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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
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+-- Engine.Weapon
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+-- GameFramework.GameWeapon
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+-- UTGame.UTWeapon
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+-- UTGame.UTVehicleWeapon
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+-- UTGameContent.UTVWeap_ShockTurretBase
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+-- UTGameContent.UTVWeap_SPMAPassengerGun
| Variables Summary |
|---|
| Inherited Variables from UTGameContent.UTVWeap_ShockTurretBase |
|---|
| bDoCombo, ComboTarget, MinAim, ShockBalls |
| Functions Summary |
|---|
| Inherited Functions from UTGameContent.UTVWeap_ShockTurretBase |
|---|
| BestMode, GetAdjustedAim, InstantFire, ProjectileFire, SetComboTarget |
| Defaultproperties |
|---|
defaultproperties
{
VehicleClass=Class'UTGameContent.UTVehicle_SPMA_Content'
WeaponProjectiles(0)=Class'UTGameContent.UTProj_SPMAShockBall'
InstantHitDamageTypes(1)=Class'UTGameContent.UTDmgType_SPMAShockBeam'
Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:FirstPersonMesh'
ObjectArchetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:FirstPersonMesh'
End Object
Mesh=FirstPersonMesh
ItemName="Hellfire SPMA"
Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:PickupMesh'
ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:PickupMesh'
End Object
DroppedPickupMesh=PickupMesh
PickupFactoryMesh=PickupMesh
Name="Default__UTVWeap_SPMAPassengerGun"
ObjectArchetype=UTVWeap_ShockTurretBase'UTGameContent.Default__UTVWeap_ShockTurretBase'
}
|
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