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UT3Gold.UTVWeap_EradicatorCannon_Content

Extends
UTVWeap_SPMACannon_Content
Modifiers
hidedropdown

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- GameFramework.GameWeapon
            |   
            +-- UTGame.UTWeapon
               |   
               +-- UTGame.UTVehicleWeapon
                  |   
                  +-- UTGame.UTVWeap_SPMACannon
                     |   
                     +-- UTGameContent.UTVWeap_SPMACannon_Content
                        |   
                        +-- UT3Gold.UTVWeap_EradicatorCannon_Content

Variables Summary
Inherited Variables from UTGame.UTVWeap_SPMACannon
bCanHitTargetVector, BoomSound, IncomingSound, IncomingTargetLoc, LastCanAttackTime, ReadyToFireSound, RemoteCamera, TargetVelocity

Functions Summary
functionProjectile ProjectileFire ()))
Inherited Functions from UTGame.UTVWeap_SPMACannon
BeginFire, BestMode, CalcTargetVelocity, CanAttack, DisconnectCamera, DrawWeaponCrosshair, EnableFriendlyWarningCrosshair, GetPhysFireStartLocation, GetPowerPerc, GetProjectileClass, HolderDied, IsAimCorrect, PlayIncomingSound, PostBeginPlay, ProjectileFire, RangedAttackTime, RecommendLongRangedAttack, RefireCheckTimer


Functions Detail

ProjectileFire Source code

simulated function Projectile ProjectileFire ( ) )


Defaultproperties

defaultproperties
{
   VehicleClass=Class'UTGame.UTVehicle_Eradicator'
   WeaponProjectiles(0)=Class'UT3Gold.UTProj_EradicatorShell_Content'
   Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_SPMACannon_Content:FirstPersonMesh'
      ObjectArchetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_SPMACannon_Content:FirstPersonMesh'
   End Object
   Mesh=FirstPersonMesh
   ItemName="Eradicator"
   Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_SPMACannon_Content:PickupMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_SPMACannon_Content:PickupMesh'
   End Object
   DroppedPickupMesh=PickupMesh
   PickupFactoryMesh=PickupMesh
   Name="Default__UTVWeap_EradicatorCannon_Content"
   ObjectArchetype=UTVWeap_SPMACannon_Content'UTGameContent.Default__UTVWeap_SPMACannon_Content'
}

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Creation time: sk 18-3-2018 10:01:01.798 - Created with UnCodeX