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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- GameFramework.GameWeapon | +-- UTGame.UTWeapon | +-- UTGame.UTVehicleWeapon | +-- UTGame.UTVWeap_SPMACannon | +-- UTGameContent.UTVWeap_SPMACannon_Content | +-- UT3Gold.UTVWeap_EradicatorCannon_Content
Variables Summary |
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Inherited Variables from UTGame.UTVWeap_SPMACannon |
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bCanHitTargetVector, BoomSound, IncomingSound, IncomingTargetLoc, LastCanAttackTime, ReadyToFireSound, RemoteCamera, TargetVelocity |
Functions Summary | ||
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![]() | Projectile | ProjectileFire ())) |
Functions Detail |
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Defaultproperties |
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defaultproperties { VehicleClass=Class'UTGame.UTVehicle_Eradicator' WeaponProjectiles(0)=Class'UT3Gold.UTProj_EradicatorShell_Content' Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_SPMACannon_Content:FirstPersonMesh' ObjectArchetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_SPMACannon_Content:FirstPersonMesh' End Object Mesh=FirstPersonMesh ItemName="Eradicator" Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_SPMACannon_Content:PickupMesh' ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_SPMACannon_Content:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Name="Default__UTVWeap_EradicatorCannon_Content" ObjectArchetype=UTVWeap_SPMACannon_Content'UTGameContent.Default__UTVWeap_SPMACannon_Content' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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