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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTVWeap_SPMAPassengerGun extends UTVWeap_ShockTurretBase HideDropDown; defaultproperties { VehicleClass=Class'UTGameContent.UTVehicle_SPMA_Content' WeaponProjectiles(0)=Class'UTGameContent.UTProj_SPMAShockBall' InstantHitDamageTypes(1)=Class'UTGameContent.UTDmgType_SPMAShockBeam' Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:FirstPersonMesh' ObjectArchetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:FirstPersonMesh' End Object Mesh=FirstPersonMesh ItemName="Hellfire SPMA" Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:PickupMesh' ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_ShockTurretBase:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Name="Default__UTVWeap_SPMAPassengerGun" ObjectArchetype=UTVWeap_ShockTurretBase'UTGameContent.Default__UTVWeap_ShockTurretBase' } |
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