defaultproperties
{
Begin Object Class=AudioComponent Name=ACTurretMoveStart ObjName=ACTurretMoveStart Archetype=AudioComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:ACTurretMoveStart'
ObjectArchetype=AudioComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:ACTurretMoveStart'
End Object
TurretMoveStart=ACTurretMoveStart
Begin Object Class=AudioComponent Name=ACTurretMoveLoop ObjName=ACTurretMoveLoop Archetype=AudioComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:ACTurretMoveLoop'
ObjectArchetype=AudioComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:ACTurretMoveLoop'
End Object
TurretMoveLoop=ACTurretMoveLoop
Begin Object Class=AudioComponent Name=ACTurretMoveStop ObjName=ACTurretMoveStop Archetype=AudioComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:ACTurretMoveStop'
ObjectArchetype=AudioComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:ACTurretMoveStop'
End Object
TurretMoveStop=ACTurretMoveStop
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_TurretStinger',GunSocket=("GunLeft","GunRight"),GunPivotPoints=("Seat"),WeaponEffects=((SocketName="GunLeft",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=4.000000,Y=4.500000,Z=4.500000)),(SocketName="GunRight",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=4.000000,Y=4.500000,Z=4.500000))),TurretControls=("PitchControl","LeftYawControl","RightYawControl"),CameraTag="CameraViewSocket",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=50.000000),CameraOffset=-120.000000,CameraEyeHeight=5.000000,bSeatVisible=True,SeatBone="Seat",SeatOffset=(X=36.000000,Y=0.000000,Z=23.000000),SeatRotation=(Pitch=1820,Yaw=0,Roll=0),DriverDamageMult=0.400000,SeatMotionAudio=TurretTwistSound)
VehicleEffects(1)=(EffectStartTag="TurretFireLeft",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_TurretStingerMF',EffectSocket="GunLeft")
VehicleEffects(2)=(EffectStartTag="TurretFireRight",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_TurretStingerMF',EffectSocket="GunRight")
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup ObjName=MyStayUprightSetup Archetype=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightSetup'
ObjectArchetype=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightSetup'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_ShieldedTurret_Stinger:MyStayUprightSetup'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance ObjName=MyStayUprightConstraintInstance Archetype=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightConstraintInstance'
ObjectArchetype=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightConstraintInstance'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_ShieldedTurret_Stinger:MyStayUprightConstraintInstance'
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:SVehicleMesh'
ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=ACTurretMoveStart
Components(4)=ACTurretMoveLoop
Components(5)=ACTurretMoveStop
Begin Object Class=AudioComponent Name=TurretTwistSound ObjName=TurretTwistSound Archetype=AudioComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:TurretTwistSound'
ObjectArchetype=AudioComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:TurretTwistSound'
End Object
Components(6)=TurretTwistSound
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_ShieldedTurret_Stinger"
ObjectArchetype=UTVehicle_ShieldedTurret'UTGameContent.Default__UTVehicle_ShieldedTurret'
}
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