defaultproperties
{
LeftBigWheel="LfFrontTire"
LeftSmallWheels(0)="Lt_Tread_Wheels_1_4"
LeftSmallWheels(1)="Lt_Tread_Wheel2"
LeftSmallWheels(2)="Lt_Tread_Wheel3"
RightBigWheel="RtFrontTire"
RightSmallWheels(0)="Rt_Tread_Wheels_1_4"
RightSmallWheels(1)="Rt_Tread_Wheel2"
RightSmallWheels(2)="Rt_Tread_Wheel3"
SmallWheelSpinFactor=800.000000
DeployedCameraScale=2.500000
DeployedCameraOffset=(X=0.000000,Y=0.000000,Z=100.000000)
IdealLegDist=88.000000
LegAdjustScaling=100.000000
DeployIconOffset=0.920000
bStickDeflectionThrottle=True
bLookSteerOnNormalControls=True
bLookSteerOnSimpleControls=True
bAcceptTurretJump=True
AIPurpose=AIP_Any
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Deployable:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Deployable:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
RespawnTime=45.000000
MaxDesireability=0.600000
HornIndex=1
VehicleIndex=11
VehiclePositionString="in a Hellfire SPMA"
VehicleNameString="Hellfire SPMA"
NeedToPickUpAnnouncement=(AnnouncementText="Man the Hellfire SPMA!")
HUDExtent=140.000000
ChargeBarPosY=7.000000
Begin Object Class=UTVehicleSimCar Name=SimObject ObjName=SimObject Archetype=UTVehicleSimCar'UTGame.Default__UTVehicleSimCar'
TorqueVSpeedCurve=(Points=((InVal=-300.000000),(OutVal=120.000000),(InVal=700.000000)))
EngineRPMCurve=(Points=((InVal=-500.000000,OutVal=2500.000000),(OutVal=500.000000),(InVal=599.000000,OutVal=5000.000000),(InVal=600.000000,OutVal=3000.000000),(InVal=949.000000,OutVal=5000.000000),(InVal=950.000000,OutVal=3000.000000),(InVal=1100.000000,OutVal=5000.000000)))
HardTurnMotorTorque=1.000000
ChassisTorqueScale=0.100000
MaxSteerAngleCurve=(Points=((OutVal=20.000000),(InVal=700.000000,OutVal=15.000000)))
SteerSpeed=40.000000
EngineBrakeFactor=0.100000
MaxBrakeTorque=15.000000
StopThreshold=500.000000
WheelSuspensionStiffness=300.000000
WheelSuspensionDamping=7.000000
WheelInertia=0.900000
Name="SimObject"
ObjectArchetype=UTVehicleSimCar'UTGame.Default__UTVehicleSimCar'
End Object
SimObj=SimObject
Begin Object Class=UTVehicleWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bPoweredWheel=True
SteerFactor=1.000000
SkelControlName="Rt_Ft_Tire"
BoneName="RtFrontTire"
BoneOffset=(X=0.000000,Y=33.000000,Z=5.000000)
WheelRadius=60.000000
SuspensionTravel=60.000000
Side=SIDE_Right
Name="RFWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(0)=RFWheel
Begin Object Class=UTVehicleWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bPoweredWheel=True
SteerFactor=1.000000
SkelControlName="Lt_Ft_Tire"
BoneName="LtFrontTire"
BoneOffset=(X=0.000000,Y=-33.000000,Z=5.000000)
WheelRadius=60.000000
SuspensionTravel=60.000000
Side=SIDE_Left
Name="LFWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(1)=LFWheel
Begin Object Class=UTVehicleWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bPoweredWheel=True
BoneName="RtTread_Wheel3"
BoneOffset=(X=25.000000,Y=0.000000,Z=15.000000)
WheelRadius=60.000000
SuspensionTravel=45.000000
Side=SIDE_Right
Name="RRWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(2)=RRWheel
Begin Object Class=UTVehicleWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bPoweredWheel=True
BoneName="LtTread_Wheel3"
BoneOffset=(X=25.000000,Y=0.000000,Z=15.000000)
WheelRadius=60.000000
SuspensionTravel=45.000000
Side=SIDE_Left
Name="LRWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(3)=LRWheel
COMOffset=(X=0.000000,Y=0.000000,Z=-100.000000)
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_9 ObjName=MyStayUprightSetup_9 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Deployable:MyStayUprightSetup'
Name="MyStayUprightSetup_9"
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Deployable:MyStayUprightSetup'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_SPMA:MyStayUprightSetup_9'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_9 ObjName=MyStayUprightConstraintInstance_9 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Deployable:MyStayUprightConstraintInstance'
Name="MyStayUprightConstraintInstance_9"
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Deployable:MyStayUprightConstraintInstance'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_SPMA:MyStayUprightConstraintInstance_9'
MaxSpeed=1000.000000
bSeparateTurretFocus=True
MomentumMult=0.300000
NonPreferredVehiclePathMultiplier=2.000000
GroundSpeed=650.000000
BaseEyeHeight=0.000000
EyeHeight=0.000000
Health=800
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Deployable:SVehicleMesh'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Deployable:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_Deployable:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_Deployable:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
bHasAlternateTargetLocation=True
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_SPMA"
ObjectArchetype=UTVehicle_Deployable'UTGame.Default__UTVehicle_Deployable'
}
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