UTGame.UTVehicle_Scorpion
- Extends
- UTVehicle
- Modifiers
- native ( Vehicle ) abstract
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- Engine.SVehicle
|
+-- UTGame.UTVehicleBase
|
+-- UTGame.UTVehicle
|
+-- UTGame.UTVehicle_Scorpion
Direct Known Subclasses:
UTVehicle_Scorpion_Content
Inherited Variables from UTGame.UTVehicle |
AccruedFireDamage, AccumulatedWaterDamage, AIPurpose, bAcceptTurretJump, bAllowedExit, bAllowTowFromAllDirections, bCameraNeverHidesVehicle, bCanCarryFlag, bDeadVehicle, bDisplayHealthBar, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEjectKilledBodies, bEjectPassengersWhenFlipped, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bFrontalCollision, bFrontalCollisionWithFixed, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTowCable, bHasTurretExplosion, bHasWeaponBar, bHomingTarget, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsBurning, bIsConsoleTurning, bIsDisabled, bIsInDestroyablePenetration, bIsNecrisVehicle, bIsOnTrack, bIsScraping, bIsTowingHoverboard, bKeyVehicle, bLightArmor, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZDamping, bNoZDampingInAir, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderOtherTeam, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bShowLocked, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, bTakeWaterDamageWhileDriving, bTeamLocked, BurnOutMaterialInstances, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUseAlternatePaths, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ChargeBarCoords, ChargeBarEndCapCoords, ChargeBarHeight, ChargeBarPosX, ChargeBarPosY, ChargeBarWidth, ClientHealth, CollisionDamageMult, ConsoleSteerScale, CurrentTireMaterial, DamageMaterialInstance[2], DamageMorphTargets, DamageParamScaleLevels, DamageSkelControls, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DestroyOnPenetrationDuration, DestroyOnPenetrationThreshold, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DriverStatusChangedWaveform, DrivingAnim, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, ExtraReachDownThreshold, FireDamagePerSec, FireDamageThreshold, FlagBone, FlagOffset, FlagRotation, FlippedCount, FlipToolTipIconCoords, GreedCoinBonus, HealthPulseTime, HeroBonus, HornAIRadius, HornIndex, HornSounds, HoverBoardAttachSockets, HoverBoardSocketInUse, HUDExtent, HUDLocation, IconCoords, ImpactHitSound, InitialSpawnDelay, InnerExplosionShakeRadius, KillerController, LargeChunkImpactSound, LastCheckUpsideDownTime, LastCollisionDamageTime, LastDeathImpactTime, LastEnemyWarningTime, LastHealth, LastHornTime, LastJumpOutCheck, LastPostRenderTraceTime, LastRunOverWarningTime, LastTakeHitInfo, LastTakeHitTimeout, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MaxWheelEffectDistSq, MediumChunkImpactSound, MinCameraDistSq, MinRunOverSpeed, MinRunOverWarningAim, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, ObjectiveGetOutDist, OccupiedUpsideDownDamagePerSec, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, RemainingBurn, Reservation, ResetTime, RespawnTime, ScrapeSound, SeatCameraScale, SeatMask, Seats, SecondaryExplosion, ShowLockedMaxDist, SmallChunkImpactSound, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, Team, TeamBeaconMaxDist, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeInDestroyablePenetration, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TireAudioComp, TireSoundList, Trackers, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, UpsideDownDamagePerSec, VehicleAnims, VehicleDestroyedSound, VehicleDrowningDamType, VehicleEffects, VehicleIndex, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString, VehicleSounds, WaterDamage, WaterEffectType, WeaponRotation, WheelParticleEffects |
Functions Summary |
 | | ActivateRocketBoosters ()))
|
 | float | AdjustFOVAngle (float FOVAngle))
|
 | | BladeHit (Actor HitActor, vector HitLocation, bool bLeftBlade))
|
 | | BlowupVehicle ()))
|
 | | BreakOffBlade (bool bLeftBlade))
|
 | bool | CanBeBaseForPawn (Pawn APawn))
|
 | | CauseMuzzleFlashLight (int SeatIndex))
|
 | bool | ChargeAttackObjective (UTBot B, UTGameObjective O))
|
 | | CheckScriptedSelfDestruct ()))
|
 | byte | ChooseFireMode ()))
|
 | bool | CriticalChargeAttack (UTBot B))
|
 | | DeactivateHandbrake ()))
|
 | | DeactivateRocketBoosters ()))
|
 | bool | DisableVehicle ()))
|
 | | DisplayHud (UTHud Hud, Canvas Canvas, vector2D HudPOS, optional int SeatIndex))
|
 | bool | DriverEnter (Pawn P))
|
 | | DriverLeft ()))
|
 | bool | EagleEyeTarget ()))
|
 | | EnableFullSteering ()))
|
 | bool | FindAutoExit (Pawn ExitingDriver))
|
 | | IncomingMissile (Projectile P))
|
 | bool | IsGoodTowTruck ()))
|
 | | LockWheels ()))
|
 | | OnActivateRocketBoosters (UTSeqAct_ActivateRocketBoosters BoosterAction))
|
 | | OnSelfDestruct (UTSeqAct_SelfDestruct Action))
|
 | bool | OverrideBeginFire (byte FireModeNum))
|
 | bool | OverrideEndFire (byte FireModeNum))
|
 | | PancakeOther (Pawn Other))
|
 | | PlaySelfDestruct ()))
|
 | | PostBeginPlay ()))
|
 | | RanInto (Actor Other))
|
 | bool | ReadyToSelfDestruct ()
|
 | bool | RecommendCharge (UTBot B, Pawn Enemy))
|
 | | ReplicatedEvent (name VarName))
|
 | | RigidBodyCollision (PrimitiveComponent HitComponent, PrimitiveComponent OtherComponent, const out CollisionImpactData RigidCollisionData, int ContactIndex ))
|
 | | SelfDestruct (Actor ImpactedActor))
|
 | | ServerBoost ()))
|
 | | SetBladesExtended (bool bExtended))
|
 | | SetBurnOut ()))
|
 | | SetInputs (float InForward, float InStrafe, float InUp))
|
 | | StopVehicleSounds ()))
|
 | | SuspensionHeavyShift (float Delta))
|
 | | TakeDamage (int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser))
|
 | | TeamChanged ()))
|
 | bool | TooCloseToAttack (Actor Other))
|
 | | Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal))
|
 | bool | TryToDrive (Pawn P))
|
 | | UnlockWheels ()))
|
Inherited Functions from UTGame.UTVehicle |
AdjustCameraScale, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphDamage, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanDeployedAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangedReservation, ChangeSeat, ChargeAttackObjective, CheckDamageSmoke, CheckGameClass, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, DetachTowCable, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EagleEyeTarget, EditUDmgFX, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FastVehicle, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, ForceWeaponRotation, GetAlternateLockTarget, GetBarrelIndex, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHoverBoardAttachPoint, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPivotPoint, GetSeatPRI, GetSVehicleDebug, GetTeamNum, GetTowedVehicles, GetTowingVehicle, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasOccupiedTurret, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitDamageSkel, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, InUseableRange, IsArtillery, IsDeployed, IsDriverSeat, IsGoodTowTruck, IsSeatControllerReplicationViewer, JumpOutCheck, KickOutBot, Landed, LimitCameraZ, LockOnWarning, MorphTargetDestroyed, NativePostRenderFor, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OnTouchForcedDirVolume, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SeatFiringMode, SeatFlashCount, SeatFlashLocation, SeatWeaponRotation, SecondaryVehicleExplosion, SelfDestruct, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetHoverBoardAttachPointInUse, SetHUDLocation, SetInputs, SetKeyVehicle, SetMaxRadius, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeHeadShot, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryAttachingTowCable, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateDamageMaterial, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleHudCoordsFixup, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring |
Inherited Functions from UTGame.UTVehicleBase |
AdjacentSeat, ApplyWeaponEffects, BotFire, ChooseFireMode, DetachDriver, DisplayHud, DriverEnter, DriverLeft, DrivingStatusChanged, EjectDriver, GetDamageScaling, GetPowerLevel, GetQuickPickCells, GetVehicleDrivingStatName, HandleDeadVehicleDriver, HoldGameObject, NeedToTurn, QuickPick, ServerAdjacentSeat, ServerChangeSeat, StopFiringWeapon, SwitchWeapon, TakeHeadShot |
var bool bAISelfDestruct;
var repnotify bool bBladesExtended;
var repnotify bool bBoostersActivated;
var bool bBrakeLightOn;
var bool bHeadlightsOn;
var float BladeBreakPoint;
BladeVictimConstraint[2] Source code
var repnotify bool bLeftBladeBroken;
var float BoostChargeDuration;
var float BoostChargeTime;
var float BoosterCheckRadius;
var float BoosterForceMagnitude;
var float BoosterFOVAngle;
var float BoostPowerSpeed;
var float BoostReleaseDelay;
var float BoostReleaseTime;
var float BoostStartTime;
BoostToolTipIconCoords Source code
BrakeLightParameterName Source code
var name BrakeLightParameterName;
var bool bReverseLightOn;
var repnotify bool bRightBladeBroken;
var StaticMesh BrokenBladeMesh;
var bool bScriptedBoosters;
var repnotify bool bSelfDestructArmed;
var bool bSteeringLimited;
var bool bTryToBoost;
var bool bWasThrottle;
DefaultUprightMaxTorque Source code
var float DefaultUprightMaxTorque;
DefaultUprightTorqueFactor Source code
var float DefaultUprightTorqueFactor;
EjectToolTipIconCoords Source code
var
class<
UTGib> HatchGibClass;
HeadLightParameterName Source code
var name HeadLightParameterName;
var float LastBladeBoostTime;
var name LeftBladeEndSocket;
var name LeftBladeStartSocket;
var float MaxBoostDuration;
ReverseLightParameterName Source code
var name ReverseLightParameterName;
var name RightBladeEndSocket;
var name RightBladeStartSocket;
var float RocketSpeed;
var StaticMesh ScorpionHood;
SelfDestructDamageType Source code
SelfDestructEnabledComponent Source code
SelfDestructEnabledLoop Source code
SelfDestructEnabledSound Source code
SelfDestructExplosionTemplate Source code
SelfDestructInstigator Source code
SelfDestructReadyComponent Source code
SelfDestructSpeedSquared Source code
var float SelfDestructSpeedSquared;
SelfDestructWarningComponent Source code
SelfDestructWarningSound Source code
var float ThrottleStartTime;
UTVehicle_Scorpion
BoostUprightTorqueFactor Source code
LockSuspensionStiffness Source code
ActivateRocketBoosters Source code
simulated event ActivateRocketBoosters ( ) )
simulated function float AdjustFOVAngle ( float FOVAngle) )
simulated event BladeHit (
Actor HitActor,
vector HitLocation,
bool bLeftBlade) )
simulated function BlowupVehicle ( ) )
simulated function BreakOffBlade ( bool bLeftBlade) )
simulated
function bool CanBeBaseForPawn (
Pawn APawn) )
simulated function CauseMuzzleFlashLight ( int SeatIndex) )
CheckScriptedSelfDestruct Source code
function CheckScriptedSelfDestruct ( ) )
function byte ChooseFireMode ( ) )
function bool CriticalChargeAttack (
UTBot B) )
simulated function DeactivateHandbrake ( ) )
DeactivateRocketBoosters Source code
simulated event DeactivateRocketBoosters ( ) )
simulated function bool DisableVehicle ( ) )
function bool DriverEnter (
Pawn P) )
function DriverLeft ( ) )
function bool EagleEyeTarget ( ) )
simulated event EnableFullSteering ( ) )
function bool FindAutoExit (
Pawn ExitingDriver) )
function bool IsGoodTowTruck ( ) )
simulated function LockWheels ( ) )
OnActivateRocketBoosters Source code
simulated function bool OverrideBeginFire ( byte FireModeNum) )
simulated function bool OverrideEndFire ( byte FireModeNum) )
function PancakeOther (
Pawn Other) )
simulated function PlaySelfDestruct ( ) )
simulated function PostBeginPlay ( ) )
event RanInto (
Actor Other) )
native final function bool ReadyToSelfDestruct ( )
function bool RecommendCharge (
UTBot B,
Pawn Enemy) )
simulated event ReplicatedEvent ( name VarName) )
event SelfDestruct (
Actor ImpactedActor) )
reliable server function ServerBoost ( ) )
simulated function SetBladesExtended ( bool bExtended) )
simulated function SetBurnOut ( ) )
simulated function SetInputs ( float InForward, float InStrafe, float InUp) )
simulated function StopVehicleSounds ( ) )
simulated event SuspensionHeavyShift ( float Delta) )
simulated function TeamChanged ( ) )
function bool TooCloseToAttack (
Actor Other) )
function bool TryToDrive (
Pawn P) )
simulated function UnlockWheels ( ) )
defaultproperties
{
BladeBreakPoint=0.800000
BoosterForceMagnitude=450.000000
BoosterCheckRadius=150.000000
MaxBoostDuration=2.000000
BoostChargeDuration=5.000000
BoostChargeTime=-10.000000
BoostPowerSpeed=1800.000000
BoostReleaseDelay=0.150000
BoosterFOVAngle=105.000000
BoostUprightTorqueFactor=-45.000000
BoostUprightMaxTorque=50.000000
RocketSpeed=2000.000000
SelfDestructSpeedSquared=810000.000000
LockSuspensionTravel=37.000000
LockSuspensionStiffness=62.500000
BoostSteerFactors(0)=10.000000
BoostSteerFactors(1)=4.000000
BoostSteerFactors(2)=1.200000
bStickDeflectionThrottle=True
bLightArmor=True
bLookSteerOnNormalControls=True
bLookSteerOnSimpleControls=True
bReducedFallingCollisionDamage=True
DeflectionReverseThresh=-0.300000
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
MaxDesireability=0.400000
ObjectiveGetOutDist=1500.000000
VehicleIndex=10
LookSteerSensitivity=2.200000
LookSteerDamping=0.070000
ConsoleSteerScale=1.100000
StolenAnnouncementIndex=5
VehiclePositionString="in a Scorpion"
VehicleNameString="Scorpion"
SpawnRadius=125.000000
TeamBeaconOffset=(X=0.000000,Y=0.000000,Z=60.000000)
DefaultFOV=80.000000
CameraLag=0.070000
Begin Object Class=UTVehicleSimCar Name=SimObject ObjName=SimObject Archetype=UTVehicleSimCar'UTGame.Default__UTVehicleSimCar'
TorqueVSpeedCurve=(Points=((InVal=-600.000000),(InVal=-300.000000,OutVal=80.000000),(OutVal=130.000000),(InVal=950.000000,OutVal=130.000000),(InVal=1050.000000,OutVal=10.000000),(InVal=1150.000000)))
EngineRPMCurve=(Points=((InVal=-500.000000,OutVal=2500.000000),(OutVal=500.000000),(InVal=549.000000,OutVal=3500.000000),(InVal=550.000000,OutVal=1000.000000),(InVal=849.000000,OutVal=4500.000000),(InVal=850.000000,OutVal=1500.000000),(InVal=1100.000000,OutVal=5000.000000)))
bAutoHandbrake=True
SteeringReductionFactor=0.000000
NumWheelsForFullSteering=4
SteeringReductionSpeed=1400.000000
SteeringReductionMinSpeed=1100.000000
HardTurnMotorTorque=0.700000
FrontalCollisionGripFactor=0.180000
SpeedBasedTurnDamping=20.000000
AirControlTurnTorque=40.000000
InAirUprightTorqueFactor=-30.000000
InAirUprightMaxTorque=15.000000
MaxSteerAngleCurve=(Points=((OutVal=45.000000),(InVal=600.000000,OutVal=15.000000),(InVal=1100.000000,OutVal=10.000000),(InVal=1300.000000,OutVal=6.000000),(InVal=1600.000000,OutVal=1.000000)))
SteerSpeed=110.000000
EngineBrakeFactor=0.025000
MaxBrakeTorque=5.000000
StopThreshold=100.000000
WheelSuspensionStiffness=100.000000
WheelSuspensionDamping=3.000000
WheelSuspensionBias=0.100000
WheelLatExtremumValue=0.900000
WheelLatAsymptoteValue=0.900000
WheelInertia=0.200000
bClampedFrictionModel=True
AutoDriveSteer=0.300000
Name="SimObject"
ObjectArchetype=UTVehicleSimCar'UTGame.Default__UTVehicleSimCar'
End Object
SimObj=SimObject
Begin Object Class=UTVehicleScorpionWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicleScorpionWheel'
SkelControlName="B_R_Tire_Cont"
BoneName="B_R_Tire"
BoneOffset=(X=0.000000,Y=20.000000,Z=0.000000)
Name="RRWheel"
ObjectArchetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicleScorpionWheel'
End Object
Wheels(0)=RRWheel
Begin Object Class=UTVehicleScorpionWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicleScorpionWheel'
SkelControlName="B_L_Tire_Cont"
BoneName="B_L_Tire"
BoneOffset=(X=0.000000,Y=-20.000000,Z=0.000000)
Name="LRWheel"
ObjectArchetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicleScorpionWheel'
End Object
Wheels(1)=LRWheel
Begin Object Class=UTVehicleScorpionWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicleScorpionWheel'
SteerFactor=1.000000
SkelControlName="F_R_Tire_Cont"
BoneName="F_R_Tire"
BoneOffset=(X=0.000000,Y=20.000000,Z=0.000000)
LatSlipFactor=3.000000
HandbrakeLongSlipFactor=0.800000
HandbrakeLatSlipFactor=0.800000
Name="RFWheel"
ObjectArchetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicleScorpionWheel'
End Object
Wheels(2)=RFWheel
Begin Object Class=UTVehicleScorpionWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicleScorpionWheel'
SteerFactor=1.000000
SkelControlName="F_L_Tire_Cont"
BoneName="F_L_Tire"
BoneOffset=(X=0.000000,Y=-20.000000,Z=0.000000)
LatSlipFactor=3.000000
HandbrakeLongSlipFactor=0.800000
HandbrakeLatSlipFactor=0.800000
Name="LFWheel"
ObjectArchetype=UTVehicleScorpionWheel'UTGame.Default__UTVehicleScorpionWheel'
End Object
Wheels(3)=LFWheel
COMOffset=(X=-40.000000,Y=0.000000,Z=-36.000000)
bCanFlip=True
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_12 ObjName=MyStayUprightSetup_12 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup'
Name="MyStayUprightSetup_12"
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_Scorpion:MyStayUprightSetup_12'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_12 ObjName=MyStayUprightConstraintInstance_12 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance'
Name="MyStayUprightConstraintInstance_12"
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_Scorpion:MyStayUprightConstraintInstance_12'
HeavySuspensionShiftPercent=0.750000
UprightLiftStrength=280.000000
UprightTorqueStrength=500.000000
UprightTime=1.250000
bSeparateTurretFocus=True
bHasHandbrake=True
MomentumMult=0.500000
NonPreferredVehiclePathMultiplier=1.500000
GroundSpeed=950.000000
AirSpeed=1100.000000
Health=300
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_Scorpion"
ObjectArchetype=UTVehicle'UTGame.Default__UTVehicle'
}
|
Creation time: sk 18-3-2018 10:01:01.018 - Created with
UnCodeX