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UTGameContent.UTVehicle_Scorpion_Content

Extends
UTVehicle_Scorpion

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGame.UTVehicle_Scorpion
                     |   
                     +-- UTGameContent.UTVehicle_Scorpion_Content

Constants Summary
Inherited Contants from UTGame.UTVehicle
UTVEHICLE_UNSET_TEAM

Variables Summary
Inherited Variables from UTGame.UTVehicle_Scorpion
bAISelfDestruct, bBladesExtended, bBoostersActivated, bBrakeLightOn, bHeadlightsOn, BladeBlend, BladeBreakPoint, BladeBreakSound, BladeDamageType, BladeExtendSound, BladeRetractSound, BladeVictimConstraint[2], bLeftBladeBroken, BlueBoostCamAnim, BoostChargeDuration, BoostChargeTime, BoosterBlend, BoosterCheckRadius, BoosterForceMagnitude, BoosterFOVAngle, BoosterSound, BoostPowerSpeed, BoostReleaseDelay, BoostReleaseTime, BoostStartTime, BoostSteerFactors[3], BoostToolTipIconCoords, BoostUprightMaxTorque, BoostUprightTorqueFactor, BrakeLightParameterName, bReverseLightOn, bRightBladeBroken, BrokenBladeMesh, bScriptedBoosters, bSelfDestructArmed, bSteeringLimited, bTryToBoost, bWasThrottle, DefaultUprightMaxTorque, DefaultUprightTorqueFactor, EjectSoundCue, EjectToolTipIconCoords, HatchGibClass, HeadLightParameterName, LastBladeBoostTime, LeftBladeEndSocket, LeftBladeStartSocket, LeftBoosterLight, LockSuspensionStiffness, LockSuspensionTravel, MaxBoostDuration, RedBoostCamAnim, ReverseLightParameterName, RightBladeEndSocket, RightBladeStartSocket, RightBoosterLight, RocketSpeed, ScorpionHood, SelfDestructDamageType, SelfDestructEnabledComponent, SelfDestructEnabledLoop, SelfDestructEnabledSound, SelfDestructExplosionTemplate, SelfDestructInstigator, SelfDestructReadyComponent, SelfDestructReadyCue, SelfDestructSoundCue, SelfDestructSpeedSquared, SelfDestructWarningComponent, SelfDestructWarningSound, SuspensionShiftSound, ThrottleStartTime
Inherited Variables from UTGame.UTVehicle
AccruedFireDamage, AccumulatedWaterDamage, AIPurpose, bAcceptTurretJump, bAllowedExit, bAllowTowFromAllDirections, bCameraNeverHidesVehicle, bCanCarryFlag, bDeadVehicle, bDisplayHealthBar, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEjectKilledBodies, bEjectPassengersWhenFlipped, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bFrontalCollision, bFrontalCollisionWithFixed, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTowCable, bHasTurretExplosion, bHasWeaponBar, bHomingTarget, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsBurning, bIsConsoleTurning, bIsDisabled, bIsInDestroyablePenetration, bIsNecrisVehicle, bIsOnTrack, bIsScraping, bIsTowingHoverboard, bKeyVehicle, bLightArmor, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZDamping, bNoZDampingInAir, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderOtherTeam, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bShowLocked, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, bTakeWaterDamageWhileDriving, bTeamLocked, BurnOutMaterialInstances, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUseAlternatePaths, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ChargeBarCoords, ChargeBarEndCapCoords, ChargeBarHeight, ChargeBarPosX, ChargeBarPosY, ChargeBarWidth, ClientHealth, CollisionDamageMult, ConsoleSteerScale, CurrentTireMaterial, DamageMaterialInstance[2], DamageMorphTargets, DamageParamScaleLevels, DamageSkelControls, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DestroyOnPenetrationDuration, DestroyOnPenetrationThreshold, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DriverStatusChangedWaveform, DrivingAnim, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, ExtraReachDownThreshold, FireDamagePerSec, FireDamageThreshold, FlagBone, FlagOffset, FlagRotation, FlippedCount, FlipToolTipIconCoords, GreedCoinBonus, HealthPulseTime, HeroBonus, HornAIRadius, HornIndex, HornSounds, HoverBoardAttachSockets, HoverBoardSocketInUse, HUDExtent, HUDLocation, IconCoords, ImpactHitSound, InitialSpawnDelay, InnerExplosionShakeRadius, KillerController, LargeChunkImpactSound, LastCheckUpsideDownTime, LastCollisionDamageTime, LastDeathImpactTime, LastEnemyWarningTime, LastHealth, LastHornTime, LastJumpOutCheck, LastPostRenderTraceTime, LastRunOverWarningTime, LastTakeHitInfo, LastTakeHitTimeout, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MaxWheelEffectDistSq, MediumChunkImpactSound, MinCameraDistSq, MinRunOverSpeed, MinRunOverWarningAim, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, ObjectiveGetOutDist, OccupiedUpsideDownDamagePerSec, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, RemainingBurn, Reservation, ResetTime, RespawnTime, ScrapeSound, SeatCameraScale, SeatMask, Seats, SecondaryExplosion, ShowLockedMaxDist, SmallChunkImpactSound, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, Team, TeamBeaconMaxDist, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeInDestroyablePenetration, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TireAudioComp, TireSoundList, Trackers, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, UpsideDownDamagePerSec, VehicleAnims, VehicleDestroyedSound, VehicleDrowningDamType, VehicleEffects, VehicleIndex, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString, VehicleSounds, WaterDamage, WaterEffectType, WeaponRotation, WheelParticleEffects

Enumerations Summary
Inherited Enumerations from UTGame.UTVehicle
EAIVehiclePurpose

Structures Summary
Inherited Structures from UTGame.UTVehicle
BurnOutDatum, DamageParamScales, FDamageMorphTargets, MaterialList, TimePosition, VehicleAnim, VehicleEffect, VehicleSeat, VehicleSound, WeaponEffectInfo

Functions Summary
function TeamChanged ()))
Inherited Functions from UTGame.UTVehicle_Scorpion
ActivateRocketBoosters, AdjustFOVAngle, BladeHit, BlowupVehicle, BreakOffBlade, CanBeBaseForPawn, CauseMuzzleFlashLight, ChargeAttackObjective, CheckScriptedSelfDestruct, ChooseFireMode, CriticalChargeAttack, DeactivateHandbrake, DeactivateRocketBoosters, DisableVehicle, DisplayHud, DriverEnter, DriverLeft, EagleEyeTarget, EnableFullSteering, FindAutoExit, IncomingMissile, IsGoodTowTruck, LockWheels, OnActivateRocketBoosters, OnSelfDestruct, OverrideBeginFire, OverrideEndFire, PancakeOther, PlaySelfDestruct, PostBeginPlay, RanInto, ReadyToSelfDestruct, RecommendCharge, ReplicatedEvent, RigidBodyCollision, SelfDestruct, ServerBoost, SetBladesExtended, SetBurnOut, SetInputs, StopVehicleSounds, SuspensionHeavyShift, TakeDamage, TeamChanged, TooCloseToAttack, Touch, TryToDrive, UnlockWheels
Inherited Functions from UTGame.UTVehicle
AdjustCameraScale, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphDamage, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanDeployedAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangedReservation, ChangeSeat, ChargeAttackObjective, CheckDamageSmoke, CheckGameClass, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, DetachTowCable, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EagleEyeTarget, EditUDmgFX, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FastVehicle, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, ForceWeaponRotation, GetAlternateLockTarget, GetBarrelIndex, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHoverBoardAttachPoint, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPivotPoint, GetSeatPRI, GetSVehicleDebug, GetTeamNum, GetTowedVehicles, GetTowingVehicle, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasOccupiedTurret, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitDamageSkel, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, InUseableRange, IsArtillery, IsDeployed, IsDriverSeat, IsGoodTowTruck, IsSeatControllerReplicationViewer, JumpOutCheck, KickOutBot, Landed, LimitCameraZ, LockOnWarning, MorphTargetDestroyed, NativePostRenderFor, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OnTouchForcedDirVolume, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SeatFiringMode, SeatFlashCount, SeatFlashLocation, SeatWeaponRotation, SecondaryVehicleExplosion, SelfDestruct, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetHoverBoardAttachPointInUse, SetHUDLocation, SetInputs, SetKeyVehicle, SetMaxRadius, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeHeadShot, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryAttachingTowCable, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateDamageMaterial, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleHudCoordsFixup, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring


Functions Detail

TeamChanged Source code

simulated function TeamChanged ( ) )


Defaultproperties

defaultproperties
{
   BrakeLightParameterName="Brake_Light"
   ReverseLightParameterName="Reverse_Light"
   HeadLightParameterName="Green_Glows_Headlights"
   RightBladeStartSocket="Blade_R_Start"
   RightBladeEndSocket="Blade_R_End"
   LeftBladeStartSocket="Blade_L_Start"
   LeftBladeEndSocket="Blade_L_End"
   BladeDamageType=Class'UTGameContent.UTDmgType_ScorpionBlade'
   BladeBreakSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_BladeBreakOff'
   BladeExtendSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_BladeExtend'
   BladeRetractSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_BladeRetract'
   Begin Object Class=AudioComponent Name=ScorpionBoosterSound ObjName=ScorpionBoosterSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Raptor.SoundCues.A_Vehicle_Raptor_EngineLoop'
      Name="ScorpionBoosterSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   BoosterSound=ScorpionBoosterSound
   BoostToolTipIconCoords=(V=841.000000,UL=101.000000,VL=49.000000)
   EjectToolTipIconCoords=(U=93.000000,V=316.000000,UL=46.000000,VL=52.000000)
   SelfDestructDamageType=Class'UTGame.UTDmgType_ScorpionSelfDestruct'
   SelfDestructSoundCue=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Fire'
   SelfDestructReadyCue=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_EjectReadyBeep_Cue'
   SelfDestructWarningSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_DestructionWarning_Cue'
   SelfDestructEnabledSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_EngineThrustStart_Cue'
   SelfDestructEnabledLoop=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_EngineThrustLoop_Cue'
   RedBoostCamAnim=CameraAnim'Camera_FX.VH_Scorpion.C_VH_Scorpion_Boost_Red'
   BlueBoostCamAnim=CameraAnim'Camera_FX.VH_Scorpion.C_VH_Scorpion_Boost_Blue'
   SuspensionShiftSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleCompressD_Cue'
   EjectSoundCue=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Eject_Cue'
   Begin Object Class=PointLightComponent Name=LeftRocketLight ObjName=LeftRocketLight Archetype=PointLightComponent'Engine.Default__PointLightComponent'
      Radius=100.000000
      Translation=(X=20.000000,Y=0.000000,Z=0.000000)
      Brightness=3.000000
      LightColor=(B=255,G=64,R=96,A=0)
      bEnabled=False
      CastShadows=False
      Name="LeftRocketLight"
      ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent'
   End Object
   LeftBoosterLight=LeftRocketLight
   Begin Object Class=PointLightComponent Name=RightRocketLight ObjName=RightRocketLight Archetype=PointLightComponent'Engine.Default__PointLightComponent'
      Radius=100.000000
      Translation=(X=20.000000,Y=0.000000,Z=0.000000)
      Brightness=3.000000
      LightColor=(B=255,G=64,R=96,A=0)
      bEnabled=False
      CastShadows=False
      Name="RightRocketLight"
      ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent'
   End Object
   RightBoosterLight=RightRocketLight
   ScorpionHood=StaticMesh'VH_Scorpion.Mesh.S_VH_Scorpion_Hood_Damaged'
   SelfDestructExplosionTemplate=ParticleSystem'VH_Scorpion.Effects.P_VH_Scorpion_SelfDestruct'
   HatchGibClass=Class'UTGameContent.UTGib_ScorpionHatch'
   BrokenBladeMesh=StaticMesh'VH_Scorpion.Mesh.S_VH_Scorpion_Broken_Blade'
   bHasEnemyVehicleSound=True
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Scorpion:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Scorpion:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_ScorpionTurret',GunSocket=("TurretFireSocket"),GunPivotPoints=("gun_rotate"),WeaponEffects=((SocketName="TurretFireSocket",Offset=(X=-14.000000,Y=5.000000,Z=0.000000),Scale3D=(X=2.000000,Y=3.000000,Z=3.000000)),(SocketName="TurretFireSocket",Offset=(X=-14.000000,Y=-5.000000,Z=0.000000),Scale3D=(X=2.000000,Y=3.000000,Z=3.000000))),TurretControls=("TurretRotate"),CameraTag="GunViewSocket",CameraBaseOffset=(X=-50.000000,Y=0.000000,Z=0.000000),CameraOffset=-175.000000,SeatIconPOS=(X=0.415000,Y=0.500000))
   VehicleEffects(0)=(EffectStartTag="BoostStart",EffectEndTag="BoostStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Booster_Red',EffectTemplate_Blue=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Booster',EffectSocket="Booster01")
   VehicleEffects(1)=(EffectStartTag="BoostStart",EffectEndTag="BoostStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Booster_Red',EffectTemplate_Blue=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Booster',EffectSocket="Booster02")
   VehicleEffects(2)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Scorpion',EffectSocket="DamageSmoke01")
   VehicleEffects(3)=(EffectStartTag="MuzzleFlash",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Gun_MuzzleFlash_Red',EffectTemplate_Blue=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Gun_MuzzleFlash',EffectSocket="TurretFireSocket")
   DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=1.000000)
   DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=1.000000)
   DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=1.000000)
   DamageParamScaleLevels(3)=(DamageParamName="Damage5",Scale=1.000000)
   DamageParamScaleLevels(4)=(DamageParamName="Damage6",Scale=1.000000)
   DamageParamScaleLevels(5)=(DamageParamName="Damage7",Scale=1.000000)
   DamageMorphTargets(0)=(MorphNodeName="MorphNodeW_LtFrontFender",LinkedMorphNodeName="MorphNodeW_Hood",InfluenceBone="LtFront_Fender",Health=30,DamagePropNames=("Damage2"))
   DamageMorphTargets(1)=(MorphNodeName="MorphNodeW_RtFrontFender",LinkedMorphNodeName="MorphNodeW_Hood",InfluenceBone="RtFront_Fender",Health=30,DamagePropNames=("Damage2"))
   DamageMorphTargets(2)=(MorphNodeName="MorphNodeW_LtRearFender",LinkedMorphNodeName="MorphNodeW_Hatch",InfluenceBone="LtRear_Fender",Health=40,DamagePropNames=("Damage1","Damage5"))
   DamageMorphTargets(3)=(MorphNodeName="MorphNodeW_RtRearFender",LinkedMorphNodeName="MorphNodeW_Hatch",InfluenceBone="RtRear_Fender",Health=40,DamagePropNames=("Damage1","Damage5"))
   DamageMorphTargets(4)=(MorphNodeName="MorphNodeW_Hood",LinkedMorphNodeName="MorphNodeW_Hatch",InfluenceBone="Hood",Health=100,DamagePropNames=("Damage3","Damage1"))
   DamageMorphTargets(5)=(MorphNodeName="MorphNodeW_Hatch",LinkedMorphNodeName="MorphNodeW_Body",InfluenceBone="Hatch_Slide",Health=125,DamagePropNames=("Damage1"))
   DamageMorphTargets(6)=(MorphNodeName="MorphNodeW_Body",InfluenceBone="Main_Root",Health=175,DamagePropNames=("Damage6","Damage7"))
   TeamMaterials(0)=MaterialInstanceConstant'VH_Scorpion.Materials.MI_VH_Scorpion_Red'
   TeamMaterials(1)=MaterialInstanceConstant'VH_Scorpion.Materials.MI_VH_Scorpion_Blue'
   BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Far',MinDistance=350.000000)
   BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Near')
   BigExplosionSocket="VH_Death"
   ExplosionSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Explode'
   Begin Object Class=AudioComponent Name=ScorpionTireSound ObjName=ScorpionTireSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue'
      Name="ScorpionTireSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   TireAudioComp=ScorpionTireSound
   TireSoundList(0)=(MaterialType="Dirt",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue')
   TireSoundList(1)=(MaterialType="Foliage",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireFoliage01Cue')
   TireSoundList(2)=(MaterialType="Grass",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireGrass01Cue')
   TireSoundList(3)=(MaterialType="Metal",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMetal01Cue')
   TireSoundList(4)=(MaterialType="Mud",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMud01Cue')
   TireSoundList(5)=(MaterialType="Snow",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireSnow01Cue')
   TireSoundList(6)=(MaterialType="Stone",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireStone01Cue')
   TireSoundList(7)=(MaterialType="Wood",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWood01Cue')
   TireSoundList(8)=(MaterialType="Water",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWater01Cue')
   FlagOffset=(X=-60.000000,Y=25.000000,Z=40.000000)
   IconCoords=(V=39.000000,UL=21.000000,VL=29.000000)
   SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Scorpion.Materials.MI_VH_Scorpion_Spawn_Red'))
   SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Scorpion.Materials.MI_VH_Scorpion_Spawn_Blue'))
   BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Scorpion.Materials.MITV_VH_Scorpion_Red_BO'
   BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Scorpion.Materials.MITV_VH_Scorpion_Blue_BO'
   HoverBoardAttachSockets(0)="HoverAttach00"
   WheelParticleEffects(0)=(MaterialType="Generic",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Scorpion_Wheel_Dust')
   WheelParticleEffects(1)=(MaterialType="Dirt",ParticleTemplate=ParticleSystem'VH_Scorpion.Effects.PS_Wheel_Rocks')
   WheelParticleEffects(2)=(MaterialType="Water",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Scorpion_Water_Splash')
   WheelParticleEffects(3)=(MaterialType="Snow",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Snow_Effects.P_Scorpion_Wheel_Snow')
   EnemyVehicleSound(0)=SoundNodeWave'A_Character_Reaper.BotStatus.A_BotStatus_Reaper_EnemyScorpion'
   EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyScorpion'
   HudCoords=(U=410.000000,V=112.000000,UL=-86.000000,VL=109.000000)
   Begin Object Class=UTVehicleSimCar Name=SimObject ObjName=SimObject Archetype=UTVehicleSimCar'UTGame.Default__UTVehicle_Scorpion:SimObject'
      ObjectArchetype=UTVehicleSimCar'UTGame.Default__UTVehicle_Scorpion:SimObject'
   End Object
   SimObj=SimObject
   Begin Object Class=UTVehicleScorpionWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicle_Scorpion:RRWheel'
      ObjectArchetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicle_Scorpion:RRWheel'
   End Object
   Wheels(0)=RRWheel
   Begin Object Class=UTVehicleScorpionWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicle_Scorpion:LRWheel'
      ObjectArchetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicle_Scorpion:LRWheel'
   End Object
   Wheels(1)=LRWheel
   Begin Object Class=UTVehicleScorpionWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicle_Scorpion:RFWheel'
      ObjectArchetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicle_Scorpion:RFWheel'
   End Object
   Wheels(2)=RFWheel
   Begin Object Class=UTVehicleScorpionWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicle_Scorpion:LFWheel'
      ObjectArchetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicle_Scorpion:LFWheel'
   End Object
   Wheels(3)=LFWheel
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_12 ObjName=MyStayUprightSetup_12 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Scorpion:MyStayUprightSetup_12'
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Scorpion:MyStayUprightSetup_12'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Scorpion_Content:MyStayUprightSetup_12'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_12 ObjName=MyStayUprightConstraintInstance_12 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Scorpion:MyStayUprightConstraintInstance_12'
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Scorpion:MyStayUprightConstraintInstance_12'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Scorpion_Content:MyStayUprightConstraintInstance_12'
   Begin Object Class=AudioComponent Name=ScorpionEngineSound ObjName=ScorpionEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_EngineLoop'
      Name="ScorpionEngineSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   EngineSound=ScorpionEngineSound
   Begin Object Class=AudioComponent Name=ScorpionSquealSound ObjName=ScorpionSquealSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Slide'
      Name="ScorpionSquealSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   SquealSound=ScorpionSquealSound
   CollisionSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Collide'
   EnterVehicleSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Start'
   ExitVehicleSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Stop'
   SquealThreshold=0.100000
   SquealLatThreshold=0.020000
   LatAngleVolumeMult=30.000000
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Scorpion:SVehicleMesh'
      SkeletalMesh=SkeletalMesh'VH_Scorpion.Mesh.SK_VH_Scorpion_001'
      AnimTreeTemplate=AnimTree'VH_Scorpion.Anims.AT_VH_Scorpion_001'
      PhysicsAsset=PhysicsAsset'VH_Scorpion.Mesh.SK_VH_Scorpion_001_Physics'
      AnimSets(0)=AnimSet'VH_Scorpion.Anims.K_VH_Scorpion'
      MorphSets(0)=MorphTargetSet'VH_Scorpion.Mesh.VH_Scorpion_MorphTargets'
      RBCollideWithChannels=(Untitled4=True)
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Scorpion:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_Scorpion:CollisionCylinder'
      CollisionHeight=40.000000
      CollisionRadius=100.000000
      Translation=(X=-25.000000,Y=0.000000,Z=0.000000)
      ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_Scorpion:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=SimObject
   Components(4)=ScorpionEngineSound
   Components(5)=ScorpionTireSound
   Components(6)=ScorpionSquealSound
   Components(7)=ScorpionBoosterSound
   DrawScale=1.200000
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_Scorpion_Content"
   ObjectArchetype=UTVehicle_Scorpion'UTGame.Default__UTVehicle_Scorpion'
}

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Creation time: sk 18-3-2018 10:01:01.047 - Created with UnCodeX