UTGame.UTVehicleBase
- Extends
- SVehicle
- Modifiers
- abstract native ( Vehicle ) notplaceable
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- Engine.SVehicle
|
+-- UTGame.UTVehicleBase
Direct Known Subclasses:
UTVehicle, UTWeaponPawn
Inherited Variables from Engine.SVehicle |
AngErrorAccumulator, BaseOffset, bCanFlip, bChassisTouchingGround, bFlipRight, bHoldingDownHandbrake, bIsInverted, bIsUprighting, bOutputHandbrake, bStayUpright, bUpdateWheelShapes, bUseSuspensionAxis, bVehicleOnGround, bVehicleOnWater, bWasChassisTouchingGroundLastTick, CamDist, CollisionIntervalSecs, CollisionSound, COMOffset, DriverViewPitch, DriverViewYaw, EngineSound, EngineStartOffsetSecs, EngineStopOffsetSecs, EnterVehicleSound, ExitVehicleSound, ForwardVel, HeavySuspensionShiftPercent, InertiaTensorMultiplier, LastCollisionSoundTime, LatAngleVolumeMult, MaxAngularVelocity, MaxSpeed, NumPoweredWheels, OutputBrake, OutputGas, OutputRise, OutputSteering, RadialImpulseScaling, SimObj, SquealLatThreshold, SquealSound, SquealThreshold, StayUprightConstraintInstance, StayUprightConstraintSetup, StayUprightDamping, StayUprightPitchResistAngle, StayUprightRollResistAngle, StayUprightStiffness, TimeOffGround, UprightLiftStrength, UprightStartTime, UprightTime, UprightTorqueStrength, VState, Wheels |
Inherited Variables from Engine.Vehicle |
AIMoveCheckTime, bAttachDriver, bAvoidReversing, bDoExtraNetRelevancyTraces, bDriverIsVisible, bDriving, bDuckObstacles, bFollowLookDir, bHasHandbrake, bIgnoreStallZ, bRetryPathfindingWithDriver, bScriptedRise, bSeparateTurretFocus, bTurnInPlace, CrushedDamageType, Driver, DriverDamageMult, ExitOffset, ExitPositions, ExitRadius, ForceCrushPenetration, MinCrushSpeed, MomentumMult, OldSteering, OldThrottle, OnlySteeringStartTime, Rise, Steering, StuckCount, StuckTime, TargetLocationAdjustment, Throttle, ThrottleTime, TurnTime, VehicleMovingTime |
Functions Summary |
 | | AdjacentSeat (int Direction, Controller C))
|
 | | ApplyWeaponEffects (int OverlayFlags, optional int SeatIndex)
|
 | bool | BotFire (bool bFinished))
|
 | byte | ChooseFireMode ()))
|
 | | DetachDriver (Pawn P))
|
 | | DisplayHud (UTHud Hud, Canvas Canvas, vector2D HudPOS, optional int SIndex)
|
 | bool | DriverEnter (Pawn P))
|
 | | DriverLeft ()))
|
 | | DrivingStatusChanged ()))
|
 | | EjectDriver ()))
|
 | float | GetDamageScaling ()))
|
 | bool | GetPowerLevel (out float PowerLevel))
|
 | | GetQuickPickCells (UTHud Hud, out array<QuickPickCell> Cells, out int CurrentWeaponIndex)
|
 | name | GetVehicleDrivingStatName ()))
|
 | | HandleDeadVehicleDriver ()))
|
 | | HoldGameObject (UTCarriedObject GameObj)
|
 | bool | NeedToTurn (vector Targ))
|
 | | QuickPick (int Quad)
|
 | | ServerAdjacentSeat (int Direction, Controller C)
|
 | | ServerChangeSeat (int RequestedSeat)
|
 | | StopFiringWeapon ()))
|
 | | SwitchWeapon (byte NewGroup))
|
 | bool | TakeHeadShot (const out ImpactInfo Impact, class<UTDamageType> HeadShotDamageType, int HeadDamage, float AdditionalScale, Controller InstigatingController))
|
Inherited Functions from Engine.SVehicle |
AddVelocity, CalcCamera, Destroyed, Died, DisplayDebug, DisplayWheelsDebug, DrivingStatusChanged, GetDefaultCameraMode, GetSVehicleDebug, HasWheelsOnGround, HermiteEval, InitVehicleRagdoll, PostBeginPlay, PostInitAnimTree, PostTeleport, RigidBodyCollision, SetWheelCollision, StartEngineSound, StartEngineSoundTimed, StopEngineSound, StopEngineSoundTimed, StopVehicleSounds, SuspensionHeavyShift, TakeRadiusDamage, TryToDrive, TurnOff, VehiclePlayEnterSound, VehiclePlayExitSound |
Inherited Functions from Engine.Vehicle |
AdjustDriverDamage, AnySeatAvailable, AttachDriver, CanEnterVehicle, CheatFly, CheatGhost, CheatWalk, ContinueOnFoot, CrushedBy, Destroyed, Destroyed_HandleDriver, DetachDriver, Died, DisplayDebug, DriverDied, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EncroachedBy, EncroachingOn, EntryAnnouncement, FaceRotation, FindAutoExit, GetCollisionDamageInstigator, GetDefaultCameraMode, GetEntryLocation, GetTargetLocation, HandleDeadVehicleDriver, NotifyDriverTakeHit, NotifyTeamChanged, PancakeOther, PlaceExitingDriver, PlayDying, PlayerChangedTeam, PossessedBy, PostBeginPlay, ReplicatedEvent, SetBaseEyeheight, SetDriving, SetInputs, SetKillInstigator, Suicide, TakeDamage, TakeRadiusDamage, ThrowActiveWeapon, TryExitPos, TryToDrive, UnPossessed |
var bool bHasBarGraph;
var bool bShouldEject;
simulated
function AdjacentSeat (
int Direction,
Controller C) )
simulated function ApplyWeaponEffects ( int OverlayFlags, optional int SeatIndex )
function bool BotFire ( bool bFinished) )
function byte ChooseFireMode ( ) )
simulated
function DetachDriver (
Pawn P) )
function bool DriverEnter (
Pawn P) )
function DriverLeft ( ) )
simulated function DrivingStatusChanged ( ) )
function EjectDriver ( ) )
function float GetDamageScaling ( ) )
simulated function bool GetPowerLevel ( out float PowerLevel) )
simulated
function GetQuickPickCells (
UTHud Hud, out array<
QuickPickCell> Cells, out
int CurrentWeaponIndex )
GetVehicleDrivingStatName Source code
function name GetVehicleDrivingStatName ( ) )
HandleDeadVehicleDriver Source code
function HandleDeadVehicleDriver ( ) )
function bool NeedToTurn (
vector Targ) )
simulated function QuickPick ( int Quad )
reliable server
function ServerAdjacentSeat (
int Direction,
Controller C )
reliable server function ServerChangeSeat ( int RequestedSeat )
simulated function StopFiringWeapon ( ) )
simulated function SwitchWeapon ( byte NewGroup) )
function bool TakeHeadShot ( const out
ImpactInfo Impact,
class<
UTDamageType> HeadShotDamageType,
int HeadDamage,
float AdditionalScale,
Controller InstigatingController) )
Creation time: sk 18-3-2018 10:01:00.092 - Created with
UnCodeX