Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- GameFramework.GameWeapon | +-- UTGame.UTWeapon | +-- UTGame.UTVehicleWeapon | +-- UTGameContent.UTVWeap_ShockTurretBase | +-- UTGameContent.UTVWeap_SPMAPassengerGun
Variables Summary |
---|
Inherited Variables from UTGameContent.UTVWeap_ShockTurretBase |
---|
bDoCombo, ComboTarget, MinAim, ShockBalls |
Functions Summary |
---|
Inherited Functions from UTGameContent.UTVWeap_ShockTurretBase |
---|
BestMode, GetAdjustedAim, InstantFire, ProjectileFire, SetComboTarget |
Defaultproperties |
---|
defaultproperties { VehicleClass=Class'UTGameContent.UTVehicle_SPMA_Content' WeaponProjectiles(0)=Class'UTGameContent.UTProj_SPMAShockBall' InstantHitDamageTypes(1)=Class'UTGameContent.UTDmgType_SPMAShockBeam' Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:FirstPersonMesh' ObjectArchetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:FirstPersonMesh' End Object Mesh=FirstPersonMesh ItemName="Hellfire SPMA" Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:PickupMesh' ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Name="Default__UTVWeap_SPMAPassengerGun" ObjectArchetype=UTVWeap_ShockTurretBase'UTGameContent.Default__UTVWeap_ShockTurretBase' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |