defaultproperties
{
Begin Object Class=AudioComponent Name=ACTurretMoveStart ObjName=ACTurretMoveStart Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Turret.Cue.A_Turret_TrackStart01Cue'
Name="ACTurretMoveStart"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
TurretMoveStart=ACTurretMoveStart
Begin Object Class=AudioComponent Name=ACTurretMoveLoop ObjName=ACTurretMoveLoop Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Turret.Cue.A_Turret_TrackLoop01Cue'
Name="ACTurretMoveLoop"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
TurretMoveLoop=ACTurretMoveLoop
Begin Object Class=AudioComponent Name=ACTurretMoveStop ObjName=ACTurretMoveStop Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Turret.Cue.A_Turret_TrackStop01Cue'
Name="ACTurretMoveStop"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
TurretMoveStop=ACTurretMoveStop
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_TrackTurretBase:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_TrackTurretBase:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
VehicleEffects(0)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_TurretSmall',EffectSocket="DamageSmoke_01")
VehicleAnims(0)=(AnimTag="EngineStart",AnimSeqs=("GetIn"),AnimRate=1.000000,AnimPlayerName="TurretPlayer")
VehicleAnims(1)=(AnimTag="EngineStop",AnimSeqs=("GetOut"),AnimRate=1.000000,AnimPlayerName="TurretPlayer")
TeamMaterials(0)=MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Red'
TeamMaterials(1)=MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Blue'
DrivingAnim="Hellbender_Idle_Sitting"
FlagOffset=(X=0.000000,Y=0.000000,Z=25.000000)
FlagBone="base-piston"
SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Spawn_Red'))
SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Spawn_Blue'))
BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Turret.Material.MITV_VH_Turret_Red_BO'
BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Turret.Material.MITV_VH_Turret_Blue_BO'
HudCoords=(U=92.000000,V=249.000000,UL=-92.000000,VL=118.000000)
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup ObjName=MyStayUprightSetup Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_TrackTurretBase:MyStayUprightSetup'
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_TrackTurretBase:MyStayUprightSetup'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightSetup'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance ObjName=MyStayUprightConstraintInstance Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_TrackTurretBase:MyStayUprightConstraintInstance'
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_TrackTurretBase:MyStayUprightConstraintInstance'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightConstraintInstance'
CollisionSound=SoundCue'A_Vehicle_Manta.SoundCues.A_Vehicle_Manta_Collide'
TargetLocationAdjustment=(X=0.000000,Y=0.000000,Z=55.000000)
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_TrackTurretBase:SVehicleMesh'
SkeletalMesh=SkeletalMesh'VH_Turret.Mesh.SK_VH_TurretSmall'
AnimTreeTemplate=AnimTree'VH_Turret.Anims.AT_VH_TurretSmall'
PhysicsAsset=PhysicsAsset'VH_Turret.Mesh.SK_VH_TurretSmall_Physics'
AnimSets(0)=AnimSet'VH_Turret.Anims.VH_TurretSmall_Anims'
bUseSingleBodyPhysics=0
bHasPhysicsAssetInstance=True
Translation=(X=0.000000,Y=0.000000,Z=-55.000000)
Scale=3.500000
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_TrackTurretBase:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_TrackTurretBase:CollisionCylinder'
CollisionHeight=80.000000
CollisionRadius=100.000000
Translation=(X=0.000000,Y=0.000000,Z=60.000000)
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_TrackTurretBase:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=ACTurretMoveStart
Components(4)=ACTurretMoveLoop
Components(5)=ACTurretMoveStop
Begin Object Class=AudioComponent Name=TurretTwistSound ObjName=TurretTwistSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Turret.Cue.A_Turret_Rotate'
Name="TurretTwistSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
Components(6)=TurretTwistSound
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_ShieldedTurret"
ObjectArchetype=UTVehicle_TrackTurretBase'UTGame.Default__UTVehicle_TrackTurretBase'
}
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