defaultproperties
{
DeployableList(0)=(DeployableClass=Class'UTGameContent.UTDeployableSpiderMineTrap',MaxCnt=2,DropOffset=(X=30.000000,Y=0.000000,Z=0.000000))
DeployableList(1)=(DeployableClass=Class'UT3Gold.UTDeployableXRayVolume',MaxCnt=1,DropOffset=(X=30.000000,Y=0.000000,Z=0.000000))
DeployableList(2)=(DeployableClass=Class'UTGameContent.UTDeployableEMPMine',MaxCnt=1,DropOffset=(X=30.000000,Y=0.000000,Z=0.000000))
DeployableList(3)=(DeployableClass=Class'UT3Gold.UTDeployableLinkGenerator',MaxCnt=1,DropOffset=(X=30.000000,Y=0.000000,Z=0.000000))
AltFireModeChangeSound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_SwitchDeployables_Cue'
LinkFlexibility=0.500000
LinkBreakDelay=0.500000
IconCoords(0)=(U=930.000000,V=582.000000,UL=94.000000,VL=119.000000)
IconCoords(1)=(U=5.000000,V=147.000000,UL=97.000000,VL=94.000000)
IconCoords(2)=(U=774.000000,V=582.000000,UL=156.000000,VL=135.000000)
IconCoords(3)=(U=5.000000,V=241.000000,UL=97.000000,VL=139.000000)
DeployedItemSound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_DropItem_Cue'
VehicleHitEffect=(ParticleTemplate=ParticleSystem'VH_StealthBender.Effects.P_VH_StealthBender_Beam_Impact')
VehicleClass=Class'UT3Gold.UTVehicle_StealthbenderGold_Content'
InstantHitDamageTypes(0)=Class'UTGameContent.UTDmgType_StealthbenderBeam'
Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_NightshadeGun:FirstPersonMesh'
ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_NightshadeGun:FirstPersonMesh'
End Object
Mesh=FirstPersonMesh
ItemName="StealthBender"
Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_NightshadeGun:PickupMesh'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_NightshadeGun:PickupMesh'
End Object
DroppedPickupMesh=PickupMesh
PickupFactoryMesh=PickupMesh
Name="Default__UTVWeap_StealthBenderGold_Content"
ObjectArchetype=UTVWeap_NightshadeGun'UTGame.Default__UTVWeap_NightshadeGun'
}
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