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/** * Once upon a time these turrets actually had shields. Really. * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTVehicle_ShieldedTurret extends UTVehicle_TrackTurretBase abstract; var GameSkelCtrl_Recoil RecoilLeft, RecoilRight; simulated event PostInitAnimTree(SkeletalMeshComponent SkelComp) { Super.PostInitAnimTree(SkelComp); if (SkelComp == Mesh) { RecoilLeft = GameSkelCtrl_Recoil( mesh.FindSkelControl('LeftRecoil') ); RecoilRight = GameSkelCtrl_Recoil( mesh.FindSkelControl('RightRecoil') ); } } simulated function VehicleWeaponFireEffects(vector HitLocation, int SeatIndex) { local Name FireTriggerTag; Super.VehicleWeaponFireEffects(HitLocation, SeatIndex); FireTriggerTag = Seats[SeatIndex].GunClass.static.GetFireTriggerTag( GetBarrelIndex(SeatIndex), SeatFiringMode(SeatIndex,,true) ); switch(FireTriggerTag) { case 'TurretFireRight': RecoilRight.bPlayRecoil = TRUE; break; case 'TurretFireLeft': RecoilLeft.bPlayRecoil = TRUE; break; } } defaultproperties { Begin Object Class=AudioComponent Name=ACTurretMoveStart ObjName=ACTurretMoveStart Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Vehicle_Turret.Cue.A_Turret_TrackStart01Cue' Name="ACTurretMoveStart" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object TurretMoveStart=ACTurretMoveStart Begin Object Class=AudioComponent Name=ACTurretMoveLoop ObjName=ACTurretMoveLoop Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Vehicle_Turret.Cue.A_Turret_TrackLoop01Cue' Name="ACTurretMoveLoop" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object TurretMoveLoop=ACTurretMoveLoop Begin Object Class=AudioComponent Name=ACTurretMoveStop ObjName=ACTurretMoveStop Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Vehicle_Turret.Cue.A_Turret_TrackStop01Cue' Name="ACTurretMoveStop" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object TurretMoveStop=ACTurretMoveStop Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_TrackTurretBase:MyLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_TrackTurretBase:MyLightEnvironment' End Object LightEnvironment=MyLightEnvironment VehicleEffects(0)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_TurretSmall',EffectSocket="DamageSmoke_01") VehicleAnims(0)=(AnimTag="EngineStart",AnimSeqs=("GetIn"),AnimRate=1.000000,AnimPlayerName="TurretPlayer") VehicleAnims(1)=(AnimTag="EngineStop",AnimSeqs=("GetOut"),AnimRate=1.000000,AnimPlayerName="TurretPlayer") TeamMaterials(0)=MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Red' TeamMaterials(1)=MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Blue' DrivingAnim="Hellbender_Idle_Sitting" FlagOffset=(X=0.000000,Y=0.000000,Z=25.000000) FlagBone="base-piston" SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Spawn_Red')) SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Spawn_Blue')) BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Turret.Material.MITV_VH_Turret_Red_BO' BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Turret.Material.MITV_VH_Turret_Blue_BO' HudCoords=(U=92.000000,V=249.000000,UL=-92.000000,VL=118.000000) Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup ObjName=MyStayUprightSetup Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_TrackTurretBase:MyStayUprightSetup' ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_TrackTurretBase:MyStayUprightSetup' End Object StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightSetup' Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance ObjName=MyStayUprightConstraintInstance Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_TrackTurretBase:MyStayUprightConstraintInstance' ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_TrackTurretBase:MyStayUprightConstraintInstance' End Object StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightConstraintInstance' CollisionSound=SoundCue'A_Vehicle_Manta.SoundCues.A_Vehicle_Manta_Collide' TargetLocationAdjustment=(X=0.000000,Y=0.000000,Z=55.000000) Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_TrackTurretBase:SVehicleMesh' SkeletalMesh=SkeletalMesh'VH_Turret.Mesh.SK_VH_TurretSmall' AnimTreeTemplate=AnimTree'VH_Turret.Anims.AT_VH_TurretSmall' PhysicsAsset=PhysicsAsset'VH_Turret.Mesh.SK_VH_TurretSmall_Physics' AnimSets(0)=AnimSet'VH_Turret.Anims.VH_TurretSmall_Anims' bUseSingleBodyPhysics=0 bHasPhysicsAssetInstance=True Translation=(X=0.000000,Y=0.000000,Z=-55.000000) Scale=3.500000 ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_TrackTurretBase:SVehicleMesh' End Object Mesh=SVehicleMesh Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_TrackTurretBase:CollisionCylinder' CollisionHeight=80.000000 CollisionRadius=100.000000 Translation=(X=0.000000,Y=0.000000,Z=60.000000) ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_TrackTurretBase:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Components(1)=SVehicleMesh Components(2)=MyLightEnvironment Components(3)=ACTurretMoveStart Components(4)=ACTurretMoveLoop Components(5)=ACTurretMoveStop Begin Object Class=AudioComponent Name=TurretTwistSound ObjName=TurretTwistSound Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Vehicle_Turret.Cue.A_Turret_Rotate' Name="TurretTwistSound" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object Components(6)=TurretTwistSound CollisionComponent=SVehicleMesh Name="Default__UTVehicle_ShieldedTurret" ObjectArchetype=UTVehicle_TrackTurretBase'UTGame.Default__UTVehicle_TrackTurretBase' } |
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