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/** * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTVehicle_ShieldedTurret_Rocket extends UTVehicle_ShieldedTurret; defaultproperties { Begin Object Class=AudioComponent Name=ACTurretMoveStart ObjName=ACTurretMoveStart Archetype=AudioComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:ACTurretMoveStart' ObjectArchetype=AudioComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:ACTurretMoveStart' End Object TurretMoveStart=ACTurretMoveStart Begin Object Class=AudioComponent Name=ACTurretMoveLoop ObjName=ACTurretMoveLoop Archetype=AudioComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:ACTurretMoveLoop' ObjectArchetype=AudioComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:ACTurretMoveLoop' End Object TurretMoveLoop=ACTurretMoveLoop Begin Object Class=AudioComponent Name=ACTurretMoveStop ObjName=ACTurretMoveStop Archetype=AudioComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:ACTurretMoveStop' ObjectArchetype=AudioComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:ACTurretMoveStop' End Object TurretMoveStop=ACTurretMoveStop Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:MyLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:MyLightEnvironment' End Object LightEnvironment=MyLightEnvironment Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_RocketTurret',GunSocket=("GunLeft","GunRight"),GunPivotPoints=("Seat"),WeaponEffects=((SocketName="GunLeft",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=4.000000,Y=4.500000,Z=4.500000)),(SocketName="GunRight",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=4.000000,Y=4.500000,Z=4.500000))),TurretControls=("PitchControl","LeftYawControl","RightYawControl"),CameraTag="CameraViewSocket",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=50.000000),CameraOffset=-120.000000,CameraEyeHeight=5.000000,bSeatVisible=True,SeatBone="Seat",SeatOffset=(X=36.000000,Y=0.000000,Z=23.000000),SeatRotation=(Pitch=1820,Yaw=0,Roll=0),DriverDamageMult=0.400000,SeatMotionAudio=TurretTwistSound,SeatIconPOS=(X=0.470000,Y=0.650000)) VehicleEffects(1)=(EffectStartTag="TurretFireLeft",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_TurretRocketMF',EffectSocket="GunLeft") VehicleEffects(2)=(EffectStartTag="TurretFireRight",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_TurretRocketMF',EffectSocket="GunRight") Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup ObjName=MyStayUprightSetup Archetype=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightSetup' ObjectArchetype=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightSetup' End Object StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_ShieldedTurret_Rocket:MyStayUprightSetup' Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance ObjName=MyStayUprightConstraintInstance Archetype=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightConstraintInstance' ObjectArchetype=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightConstraintInstance' End Object StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_ShieldedTurret_Rocket:MyStayUprightConstraintInstance' Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:SVehicleMesh' ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:SVehicleMesh' End Object Mesh=SVehicleMesh Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Components(1)=SVehicleMesh Components(2)=MyLightEnvironment Components(3)=ACTurretMoveStart Components(4)=ACTurretMoveLoop Components(5)=ACTurretMoveStop Begin Object Class=AudioComponent Name=TurretTwistSound ObjName=TurretTwistSound Archetype=AudioComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:TurretTwistSound' ObjectArchetype=AudioComponent'UTGameContent.Default__UTVehicle_ShieldedTurret:TurretTwistSound' End Object Components(6)=TurretTwistSound CollisionComponent=SVehicleMesh Name="Default__UTVehicle_ShieldedTurret_Rocket" ObjectArchetype=UTVehicle_ShieldedTurret'UTGameContent.Default__UTVehicle_ShieldedTurret' } |
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