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UT3Gold.UTVWeap_StealthBenderGold_Content

Extends
UTVWeap_NightshadeGun
Modifiers
HideDropDown

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- GameFramework.GameWeapon
            |   
            +-- UTGame.UTWeapon
               |   
               +-- UTGame.UTVehicleWeapon
                  |   
                  +-- UTGame.UTVWeap_NightshadeGun
                     |   
                     +-- UT3Gold.UTVWeap_StealthBenderGold_Content

Constants Summary
Inherited Contants from UTGame.UTVWeap_NightshadeGun
NUMDEPLOYABLETYPES

Variables Summary
Inherited Variables from UTGame.UTVWeap_NightshadeGun
AltFireModeChangeSound, bBeamHit, bShowDeployableName, Counts[NUMDEPLOYABLETYPES], DeployableIndex, DeployableList[NUMDEPLOYABLETYPES], DeployedItemSound, IconCoords[NUMDEPLOYABLETYPES], LinkBreakDelay, LinkedComponent, LinkedTo, LinkFlexibility, LinkStrength, MinimumDamage, MomentumTransfer, ReaccquireTimer, SavedDamage, VehicleHitEffect, Victim
Inherited Variables from UTGame.UTVehicleWeapon
AimingTraceIgnoredActors, AimTraceRange, AltFireTriggerTags, AltImpactEffects, bCurrentlyZoomed, bDebugTurret, bIgnoreDownwardPitch, bIgnoreSocketPitchRotation, bPlaySoundFromSocket, BulletWhip, CurrentCrosshairScaling, DefaultAltImpactEffect, DefaultImpactEffect, FireTriggerTags, ImpactEffects, LastCorrectAimTime, LastInCorrectAimTime, MaxFinalAimAdjustment, MyVehicle, SeatIndex, VehicleClass

Structures Summary
Inherited Structures from UTGame.UTVWeap_NightshadeGun
DeployableData

Functions Summary
functionbyte BestMode ()))
Inherited Functions from UTGame.UTVWeap_NightshadeGun
AttemptLinkTo, BeginState, BestMode, CanHeal, ChangeDeployableCount, CustomFire, DeployableUsedUp, DeployItem, Destroyed, DrawWeaponCrosshair, EndFire, EndState, FireAmmunition, GetAdjustedFireMode, GetDeployableCount, GetDesiredAimPoint, GetFireInterval, GetHumanReadableName, GetImpactEffect, GetLinkedToLocation, HasAmmo, IsFiring, NextAvailableDeployableIndex, PostBeginPlay, ProcessBeamHit, RefireCheckTimer, SelectWeapon, SendToFiringState, SetCurrentFireMode, SetFlashLocation, Tick, UnLink, UpdateBeam
Inherited Functions from UTGame.UTVehicleWeapon
Activate, AttachWeaponTo, BeginFire, CanHitDesiredTarget, DetachWeapon, DrawKillIcon, DrawTowingIndicator, DrawWeaponCrosshair, EndFire, EndZoom, GetAdjustedAim, GetCrosshairScaling, GetDesiredAimPoint, GetFireInterval, GetFireStartLocationAndRotation, GetFireTriggerTag, GetImpactEffect, GetMaxFinalAimAdjustment, GetPhysicalFireStartLoc, GetTraceOwner, GetZoomedState, InstantFireEndTrace, InstantFireStartTrace, IsAimCorrect, NotifyVehicleDeployed, NotifyVehicleUndeployed, PostBeginPlay, ProjectileFire, PutDownWeapon, ReplicatedEvent, ServerSetZoom, StartZoom, WeaponPlaySound


Functions Detail

BestMode Source code

function byte BestMode ( ) )


Defaultproperties

defaultproperties
{
   DeployableList(0)=(DeployableClass=Class'UTGameContent.UTDeployableSpiderMineTrap',MaxCnt=2,DropOffset=(X=30.000000,Y=0.000000,Z=0.000000))
   DeployableList(1)=(DeployableClass=Class'UT3Gold.UTDeployableXRayVolume',MaxCnt=1,DropOffset=(X=30.000000,Y=0.000000,Z=0.000000))
   DeployableList(2)=(DeployableClass=Class'UTGameContent.UTDeployableEMPMine',MaxCnt=1,DropOffset=(X=30.000000,Y=0.000000,Z=0.000000))
   DeployableList(3)=(DeployableClass=Class'UT3Gold.UTDeployableLinkGenerator',MaxCnt=1,DropOffset=(X=30.000000,Y=0.000000,Z=0.000000))
   AltFireModeChangeSound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_SwitchDeployables_Cue'
   LinkFlexibility=0.500000
   LinkBreakDelay=0.500000
   IconCoords(0)=(U=930.000000,V=582.000000,UL=94.000000,VL=119.000000)
   IconCoords(1)=(U=5.000000,V=147.000000,UL=97.000000,VL=94.000000)
   IconCoords(2)=(U=774.000000,V=582.000000,UL=156.000000,VL=135.000000)
   IconCoords(3)=(U=5.000000,V=241.000000,UL=97.000000,VL=139.000000)
   DeployedItemSound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_DropItem_Cue'
   VehicleHitEffect=(ParticleTemplate=ParticleSystem'VH_StealthBender.Effects.P_VH_StealthBender_Beam_Impact')
   VehicleClass=Class'UT3Gold.UTVehicle_StealthbenderGold_Content'
   InstantHitDamageTypes(0)=Class'UTGameContent.UTDmgType_StealthbenderBeam'
   Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_NightshadeGun:FirstPersonMesh'
      ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_NightshadeGun:FirstPersonMesh'
   End Object
   Mesh=FirstPersonMesh
   ItemName="StealthBender"
   Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_NightshadeGun:PickupMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_NightshadeGun:PickupMesh'
   End Object
   DroppedPickupMesh=PickupMesh
   PickupFactoryMesh=PickupMesh
   Name="Default__UTVWeap_StealthBenderGold_Content"
   ObjectArchetype=UTVWeap_NightshadeGun'UTGame.Default__UTVWeap_NightshadeGun'
}

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Creation time: sk 18-3-2018 10:01:02.068 - Created with UnCodeX