightEnvironment=DynamicLightEnvironmentComponent'UT3Gold.Default__UTXRayVolume_Content:MyLightEnvironment'
bUseAsOccluder=False
Name="VisualMesh"
ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
End Object
GeneratorMesh=VisualMesh
ActivateSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_OpenCue'
DestroySound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_CloseCue'
EnterSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_EnterCue'
ExitSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_ExitCue'
OutsideAmbientSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_LoopOutsideCue'
InsideAmbientSound=SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_LoopInsideCue'
Begin Object Class=AudioComponent Name=AmbientAudio ObjName=AmbientAudio Archetype=AudioComponent'Engine.Default__AudioComponent'
bStopWhenOwnerDestroyed=True
bShouldRemainActiveIfDropped=True
Name="AmbientAudio"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
AmbientSoundComponent=AmbientAudio
XRayInvisMaterial=Material'PICKUPS.Invis.M_Invis_01'
DamageType=Class'UT3Gold.UTDmgType_XRay'
BrushComponent=None
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'PICKUPS_2.Deployables.Mesh.S_Deployables_XrayVolume_Cylinder'
bUseAsOccluder=False
CastShadow=False
BlockActors=False
BlockRigidBody=False
Scale3D=(X=1.800000,Y=1.800000,Z=1.300000)
Name="StaticMeshComponent0"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
Components(0)=StaticMeshComponent0
Begin Object Class=CylinderComponent Name=CollisionCylinder0 ObjName=CollisionCylinder0 Archetype=CylinderComponent'Engine.Default__CylinderComponent'
CollisionHeight=150.000000
CollisionRadius=230.000000
CollideActors=True
Translation=(X=0.000000,Y=0.000000,Z=150.000000)
Name="CollisionCylinder0"
ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent'
End Object
Components(1)=CollisionCylinder0
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
ModShadowFadeoutTime=1.000000
Name="MyLightEnvironment"
ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
End Object
Components(2)=MyLightEnvironment
Components(3)=VisualMesh
Components(4)=VisualEffect
Components(5)=AmbientAudio
CollisionComponent=CollisionCylinder0
Name="Default__UTXRayVolume_Content"
ObjectArchetype=UTXRayVolume'UTGame.Default__UTXRayVolume'
}
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