defaultproperties
{
BurnOutTurret(0)=MaterialInstanceTimeVarying'VH_StealthBender.Materials.MITV_VH_Stealthbender_Red_BO'
BurnOutTurret(1)=MaterialInstanceTimeVarying'VH_StealthBender.Materials.MITV_VH_Stealthbender_Blue_BO'
SecondaryTeamSkins(0)=MaterialInstanceConstant'VH_StealthBender.Materials.MI_VH_Stealthbender_Red'
SecondaryTeamSkins(1)=MaterialInstanceConstant'VH_StealthBender.Materials.MI_VH_Stealthbender_Blue'
TurretName="DeployYaw"
Begin Object Class=AudioComponent Name=StealthBenderStealthResSound ObjName=StealthBenderStealthResSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Gameplay.Portal.Portal_WalkThrough01Cue'
bStopWhenOwnerDestroyed=True
Name="StealthBenderStealthResSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
StealthResSound=StealthBenderStealthResSound
ExhaustEffectName="ExhaustVel"
CloakedSkin=Material'VH_StealthBender.Materials.M_VH_StealthBender_Skin'
SkinTranslucencyName="skintranslucency"
TeamSkinParamName="SkinColor"
HitEffectName="HitEffect"
OverlayColorName="Veh_OverlayColor"
DeployablePositionOffsets(0)=(X=10.000000,Y=0.000000,Z=-15.000000)
DeployablePositionOffsets(1)=(X=10.000000,Y=0.000000,Z=-15.000000)
DeployablePositionOffsets(2)=(X=5.000000,Y=0.000000,Z=-5.000000)
DeployablePositionOffsets(3)=(X=5.000000,Y=0.000000,Z=-10.000000)
BeamTemplate=ParticleSystem'VH_StealthBender.Effects.P_VH_StealthBender_Beam'
BeamSockets="GunnerFireSocket"
EndPointParamName="LinkBeamEnd"
Begin Object Class=AudioComponent Name=BeamAmbientSoundComponent ObjName=BeamAmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
bStopWhenOwnerDestroyed=True
bShouldRemainActiveIfDropped=True
Name="BeamAmbientSoundComponent"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
BeamAmbientSound=BeamAmbientSoundComponent
BeamFireSound=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_FireLoop01_Cue'
BeamStartSound=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_FireStart01_Cue'
BeamStopSound=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_FireStop01_Cue'
LinkBeamColors(0)=(B=64,G=64,R=255,A=255)
LinkBeamColors(1)=(B=255,G=64,R=64,A=255)
LinkBeamColors(2)=(B=32,G=255,R=32,A=255)
Begin Object Class=AudioComponent Name=ArmSound ObjName=ArmSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_ArmsMove01_Cue'
Name="ArmSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
TurretArmMoveSound=ArmSound
DeployTime=1.300000
UnDeployTime=1.300000
GetInAnim(0)="GetIn"
GetOutAnim(0)="GetOut"
IdleAnim(0)="InActiveIdle"
IdleAnim(1)="Idle"
DeployAnim(0)="ArmExtend"
DeployAnim(1)="ArmRetract"
DeploySound=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_ArmsExtend01_Cue'
UndeploySound=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_ArmsRetract01_Cue'
ToolTipIconCoords=(U=359.000000,V=241.000000,UL=126.000000,VL=58.000000)
bHasEnemyVehicleSound=True
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_StealthBender:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_StealthBender:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
NeedToPickUpAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_ManTheStealthbender')
Seats(0)=(GunClass=Class'UT3Gold.UTVWeap_StealthBenderGold_Content',GunSocket=("GunnerFireSocket"),WeaponEffects=((SocketName="GunnerFireSocket",Offset=(X=-35.000000,Y=0.000000,Z=0.000000),Scale3D=(X=4.000000,Y=6.500000,Z=6.500000))),TurretControls=("GunnerConstraint","DeployYaw"),CameraTag="DriverViewSocket",CameraBaseOffset=(X=-90.000000,Y=0.000000,Z=20.000000),CameraOffset=-400.000000,SeatIconPOS=(X=0.420000,Y=0.480000))
VehicleEffects(0)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_StealthBender',EffectSocket="DamageSmoke_01")
VehicleEffects(1)=(EffectStartTag="ShockTurretFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_DriverPrimMuzzleFlash',EffectSocket="GunnerFireSocket")
VehicleEffects(2)=(EffectStartTag="ShockTurretAltFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_DriverAltMuzzleFlash',EffectSocket="GunnerFireSocket")
TeamMaterials(0)=MaterialInstanceConstant'VH_StealthBender.Materials.MI_VH_StealthBenderMain_Red'
TeamMaterials(1)=MaterialInstanceConstant'VH_StealthBender.Materials.MI_VH_StealthBenderMain_Blue'
BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGE_Far',MinDistance=350.000000)
BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGEL_Near')
BigExplosionSocket="VH_Death"
ExplosionSound=SoundCue'A_Vehicle_Hellbender.SoundCues.A_Vehicle_Hellbender_Explode'
Begin Object Class=AudioComponent Name=ScorpionTireSound ObjName=ScorpionTireSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue'
Name="ScorpionTireSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
TireAudioComp=ScorpionTireSound
TireSoundList(0)=(MaterialType="Dirt",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue')
TireSoundList(1)=(MaterialType="Foliage",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireFoliage01Cue')
TireSoundList(2)=(MaterialType="Grass",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireGrass01Cue')
TireSoundList(3)=(MaterialType="Metal",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMetal01Cue')
TireSoundList(4)=(MaterialType="Mud",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMud01Cue')
TireSoundList(5)=(MaterialType="Snow",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireSnow01Cue')
TireSoundList(6)=(MaterialType="Stone",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireStone01Cue')
TireSoundList(7)=(MaterialType="Wood",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWood01Cue')
TireSoundList(8)=(MaterialType="Water",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWater01Cue')
IconCoords=(U=886.000000,V=35.000000,UL=19.000000)
SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_StealthBender.Materials.MI_VH_StealthBenderMain_Spawn_Red',MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_Spawn_Red'))
SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_StealthBender.Materials.MI_VH_StealthBenderMain_Spawn_Blue',MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_Spawn_Blue'))
BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_StealthBender.Materials.MITV_VH_StealthBenderMain_Red_BO'
BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_StealthBender.Materials.MITV_VH_StealthBenderMain_Blue_BO'
HoverBoardAttachSockets(0)="HoverAttach00"
WheelParticleEffects(0)=(MaterialType="Generic",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Hellbender_Wheel_Dust')
WheelParticleEffects(1)=(MaterialType="Dirt",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dirt_Effects.P_Hellbender_Wheel_Dirt')
WheelParticleEffects(2)=(MaterialType="Water",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Hellbender_Water_Splash')
WheelParticleEffects(3)=(MaterialType="Snow",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Snow_Effects.P_Hellbender_Wheel_Snow')
EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyStealthbender'
EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyStealthbender'
EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyStealthbender'
HudCoords=(U=826.000000,UL=-81.000000,VL=115.000000)
Begin Object Class=UTVehicleSimHellbender Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHellbender'UTGame.Default__UTVehicle_StealthBender:SimObject'
ObjectArchetype=UTVehicleSimHellbender'UTGame.Default__UTVehicle_StealthBender:SimObject'
End Object
SimObj=SimObject
Begin Object Class=UTVehicleHellbenderWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:RRWheel'
ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:RRWheel'
End Object
Wheels(0)=RRWheel
Begin Object Class=UTVehicleHellbenderWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:LRWheel'
ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:LRWheel'
End Object
Wheels(1)=LRWheel
Begin Object Class=UTVehicleHellbenderWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:RFWheel'
ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:RFWheel'
End Object
Wheels(2)=RFWheel
Begin Object Class=UTVehicleHellbenderWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:LFWheel'
ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicle_StealthBender:LFWheel'
End Object
Wheels(3)=LFWheel
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_7 ObjName=MyStayUprightSetup_7 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_StealthBender:MyStayUprightSetup_7'
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_StealthBender:MyStayUprightSetup_7'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UT3Gold.Default__UTVehicle_StealthBenderGold_Content:MyStayUprightSetup_7'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_7 ObjName=MyStayUprightConstraintInstance_7 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_StealthBender:MyStayUprightConstraintInstance_7'
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_StealthBender:MyStayUprightConstraintInstance_7'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UT3Gold.Default__UTVehicle_StealthBenderGold_Content:MyStayUprightConstraintInstance_7'
Begin Object Class=AudioComponent Name=HellBenderEngineSound ObjName=HellBenderEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_EngineLoop01_Cue'
Name="HellBenderEngineSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
EngineSound=HellBenderEngineSound
CollisionSound=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_Impact_Cue'
EnterVehicleSound=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_EngineStart01_Cue'
ExitVehicleSound=SoundCue'A_Vehicle_Stealthbender.Stealthbender.A_Vehicle_Stealthbender_EngineStop01_Cue'
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_StealthBender:SVehicleMesh'
SkeletalMesh=SkeletalMesh'VH_StealthBender.Mesh.SK_VH_StealthBender'
AnimTreeTemplate=AnimTree'VH_StealthBender.Anims.AT_VH_StealthBender'
PhysicsAsset=PhysicsAsset'VH_StealthBender.Mesh.SK_VH_Stealthbender_Physics'
AnimSets(0)=AnimSet'VH_StealthBender.Anims.K_VH_StealthBender'
Materials(0)=MaterialInstanceConstant'VH_Hellbender.Materials.MI_VH_Hellbender_Red'
Materials(1)=Material'VH_StealthBender.Materials.M_VH_Stealthbender'
RBCollideWithChannels=(Untitled4=True)
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_StealthBender:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_StealthBender:CollisionCylinder'
CollisionHeight=65.000000
CollisionRadius=140.000000
Translation=(X=0.000000,Y=0.000000,Z=-15.000000)
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_StealthBender:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
Components(4)=ArmSound
Components(5)=BeamAmbientSoundComponent
Components(6)=ScorpionTireSound
Components(7)=HellBenderEngineSound
Components(8)=StealthBenderStealthResSound
DrawScale=1.200000
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_StealthBenderGold_Content"
ObjectArchetype=UTVehicle_StealthBender'UTGame.Default__UTVehicle_StealthBender'
}
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