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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
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+-- Engine.Weapon
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+-- GameFramework.GameWeapon
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+-- UTGame.UTWeapon
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+-- UTGame.UTVehicleWeapon
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+-- UTGame.UTVWeap_SPMACannon
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+-- UTGameContent.UTVWeap_SPMACannon_Content
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+-- UT3Gold.UTVWeap_EradicatorCannon_Content
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTVWeap_SPMACannon |
|---|
| bCanHitTargetVector, BoomSound, IncomingSound, IncomingTargetLoc, LastCanAttackTime, ReadyToFireSound, RemoteCamera, TargetVelocity |
| Functions Summary | ||
|---|---|---|
![]() | Projectile | ProjectileFire ())) |
| Functions Detail |
|---|
ProjectileFire Source code| Defaultproperties |
|---|
defaultproperties
{
VehicleClass=Class'UTGame.UTVehicle_Eradicator'
WeaponProjectiles(0)=Class'UT3Gold.UTProj_EradicatorShell_Content'
Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_SPMACannon_Content:FirstPersonMesh'
ObjectArchetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_SPMACannon_Content:FirstPersonMesh'
End Object
Mesh=FirstPersonMesh
ItemName="Eradicator"
Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_SPMACannon_Content:PickupMesh'
ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_SPMACannon_Content:PickupMesh'
End Object
DroppedPickupMesh=PickupMesh
PickupFactoryMesh=PickupMesh
Name="Default__UTVWeap_EradicatorCannon_Content"
ObjectArchetype=UTVWeap_SPMACannon_Content'UTGameContent.Default__UTVWeap_SPMACannon_Content'
}
|
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