defaultproperties
{
BeamTemplate=ParticleSystem'WP_ShockRifle.Particles.P_WP_ShockRifle_Beam'
TurretMovementSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_CannonRotate'
BurnOutMaterialTread(0)=MaterialInstanceTimeVarying'VH_SPMA.Materials.MITV_VH_SPMA_Treads_Red_BO'
BurnOutMaterialTread(1)=MaterialInstanceTimeVarying'VH_SPMA.Materials.MITV_VH_SPMA_Treads_Blue_BO'
TreadSpeedParameterName="Veh_Tread_Speed"
IdleAnim(0)="InActiveStill"
IdleAnim(1)="ActiveStill"
DeployAnim(0)="Deploying"
DeployAnim(1)="UnDeploying"
DeploySound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Deploy'
UndeploySound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Deploy'
ToolTipIconCoords=(U=2.000000,V=371.000000,UL=124.000000,VL=115.000000)
bHasTurretExplosion=True
bHasEnemyVehicleSound=True
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_SPMA:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_SPMA:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_SPMAPassengerGun',GunSocket=("GunnerFireSocket"),GunPivotPoints=("SecondaryTurret_YawLift"),TurretVarPrefix="Gunner",WeaponEffects=((SocketName="GunnerFireSocket",Offset=(X=-25.000000,Y=0.000000,Z=0.000000),Scale3D=(X=3.000000,Y=3.000000,Z=3.000000))),TurretControls=("GunnerConstraint","GunnerYawConstraint"),CameraTag="DriverViewSocket",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=16.000000),CameraOffset=-320.000000,SeatIconPOS=(X=0.450000,Y=0.250000))
Seats(1)=(GunClass=Class'UTGameContent.UTVWeap_SPMACannon_Content',GunSocket=("TurretFireSocket"),GunPivotPoints=("MainTurret_Yaw"),WeaponEffects=((SocketName="TurretFireSocket",Offset=(X=-105.000000,Y=0.000000,Z=0.000000),Scale3D=(X=12.000000,Y=12.000000,Z=12.000000))),TurretControls=("TurretConstraint","TurretYawConstraint"),CameraTag="DriverViewSocket",CameraOffset=-320.000000,MuzzleFlashLightClass=Class'UTGameContent.UTTankMuzzleFlash',SeatIconPOS=(X=0.450000,Y=0.700000))
VehicleEffects(0)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_SPMA',EffectSocket="DamageSmoke_01")
VehicleEffects(1)=(EffectStartTag="Deployed",bRestartRunning=True,EffectTemplate=ParticleSystem'Envy_Effects.Tests.Effects.P_Piston_Smoke',EffectSocket="BraceA")
VehicleEffects(2)=(EffectStartTag="Deployed",bRestartRunning=True,EffectTemplate=ParticleSystem'Envy_Effects.Tests.Effects.P_Piston_Smoke',EffectSocket="BraceB")
VehicleEffects(3)=(EffectStartTag="Deployed",bRestartRunning=True,EffectTemplate=ParticleSystem'Envy_Effects.Tests.Effects.P_Piston_Smoke',EffectSocket="BraceC")
VehicleEffects(4)=(EffectStartTag="Deployed",bRestartRunning=True,EffectTemplate=ParticleSystem'Envy_Effects.Tests.Effects.P_Piston_Smoke',EffectSocket="BraceD")
VehicleEffects(5)=(EffectStartTag="Deployed",bRestartRunning=True,EffectTemplate=ParticleSystem'Envy_Effects.Tests.Effects.P_Piston_Smoke',EffectSocket="BraceE")
VehicleEffects(6)=(EffectStartTag="Deployed",bRestartRunning=True,EffectTemplate=ParticleSystem'Envy_Effects.Tests.Effects.P_Piston_Smoke',EffectSocket="BraceF")
VehicleEffects(7)=(EffectStartTag="CannonFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_PrimaryMuzzleFlash',EffectSocket="TurretFireSocket")
VehicleEffects(8)=(EffectStartTag="CameraFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_AltMuzzleFlash',EffectSocket="TurretFireSocket")
VehicleEffects(9)=(EffectStartTag="ShockTurretFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_SecondGin_MF',EffectSocket="GunnerFireSocket")
VehicleEffects(10)=(EffectStartTag="ShockTurretAltFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_DriverAltMuzzleFlash',EffectSocket="GunnerFireSocket")
VehicleAnims(0)=(AnimTag="CannonFire",AnimSeqs=("Fire"),AnimRate=1.000000,AnimPlayerName="AnimPlayer")
VehicleAnims(1)=(AnimTag="CameraFire",AnimSeqs=("Fire"),AnimRate=1.000000,AnimPlayerName="AnimPlayer")
DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=1.500000)
DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=1.000000)
DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=2.000000)
DamageMorphTargets(0)=(InfluenceBone="RtFrontBumper_Support",Health=230,DamagePropNames=("Damage2"))
DamageMorphTargets(1)=(InfluenceBone="LtFrontLegLow",Health=230,DamagePropNames=("Damage1"))
DamageMorphTargets(2)=(InfluenceBone="LtFrontLegLow",Health=230,DamagePropNames=("Damage1"))
DamageMorphTargets(3)=(InfluenceBone="LtRearFoot",Health=230,DamagePropNames=("Damage3"))
TeamMaterials(0)=MaterialInstanceConstant'VH_SPMA.Materials.MI_VH_SPMA_Red'
TeamMaterials(1)=MaterialInstanceConstant'VH_SPMA.Materials.MI_VH_SPMA_Blue'
BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGE_Far',MinDistance=350.000000)
BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGEL_Near')
BigExplosionSocket="VH_Death"
DestroyedTurretTemplate=StaticMesh'VH_SPMA.Mesh.S_VH_SPMA_Top'
TurretExplosiveForce=2000.000000
ExplosionSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Explode'
IconCoords=(U=918.000000,V=0.000000,UL=18.000000,VL=35.000000)
PassengerTeamBeaconOffset=(X=100.000000,Y=15.000000,Z=50.000000)
SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_SPMA.Materials.MI_VH_SPMA_Spawn_Red',MaterialInstanceConstant'VH_SPMA.Materials.MI_VH_SPMA_Spawn_Treads_Red'))
SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_SPMA.Materials.MI_VH_SPMA_Spawn_Blue',MaterialInstanceConstant'VH_SPMA.Materials.MI_VH_SPMA_Spawn_Treads_Blue'))
BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_SPMA.Materials.MITV_VH_SPMA_Red_BO'
BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_SPMA.Materials.MITV_VH_SPMA_Blue_BO'
HoverBoardAttachSockets(0)="HoverAttach00"
WheelParticleEffects(0)=(MaterialType="Generic",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Paladin_Wheel_Dust')
WheelParticleEffects(1)=(MaterialType="Dirt",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dirt_Effects.P_Hellbender_Wheel_Dirt')
WheelParticleEffects(2)=(MaterialType="Water",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Paladin_Water_Splash')
WheelParticleEffects(3)=(MaterialType="Snow",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Snow_Effects.P_Paladin_Wheel_Snow')
EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyHellfire'
EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyHellfire'
EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyHellFire'
HudCoords=(U=493.000000,V=103.000000,UL=-77.000000,VL=135.000000)
Begin Object Class=UTVehicleSimCar Name=SimObject ObjName=SimObject Archetype=UTVehicleSimCar'UTGame.Default__UTVehicle_SPMA:SimObject'
ObjectArchetype=UTVehicleSimCar'UTGame.Default__UTVehicle_SPMA:SimObject'
End Object
SimObj=SimObject
Begin Object Class=UTVehicleWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicle_SPMA:RFWheel'
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicle_SPMA:RFWheel'
End Object
Wheels(0)=RFWheel
Begin Object Class=UTVehicleWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicle_SPMA:LFWheel'
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicle_SPMA:LFWheel'
End Object
Wheels(1)=LFWheel
Begin Object Class=UTVehicleWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicle_SPMA:RRWheel'
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicle_SPMA:RRWheel'
End Object
Wheels(2)=RRWheel
Begin Object Class=UTVehicleWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicle_SPMA:LRWheel'
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicle_SPMA:LRWheel'
End Object
Wheels(3)=LRWheel
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_9 ObjName=MyStayUprightSetup_9 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_SPMA:MyStayUprightSetup_9'
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_SPMA:MyStayUprightSetup_9'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_SPMA_Content:MyStayUprightSetup_9'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_9 ObjName=MyStayUprightConstraintInstance_9 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_SPMA:MyStayUprightConstraintInstance_9'
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_SPMA:MyStayUprightConstraintInstance_9'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_SPMA_Content:MyStayUprightConstraintInstance_9'
Begin Object Class=AudioComponent Name=SPMAEngineSound ObjName=SPMAEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_EngineIdle'
Name="SPMAEngineSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
EngineSound=SPMAEngineSound
CollisionSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Collide'
EnterVehicleSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_EngineRampUp'
ExitVehicleSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_EngineRampDown'
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_SPMA:SVehicleMesh'
SkeletalMesh=SkeletalMesh'VH_SPMA.Mesh.SK_VH_SPMA'
AnimTreeTemplate=AnimTree'VH_SPMA.Anims.AT_VH_SPMA'
PhysicsAsset=PhysicsAsset'VH_SPMA.Mesh.SK_VH_SPMA_Physics'
AnimSets(0)=AnimSet'VH_SPMA.Anims.VH_SPMA_Anims'
RBCollideWithChannels=(Untitled4=True)
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_SPMA:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_SPMA:CollisionCylinder'
CollisionHeight=100.000000
CollisionRadius=260.000000
Translation=(X=0.000000,Y=0.000000,Z=100.000000)
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_SPMA:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
Components(4)=SPMAEngineSound
DrawScale=1.300000
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_SPMA_Content"
ObjectArchetype=UTVehicle_SPMA'UTGame.Default__UTVehicle_SPMA'
}
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