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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTVWeap_StealthbenderGun extends UTVWeap_StealthGunContent HideDropDown; // this class ended up being removed from all maps - removing the content references here fixes a bunch of errors // when compiling script in the shipping game that were due to the content no longer being used in the final build /* defaultproperties { InstantHitDamageTypes(0)=class'UTDmgType_StealthbenderBeam' VehicleClass=class'UTVehicle_Stealthbender_Content' VehicleHitEffect=(ParticleTemplate=ParticleSystem'VH_StealthBender.Effects.P_VH_StealthBender_Beam_Impact') } */ defaultproperties { Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:FirstPersonMesh' ObjectArchetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:FirstPersonMesh' End Object Mesh=FirstPersonMesh ItemName="StealthBender" Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:PickupMesh' ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Name="Default__UTVWeap_StealthbenderGun" ObjectArchetype=UTVWeap_StealthGunContent'UTGameContent.Default__UTVWeap_StealthGunContent' } |
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