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UTGame.UTVehicle_StealthBender

Extends
UTStealthVehicle
Modifiers
native ( Vehicle ) abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGame.UTVehicle_Deployable
                     |   
                     +-- UTGame.UTStealthVehicle
                        |   
                        +-- UTGame.UTVehicle_StealthBender

Direct Known Subclasses:

UTVehicle_StealthBenderGold_Content, UTVehicle_StealthBender_Content

Variables Summary
MaterialInterfaceSecondaryTeamSkins[2]
Inherited Variables from UTGame.UTStealthVehicle
AimYawOffset, ArmDeltaYaw, ArmSpeedTune, BeamAmbientSound, BeamEmitter, BeamEndpointEffect, BeamFireSound, BeamSockets, BeamStartSound, BeamStopSound, BeamTemplate, bIsDeployableHidden, bIsVehicleCloaked, BouncedWeapon, bReleasedADeployable, bShouldImmediatelyRedeploy, CloakedBodyMIC, CloakedSkin, CloakedSpeedModifier, CloakTotalResTime, CloakTransitionTime, CurrentWeaponScale[10], DeployablePositionOffsets, DeployableTurretCached, DeployArmCameraDist, DeployArmCameraPitch, DeployArmTestDir, DeployCheckDistance, DeployMesh, DeployPreviewMesh, EndPointParamName, ExhaustEffectName, FastCamTransitionTime, FireToolTipIconCoords, HitEffectColor, HitEffectName, HitEffectScale, HUDIconsUT3G, LagDegreesPerSecondDefault, LastDropAttemptTime, LastDropSuccessTime, LastHitActor, LastSelectedWeapon, LinkBeamColors[3], OverlayColorName, OverlayTeamRezColor[2], ReleaseAnimCount, SkinTranslucencyName, SlowSpeed, StealthResSound, TeamSkinParamName, TurretArmMoveSound, TurretFiringMode, TurretName, VisibleAirSpeed, VisibleGroundSpeed, VisibleMaxSpeed
Inherited Variables from UTGame.UTVehicle_Deployable
AnimPlay, bAllowAbortDeploy, bDrawCanDeployTooltip, bNotGoodArtilleryPosition, bRequireAllWheelsOnGround, DeployAnim[2], DeployedEnterSound, DeployedExitSound, DeployedState, DeployIconOffset, DeploySound, DeploySoundComp, DeployTime, GetInAnim[2], GetOutAnim[2], IdleAnim[2], LastDeployStartTime, MaxDeploySpeed, TimeSinceLastDeployCheck, ToolTipIconCoords, UndeploySound, UnDeployTime

Enumerations Summary
Inherited Enumerations from UTGame.UTVehicle_Deployable
EDeployState

Functions Summary
function CreateDamageMaterialInstance ()))
functionrotator GetWeaponAim (UTVehicleWeapon VWeapon))
event PostBeginPlay ()))
function SetInputs (float InForward, float InStrafe, float InUp))
function TeamChanged ()))
function ToggleCloak ()))
Inherited Functions from UTGame.UTStealthVehicle
AddBeamEmitter, AdjacentSeat, AdjustCameraScale, AttachDriver, BeginState, BlowupVehicle, BotDropDeployable, BotUndeploy, CancelDeploy, CanDeploy, CheckAICloak, Cloak, DeployedStateChanged, Destroyed, DisplayHud, DisplayWeaponBar, DoJump, DrawWeaponTile, DriverEnter, DriverLeave, DrivingStatusChanged, FindWeaponHitNormal, GetCameraFocus, GetTeamBeamColor, GetViewRotation, GoodDefensivePosition, ImmediatelyRedeploy, ImportantVehicle, IsInvisible, KillBeamEmitter, KillEndpointEffect, OnAnimEnd, OverrideBeginFire, PartialTurn, PlayHit, PlayReleaseAnim, PlayTakeHitEffects, PostBeginPlay, ProcessViewRotation, ReplicatedEvent, ServerSetArmDeltaYaw, ServerSetCloak, ServerSetDeployMesh, ServerSetImmediateRedeploy, ServerSwitchWeapon, ServerToggleDeploy, SetArmLocation, SetBeamEmitterHidden, SetDeployMesh, SetDeployMeshHidden, SetDeployVisual, SetupCloakedBodyMaterialMIC, SetVehicleDeployed, SetVehicleUndeployed, SetVehicleUndeploying, ShouldDeployToAttack, ShouldDropDeployable, ShouldUndeploy, SpawnImpactEmitter, SwitchWeapon, TeamChanged, ToggleCloak, VehicleUnDeployIsFinished, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring
Inherited Functions from UTGame.UTVehicle_Deployable
AttachDriver, BackToUndeployed, BeginState, CanDeploy, CanDeployedAttack, ChangeDeployState, CheckStability, DeployActivated, DeployedStateChanged, DetachDriver, DisplayHud, DoJump, DrivingStatusChanged, EndState, GoodDefensivePosition, IsDeployed, OnAnimEnd, PlayAnim, PostBeginPlay, ReplicatedEvent, ServerToggleDeploy, SetVehicleDeployed, SetVehicleUndeployed, SetVehicleUndeploying, ShouldClamp, ShouldDeployToAttack, ShouldUndeploy, StartEngineSound, StopAnim, VehicleIsDeployed, VehiclePlayEnterSound, VehiclePlayExitSound, VehicleUnDeployIsFinished


Variables Detail

SecondaryTeamSkins[2] Source code

var MaterialInterface SecondaryTeamSkins[2];
One material for each team on the 'tail' section of the stealthbender


Functions Detail

CreateDamageMaterialInstance Source code

simulated function CreateDamageMaterialInstance ( ) )

GetWeaponAim Source code

function rotator GetWeaponAim ( UTVehicleWeapon VWeapon) )
This function returns the aim for the weapon overloaded here to take into account the stealthbender turret is not near the camera

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

SetInputs Source code

simulated function SetInputs ( float InForward, float InStrafe, float InUp) )
Override set inputs so get direct information when deployed.

TeamChanged Source code

simulated function TeamChanged ( ) )

ToggleCloak Source code

simulated function ToggleCloak ( ) )
function cloaks or decloaks the vehicle.


Defaultproperties

defaultproperties
{
   VisibleGroundSpeed=900.000000
   VisibleAirSpeed=1000.000000
   VisibleMaxSpeed=1300.000000
   CloakedSpeedModifier=0.450000
   SlowSpeed=300.000000
   DeployCheckDistance=375.000000
   bStickDeflectionThrottle=True
   bLookSteerOnNormalControls=True
   bLookSteerOnSimpleControls=True
   bReducedFallingCollisionDamage=True
   DeflectionReverseThresh=-0.300000
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTStealthVehicle:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTStealthVehicle:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   RespawnTime=45.000000
   ObjectiveGetOutDist=1500.000000
   HornIndex=1
   VehicleIndex=12
   LookSteerSensitivity=2.200000
   LookSteerDamping=0.040000
   ConsoleSteerScale=0.900000
   StolenAnnouncementIndex=5
   VehiclePositionString="in a StealthBender"
   VehicleNameString="StealthBender"
   NeedToPickUpAnnouncement=(AnnouncementText="Man the StealthBender")
   SpawnRadius=125.000000
   TeamBeaconOffset=(X=0.000000,Y=0.000000,Z=60.000000)
   Begin Object Class=UTVehicleSimHellbender Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHellbender'UTGame.Default__UTVehicleSimHellbender'
      Name="SimObject"
      ObjectArchetype=UTVehicleSimHellbender'UTGame.Default__UTVehicleSimHellbender'
   End Object
   SimObj=SimObject
   Begin Object Class=UTVehicleHellbenderWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
      SkelControlName="Rt_Rear_Control"
      BoneName="Rt_Rear_Tire"
      BoneOffset=(X=0.000000,Y=42.000000,Z=0.000000)
      LatSlipFactor=2.000000
      Name="RRWheel"
      ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
   End Object
   Wheels(0)=RRWheel
   Begin Object Class=UTVehicleHellbenderWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
      SkelControlName="Lt_Rear_Control"
      BoneName="Lt_Rear_Tire"
      BoneOffset=(X=0.000000,Y=-42.000000,Z=0.000000)
      LatSlipFactor=2.000000
      Name="LRWheel"
      ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
   End Object
   Wheels(1)=LRWheel
   Begin Object Class=UTVehicleHellbenderWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
      SteerFactor=1.000000
      SkelControlName="RT_Front_Control"
      BoneName="Rt_Front_Tire"
      BoneOffset=(X=0.000000,Y=42.000000,Z=0.000000)
      LatSlipFactor=2.000000
      HandbrakeLongSlipFactor=0.800000
      HandbrakeLatSlipFactor=0.800000
      Name="RFWheel"
      ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
   End Object
   Wheels(2)=RFWheel
   Begin Object Class=UTVehicleHellbenderWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
      SteerFactor=1.000000
      SkelControlName="Lt_Front_Control"
      BoneName="Lt_Front_Tire"
      BoneOffset=(X=0.000000,Y=-42.000000,Z=0.000000)
      LatSlipFactor=2.000000
      HandbrakeLongSlipFactor=0.800000
      HandbrakeLatSlipFactor=0.800000
      Name="LFWheel"
      ObjectArchetype=UTVehicleHellbenderWheel'UTGame.Default__UTVehicleHellbenderWheel'
   End Object
   Wheels(3)=LFWheel
   COMOffset=(X=0.000000,Y=0.000000,Z=-55.000000)
   bCanFlip=True
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_7 ObjName=MyStayUprightSetup_7 Archetype=RB_StayUprightSetup'UTGame.Default__UTStealthVehicle:MyStayUprightSetup'
      Name="MyStayUprightSetup_7"
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTStealthVehicle:MyStayUprightSetup'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_StealthBender:MyStayUprightSetup_7'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_7 ObjName=MyStayUprightConstraintInstance_7 Archetype=RB_ConstraintInstance'UTGame.Default__UTStealthVehicle:MyStayUprightConstraintInstance'
      Name="MyStayUprightConstraintInstance_7"
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTStealthVehicle:MyStayUprightConstraintInstance'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_StealthBender:MyStayUprightConstraintInstance_7'
   HeavySuspensionShiftPercent=0.200000
   MaxSpeed=1300.000000
   UprightLiftStrength=500.000000
   UprightTorqueStrength=400.000000
   bSeparateTurretFocus=True
   bHasHandbrake=True
   MomentumMult=1.000000
   NonPreferredVehiclePathMultiplier=2.000000
   GroundSpeed=900.000000
   AirSpeed=1000.000000
   BaseEyeHeight=0.000000
   EyeHeight=0.000000
   Health=600
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTStealthVehicle:SVehicleMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTStealthVehicle:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTStealthVehicle:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTStealthVehicle:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   ViewPitchMin=-13000.000000
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=SimObject
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_StealthBender"
   ObjectArchetype=UTStealthVehicle'UTGame.Default__UTStealthVehicle'
}

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Creation time: sk 18-3-2018 10:01:01.289 - Created with UnCodeX