defaultproperties
{
BoomSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_DistantSPMA'
IncomingSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_ShellIncoming'
FireTriggerTags(0)="CannonFire"
AltFireTriggerTags(0)="CameraFire"
VehicleClass=Class'UTGameContent.UTVehicle_SPMA_Content'
WeaponFireSnd(0)=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Fire'
WeaponFireSnd(1)=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Fire'
WeaponFireTypes(0)=EWFT_Projectile
WeaponFireTypes(1)=EWFT_Projectile
WeaponProjectiles(0)=Class'UTGameContent.UTProj_SPMAShell_Content'
WeaponProjectiles(1)=Class'UTGameContent.UTProj_SPMACamera_Content'
FireInterval(0)=4.000000
FireInterval(1)=1.500000
Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_SPMACannon:FirstPersonMesh'
ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTVWeap_SPMACannon:FirstPersonMesh'
End Object
Mesh=FirstPersonMesh
AIRating=1.500000
ItemName="Hellfire SPMA"
Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_SPMACannon:PickupMesh'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVWeap_SPMACannon:PickupMesh'
End Object
DroppedPickupMesh=PickupMesh
PickupFactoryMesh=PickupMesh
Name="Default__UTVWeap_SPMACannon_Content"
ObjectArchetype=UTVWeap_SPMACannon'UTGame.Default__UTVWeap_SPMACannon'
}
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