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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- GameFramework.GameWeapon | +-- UTGame.UTWeapon | +-- UTGame.UTVehicleWeapon | +-- UTGame.UTVWeap_NightshadeGun | +-- UTGameContent.UTVWeap_StealthGunContent | +-- UTGameContent.UTVWeap_StealthbenderGun
Constants Summary |
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Inherited Contants from UTGame.UTVWeap_NightshadeGun |
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NUMDEPLOYABLETYPES |
Variables Summary |
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Structures Summary |
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Inherited Structures from UTGame.UTVWeap_NightshadeGun |
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DeployableData |
Functions Summary |
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Defaultproperties |
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defaultproperties { Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:FirstPersonMesh' ObjectArchetype=UTSkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:FirstPersonMesh' End Object Mesh=FirstPersonMesh ItemName="StealthBender" Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:PickupMesh' ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTVWeap_StealthGunContent:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Name="Default__UTVWeap_StealthbenderGun" ObjectArchetype=UTVWeap_StealthGunContent'UTGameContent.Default__UTVWeap_StealthGunContent' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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