defaultproperties
{
BrakeLightParameterName="Brake_Light"
ReverseLightParameterName="Reverse_Light"
HeadLightParameterName="Green_Glows_Headlights"
RightBladeStartSocket="Blade_R_Start"
RightBladeEndSocket="Blade_R_End"
LeftBladeStartSocket="Blade_L_Start"
LeftBladeEndSocket="Blade_L_End"
BladeDamageType=Class'UTGameContent.UTDmgType_ScorpionBlade'
BladeBreakSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_BladeBreakOff'
BladeExtendSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_BladeExtend'
BladeRetractSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_BladeRetract'
Begin Object Class=AudioComponent Name=ScorpionBoosterSound ObjName=ScorpionBoosterSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Raptor.SoundCues.A_Vehicle_Raptor_EngineLoop'
Name="ScorpionBoosterSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
BoosterSound=ScorpionBoosterSound
BoostToolTipIconCoords=(V=841.000000,UL=101.000000,VL=49.000000)
EjectToolTipIconCoords=(U=93.000000,V=316.000000,UL=46.000000,VL=52.000000)
SelfDestructDamageType=Class'UTGame.UTDmgType_ScorpionSelfDestruct'
SelfDestructSoundCue=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Fire'
SelfDestructReadyCue=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_EjectReadyBeep_Cue'
SelfDestructWarningSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_DestructionWarning_Cue'
SelfDestructEnabledSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_EngineThrustStart_Cue'
SelfDestructEnabledLoop=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_EngineThrustLoop_Cue'
RedBoostCamAnim=CameraAnim'Camera_FX.VH_Scorpion.C_VH_Scorpion_Boost_Red'
BlueBoostCamAnim=CameraAnim'Camera_FX.VH_Scorpion.C_VH_Scorpion_Boost_Blue'
SuspensionShiftSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleCompressD_Cue'
EjectSoundCue=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Eject_Cue'
Begin Object Class=PointLightComponent Name=LeftRocketLight ObjName=LeftRocketLight Archetype=PointLightComponent'Engine.Default__PointLightComponent'
Radius=100.000000
Translation=(X=20.000000,Y=0.000000,Z=0.000000)
Brightness=3.000000
LightColor=(B=255,G=64,R=96,A=0)
bEnabled=False
CastShadows=False
Name="LeftRocketLight"
ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent'
End Object
LeftBoosterLight=LeftRocketLight
Begin Object Class=PointLightComponent Name=RightRocketLight ObjName=RightRocketLight Archetype=PointLightComponent'Engine.Default__PointLightComponent'
Radius=100.000000
Translation=(X=20.000000,Y=0.000000,Z=0.000000)
Brightness=3.000000
LightColor=(B=255,G=64,R=96,A=0)
bEnabled=False
CastShadows=False
Name="RightRocketLight"
ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent'
End Object
RightBoosterLight=RightRocketLight
ScorpionHood=StaticMesh'VH_Scorpion.Mesh.S_VH_Scorpion_Hood_Damaged'
SelfDestructExplosionTemplate=ParticleSystem'VH_Scorpion.Effects.P_VH_Scorpion_SelfDestruct'
HatchGibClass=Class'UTGameContent.UTGib_ScorpionHatch'
BrokenBladeMesh=StaticMesh'VH_Scorpion.Mesh.S_VH_Scorpion_Broken_Blade'
bHasEnemyVehicleSound=True
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Scorpion:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Scorpion:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_ScorpionTurret',GunSocket=("TurretFireSocket"),GunPivotPoints=("gun_rotate"),WeaponEffects=((SocketName="TurretFireSocket",Offset=(X=-14.000000,Y=5.000000,Z=0.000000),Scale3D=(X=2.000000,Y=3.000000,Z=3.000000)),(SocketName="TurretFireSocket",Offset=(X=-14.000000,Y=-5.000000,Z=0.000000),Scale3D=(X=2.000000,Y=3.000000,Z=3.000000))),TurretControls=("TurretRotate"),CameraTag="GunViewSocket",CameraBaseOffset=(X=-50.000000,Y=0.000000,Z=0.000000),CameraOffset=-175.000000,SeatIconPOS=(X=0.415000,Y=0.500000))
VehicleEffects(0)=(EffectStartTag="BoostStart",EffectEndTag="BoostStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Booster_Red',EffectTemplate_Blue=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Booster',EffectSocket="Booster01")
VehicleEffects(1)=(EffectStartTag="BoostStart",EffectEndTag="BoostStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Booster_Red',EffectTemplate_Blue=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Booster',EffectSocket="Booster02")
VehicleEffects(2)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Scorpion',EffectSocket="DamageSmoke01")
VehicleEffects(3)=(EffectStartTag="MuzzleFlash",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Gun_MuzzleFlash_Red',EffectTemplate_Blue=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Gun_MuzzleFlash',EffectSocket="TurretFireSocket")
DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=1.000000)
DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=1.000000)
DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=1.000000)
DamageParamScaleLevels(3)=(DamageParamName="Damage5",Scale=1.000000)
DamageParamScaleLevels(4)=(DamageParamName="Damage6",Scale=1.000000)
DamageParamScaleLevels(5)=(DamageParamName="Damage7",Scale=1.000000)
DamageMorphTargets(0)=(MorphNodeName="MorphNodeW_LtFrontFender",LinkedMorphNodeName="MorphNodeW_Hood",InfluenceBone="LtFront_Fender",Health=30,DamagePropNames=("Damage2"))
DamageMorphTargets(1)=(MorphNodeName="MorphNodeW_RtFrontFender",LinkedMorphNodeName="MorphNodeW_Hood",InfluenceBone="RtFront_Fender",Health=30,DamagePropNames=("Damage2"))
DamageMorphTargets(2)=(MorphNodeName="MorphNodeW_LtRearFender",LinkedMorphNodeName="MorphNodeW_Hatch",InfluenceBone="LtRear_Fender",Health=40,DamagePropNames=("Damage1","Damage5"))
DamageMorphTargets(3)=(MorphNodeName="MorphNodeW_RtRearFender",LinkedMorphNodeName="MorphNodeW_Hatch",InfluenceBone="RtRear_Fender",Health=40,DamagePropNames=("Damage1","Damage5"))
DamageMorphTargets(4)=(MorphNodeName="MorphNodeW_Hood",LinkedMorphNodeName="MorphNodeW_Hatch",InfluenceBone="Hood",Health=100,DamagePropNames=("Damage3","Damage1"))
DamageMorphTargets(5)=(MorphNodeName="MorphNodeW_Hatch",LinkedMorphNodeName="MorphNodeW_Body",InfluenceBone="Hatch_Slide",Health=125,DamagePropNames=("Damage1"))
DamageMorphTargets(6)=(MorphNodeName="MorphNodeW_Body",InfluenceBone="Main_Root",Health=175,DamagePropNames=("Damage6","Damage7"))
TeamMaterials(0)=MaterialInstanceConstant'VH_Scorpion.Materials.MI_VH_Scorpion_Red'
TeamMaterials(1)=MaterialInstanceConstant'VH_Scorpion.Materials.MI_VH_Scorpion_Blue'
BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Far',MinDistance=350.000000)
BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Near')
BigExplosionSocket="VH_Death"
ExplosionSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Explode'
Begin Object Class=AudioComponent Name=ScorpionTireSound ObjName=ScorpionTireSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue'
Name="ScorpionTireSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
TireAudioComp=ScorpionTireSound
TireSoundList(0)=(MaterialType="Dirt",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue')
TireSoundList(1)=(MaterialType="Foliage",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireFoliage01Cue')
TireSoundList(2)=(MaterialType="Grass",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireGrass01Cue')
TireSoundList(3)=(MaterialType="Metal",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMetal01Cue')
TireSoundList(4)=(MaterialType="Mud",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMud01Cue')
TireSoundList(5)=(MaterialType="Snow",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireSnow01Cue')
TireSoundList(6)=(MaterialType="Stone",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireStone01Cue')
TireSoundList(7)=(MaterialType="Wood",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWood01Cue')
TireSoundList(8)=(MaterialType="Water",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWater01Cue')
FlagOffset=(X=-60.000000,Y=25.000000,Z=40.000000)
IconCoords=(V=39.000000,UL=21.000000,VL=29.000000)
SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Scorpion.Materials.MI_VH_Scorpion_Spawn_Red'))
SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Scorpion.Materials.MI_VH_Scorpion_Spawn_Blue'))
BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Scorpion.Materials.MITV_VH_Scorpion_Red_BO'
BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Scorpion.Materials.MITV_VH_Scorpion_Blue_BO'
HoverBoardAttachSockets(0)="HoverAttach00"
WheelParticleEffects(0)=(MaterialType="Generic",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Scorpion_Wheel_Dust')
WheelParticleEffects(1)=(MaterialType="Dirt",ParticleTemplate=ParticleSystem'VH_Scorpion.Effects.PS_Wheel_Rocks')
WheelParticleEffects(2)=(MaterialType="Water",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Scorpion_Water_Splash')
WheelParticleEffects(3)=(MaterialType="Snow",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Snow_Effects.P_Scorpion_Wheel_Snow')
EnemyVehicleSound(0)=SoundNodeWave'A_Character_Reaper.BotStatus.A_BotStatus_Reaper_EnemyScorpion'
EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyScorpion'
HudCoords=(U=410.000000,V=112.000000,UL=-86.000000,VL=109.000000)
Begin Object Class=UTVehicleSimCar Name=SimObject ObjName=SimObject Archetype=UTVehicleSimCar'UTGame.Default__UTVehicle_Scorpion:SimObject'
ObjectArchetype=UTVehicleSimCar'UTGame.Default__UTVehicle_Scorpion:SimObject'
End Object
SimObj=SimObject
Begin Object Class=UTVehicleScorpionWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicle_Scorpion:RRWheel'
ObjectArchetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicle_Scorpion:RRWheel'
End Object
Wheels(0)=RRWheel
Begin Object Class=UTVehicleScorpionWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicle_Scorpion:LRWheel'
ObjectArchetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicle_Scorpion:LRWheel'
End Object
Wheels(1)=LRWheel
Begin Object Class=UTVehicleScorpionWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicle_Scorpion:RFWheel'
ObjectArchetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicle_Scorpion:RFWheel'
End Object
Wheels(2)=RFWheel
Begin Object Class=UTVehicleScorpionWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicle_Scorpion:LFWheel'
ObjectArchetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicle_Scorpion:LFWheel'
End Object
Wheels(3)=LFWheel
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_12 ObjName=MyStayUprightSetup_12 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Scorpion:MyStayUprightSetup_12'
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Scorpion:MyStayUprightSetup_12'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Scorpion_Content:MyStayUprightSetup_12'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_12 ObjName=MyStayUprightConstraintInstance_12 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Scorpion:MyStayUprightConstraintInstance_12'
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Scorpion:MyStayUprightConstraintInstance_12'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Scorpion_Content:MyStayUprightConstraintInstance_12'
Begin Object Class=AudioComponent Name=ScorpionEngineSound ObjName=ScorpionEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_EngineLoop'
Name="ScorpionEngineSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
EngineSound=ScorpionEngineSound
Begin Object Class=AudioComponent Name=ScorpionSquealSound ObjName=ScorpionSquealSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Slide'
Name="ScorpionSquealSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
SquealSound=ScorpionSquealSound
CollisionSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Collide'
EnterVehicleSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Start'
ExitVehicleSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Stop'
SquealThreshold=0.100000
SquealLatThreshold=0.020000
LatAngleVolumeMult=30.000000
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Scorpion:SVehicleMesh'
SkeletalMesh=SkeletalMesh'VH_Scorpion.Mesh.SK_VH_Scorpion_001'
AnimTreeTemplate=AnimTree'VH_Scorpion.Anims.AT_VH_Scorpion_001'
PhysicsAsset=PhysicsAsset'VH_Scorpion.Mesh.SK_VH_Scorpion_001_Physics'
AnimSets(0)=AnimSet'VH_Scorpion.Anims.K_VH_Scorpion'
MorphSets(0)=MorphTargetSet'VH_Scorpion.Mesh.VH_Scorpion_MorphTargets'
RBCollideWithChannels=(Untitled4=True)
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Scorpion:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_Scorpion:CollisionCylinder'
CollisionHeight=40.000000
CollisionRadius=100.000000
Translation=(X=-25.000000,Y=0.000000,Z=0.000000)
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_Scorpion:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
Components(4)=ScorpionEngineSound
Components(5)=ScorpionTireSound
Components(6)=ScorpionSquealSound
Components(7)=ScorpionBoosterSound
DrawScale=1.200000
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_Scorpion_Content"
ObjectArchetype=UTVehicle_Scorpion'UTGame.Default__UTVehicle_Scorpion'
}
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