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UTGameContent.UTVWeap_SPMACannon_Content

Extends
UTVWeap_SPMACannon
Modifiers
hidedropdown

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- GameFramework.GameWeapon
            |   
            +-- UTGame.UTWeapon
               |   
               +-- UTGame.UTVehicleWeapon
                  |   
                  +-- UTGame.UTVWeap_SPMACannon
                     |   
                     +-- UTGameContent.UTVWeap_SPMACannon_Content

Direct Known Subclasses:

UTVWeap_EradicatorCannon_Content

Variables Summary
Inherited Variables from UTGame.UTVWeap_SPMACannon
bCanHitTargetVector, BoomSound, IncomingSound, IncomingTargetLoc, LastCanAttackTime, ReadyToFireSound, RemoteCamera, TargetVelocity
Inherited Variables from UTGame.UTVehicleWeapon
AimingTraceIgnoredActors, AimTraceRange, AltFireTriggerTags, AltImpactEffects, bCurrentlyZoomed, bDebugTurret, bIgnoreDownwardPitch, bIgnoreSocketPitchRotation, bPlaySoundFromSocket, BulletWhip, CurrentCrosshairScaling, DefaultAltImpactEffect, DefaultImpactEffect, FireTriggerTags, ImpactEffects, LastCorrectAimTime, LastInCorrectAimTime, MaxFinalAimAdjustment, MyVehicle, SeatIndex, VehicleClass

Functions Summary
Inherited Functions from UTGame.UTVWeap_SPMACannon
BeginFire, BestMode, CalcTargetVelocity, CanAttack, DisconnectCamera, DrawWeaponCrosshair, EnableFriendlyWarningCrosshair, GetPhysFireStartLocation, GetPowerPerc, GetProjectileClass, HolderDied, IsAimCorrect, PlayIncomingSound, PostBeginPlay, ProjectileFire, RangedAttackTime, RecommendLongRangedAttack, RefireCheckTimer
Inherited Functions from UTGame.UTVehicleWeapon
Activate, AttachWeaponTo, BeginFire, CanHitDesiredTarget, DetachWeapon, DrawKillIcon, DrawTowingIndicator, DrawWeaponCrosshair, EndFire, EndZoom, GetAdjustedAim, GetCrosshairScaling, GetDesiredAimPoint, GetFireInterval, GetFireStartLocationAndRotation, GetFireTriggerTag, GetImpactEffect, GetMaxFinalAimAdjustment, GetPhysicalFireStartLoc, GetTraceOwner, GetZoomedState, InstantFireEndTrace, InstantFireStartTrace, IsAimCorrect, NotifyVehicleDeployed, NotifyVehicleUndeployed, PostBeginPlay, ProjectileFire, PutDownWeapon, ReplicatedEvent, ServerSetZoom, StartZoom, WeaponPlaySound


Defaultproperties

defaultproperties
{
   BoomSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_DistantSPMA'
   IncomingSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_ShellIncoming'
   FireTriggerTags(0)="CannonFire"
   AltFireTriggerTags(0)="CameraFire"
   VehicleClass=Class'UTGameContent.UTVehicle_SPMA_Content'
   WeaponFireSnd(0)=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Fire'
   WeaponFireSnd(1)=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Fire'
   WeaponFireTypes(0)=EWFT_Projectile
   WeaponFireTypes(1)=EWFT_Projectile
   WeaponProjectiles(0)=Class'UTGameContent.UTProj_SPMAShell_Content'
   WeaponProjectiles(1)=Class'UTGameContent.UTProj_SPMACamera_Content'
   FireInterval(0)=4.000000
   FireInterval(1)=1.500000
   Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_SPMACannon:FirstPersonMesh'
      ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_SPMACannon:FirstPersonMesh'
   End Object
   Mesh=FirstPersonMesh
   AIRating=1.500000
   ItemName="Hellfire SPMA"
   Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_SPMACannon:PickupMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_SPMACannon:PickupMesh'
   End Object
   DroppedPickupMesh=PickupMesh
   PickupFactoryMesh=PickupMesh
   Name="Default__UTVWeap_SPMACannon_Content"
   ObjectArchetype=UTVWeap_SPMACannon'UTGame.Default__UTVWeap_SPMACannon'
}

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Creation time: sk 18-3-2018 10:01:02.049 - Created with UnCodeX