defaultproperties
{
VisibleGroundSpeed=900.000000
VisibleAirSpeed=1000.000000
VisibleMaxSpeed=1300.000000
CloakedSpeedModifier=0.450000
SlowSpeed=300.000000
DeployCheckDistance=375.000000
bStickDeflectionThrottle=True
bLookSteerOnNormalControls=True
bLookSteerOnSimpleControls=True
bReducedFallingCollisionDamage=True
DeflectionReverseThresh=-0.300000
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTStealthVehicle:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTStealthVehicle:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
RespawnTime=45.000000
ObjectiveGetOutDist=1500.000000
HornIndex=1
VehicleIndex=12
LookSteerSensitivity=2.200000
LookSteerDamping=0.040000
ConsoleSteerScale=0.900000
StolenAnnouncementIndex=5
VehiclePositionString="in a StealthBender"
VehicleNameString="StealthBender"
NeedToPickUpAnnouncement=(AnnouncementText="Man the StealthBender")
SpawnRadius=125.000000
TeamBeaconOffset=(X=0.000000,Y=0.000000,Z=60.000000)
Begin Object Class=UTVehicleSimHellbender Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHellbender'UTGame.Default__UTVehicleSimHellbender'
Name="SimObject"
ObjectArchetype=UTVehicleSimHellbender'UTGame.Default__UTVehicleSimHellbender'
End Object
SimObj=SimObject
Begin Object Class=UTVehicleHellbenderWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
SkelControlName="Rt_Rear_Control"
BoneName="Rt_Rear_Tire"
BoneOffset=(X=0.000000,Y=42.000000,Z=0.000000)
LatSlipFactor=2.000000
Name="RRWheel"
ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
End Object
Wheels(0)=RRWheel
Begin Object Class=UTVehicleHellbenderWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
SkelControlName="Lt_Rear_Control"
BoneName="Lt_Rear_Tire"
BoneOffset=(X=0.000000,Y=-42.000000,Z=0.000000)
LatSlipFactor=2.000000
Name="LRWheel"
ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
End Object
Wheels(1)=LRWheel
Begin Object Class=UTVehicleHellbenderWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
SteerFactor=1.000000
SkelControlName="RT_Front_Control"
BoneName="Rt_Front_Tire"
BoneOffset=(X=0.000000,Y=42.000000,Z=0.000000)
LatSlipFactor=2.000000
HandbrakeLongSlipFactor=0.800000
HandbrakeLatSlipFactor=0.800000
Name="RFWheel"
ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
End Object
Wheels(2)=RFWheel
Begin Object Class=UTVehicleHellbenderWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
SteerFactor=1.000000
SkelControlName="Lt_Front_Control"
BoneName="Lt_Front_Tire"
BoneOffset=(X=0.000000,Y=-42.000000,Z=0.000000)
LatSlipFactor=2.000000
HandbrakeLongSlipFactor=0.800000
HandbrakeLatSlipFactor=0.800000
Name="LFWheel"
ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
End Object
Wheels(3)=LFWheel
COMOffset=(X=0.000000,Y=0.000000,Z=-55.000000)
bCanFlip=True
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_7 ObjName=MyStayUprightSetup_7 Archetype=RB_StayUprightSetup'UTGame.Default__UTStealthVehicle:MyStayUprightSetup'
Name="MyStayUprightSetup_7"
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTStealthVehicle:MyStayUprightSetup'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_StealthBender:MyStayUprightSetup_7'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_7 ObjName=MyStayUprightConstraintInstance_7 Archetype=RB_ConstraintInstance'UTGame.Default__UTStealthVehicle:MyStayUprightConstraintInstance'
Name="MyStayUprightConstraintInstance_7"
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTStealthVehicle:MyStayUprightConstraintInstance'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_StealthBender:MyStayUprightConstraintInstance_7'
HeavySuspensionShiftPercent=0.200000
MaxSpeed=1300.000000
UprightLiftStrength=500.000000
UprightTorqueStrength=400.000000
bSeparateTurretFocus=True
bHasHandbrake=True
MomentumMult=1.000000
NonPreferredVehiclePathMultiplier=2.000000
GroundSpeed=900.000000
AirSpeed=1000.000000
BaseEyeHeight=0.000000
EyeHeight=0.000000
Health=600
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTStealthVehicle:SVehicleMesh'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTStealthVehicle:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTStealthVehicle:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTStealthVehicle:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
ViewPitchMin=-13000.000000
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_StealthBender"
ObjectArchetype=UTStealthVehicle'UTGame.Default__UTStealthVehicle'
}
|