Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGameContent.UTVWeap_SPMAPassengerGun

Extends
UTVWeap_ShockTurretBase
Modifiers
HideDropDown

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- GameFramework.GameWeapon
            |   
            +-- UTGame.UTWeapon
               |   
               +-- UTGame.UTVehicleWeapon
                  |   
                  +-- UTGameContent.UTVWeap_ShockTurretBase
                     |   
                     +-- UTGameContent.UTVWeap_SPMAPassengerGun

Variables Summary
Inherited Variables from UTGameContent.UTVWeap_ShockTurretBase
bDoCombo, ComboTarget, MinAim, ShockBalls
Inherited Variables from UTGame.UTVehicleWeapon
AimingTraceIgnoredActors, AimTraceRange, AltFireTriggerTags, AltImpactEffects, bCurrentlyZoomed, bDebugTurret, bIgnoreDownwardPitch, bIgnoreSocketPitchRotation, bPlaySoundFromSocket, BulletWhip, CurrentCrosshairScaling, DefaultAltImpactEffect, DefaultImpactEffect, FireTriggerTags, ImpactEffects, LastCorrectAimTime, LastInCorrectAimTime, MaxFinalAimAdjustment, MyVehicle, SeatIndex, VehicleClass

Functions Summary
Inherited Functions from UTGameContent.UTVWeap_ShockTurretBase
BestMode, GetAdjustedAim, InstantFire, ProjectileFire, SetComboTarget
Inherited Functions from UTGame.UTVehicleWeapon
Activate, AttachWeaponTo, BeginFire, CanHitDesiredTarget, DetachWeapon, DrawKillIcon, DrawTowingIndicator, DrawWeaponCrosshair, EndFire, EndZoom, GetAdjustedAim, GetCrosshairScaling, GetDesiredAimPoint, GetFireInterval, GetFireStartLocationAndRotation, GetFireTriggerTag, GetImpactEffect, GetMaxFinalAimAdjustment, GetPhysicalFireStartLoc, GetTraceOwner, GetZoomedState, InstantFireEndTrace, InstantFireStartTrace, IsAimCorrect, NotifyVehicleDeployed, NotifyVehicleUndeployed, PostBeginPlay, ProjectileFire, PutDownWeapon, ReplicatedEvent, ServerSetZoom, StartZoom, WeaponPlaySound


Defaultproperties

defaultproperties
{
   VehicleClass=Class'UTGameContent.UTVehicle_SPMA_Content'
   WeaponProjectiles(0)=Class'UTGameContent.UTProj_SPMAShockBall'
   InstantHitDamageTypes(1)=Class'UTGameContent.UTDmgType_SPMAShockBeam'
   Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:FirstPersonMesh'
      ObjectArchetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:FirstPersonMesh'
   End Object
   Mesh=FirstPersonMesh
   ItemName="Hellfire SPMA"
   Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:PickupMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:PickupMesh'
   End Object
   DroppedPickupMesh=PickupMesh
   PickupFactoryMesh=PickupMesh
   Name="Default__UTVWeap_SPMAPassengerGun"
   ObjectArchetype=UTVWeap_ShockTurretBase'UTGameContent.Default__UTVWeap_ShockTurretBase'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:01:02.057 - Created with UnCodeX