UTGame.UTVehicle_Scavenger
- Extends
- UTVehicle_Walker
- Modifiers
- native ( Vehicle ) abstract
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- Engine.SVehicle
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+-- UTGame.UTVehicleBase
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+-- UTGame.UTVehicle
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+-- UTGame.UTVehicle_Walker
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+-- UTGame.UTVehicle_Scavenger
Direct Known Subclasses:
UTVehicle_Scavenger_Content
Inherited Variables from UTGame.UTVehicle_Walker |
bAnimateDeadLegs, BaseBodyOffset, bCurrentlyVisible, bHoldingDuck, BodyActor, BodyAttachSocketName, BodyHandle, BodyHandleOrientInterpSpeed, BodyType, bPreviousInAir, bWasOnGround, CurrentStance, DuckForceMag, EyeStepBlendRate, EyeStepFadeRate, EyeStepOffset, HoverAdjust[EWalkerStance.EnumCount], InAirStart, LandingFinishTime, LegTraceOffset, LegTraceZUpAmount, MaxEyeStepOffset, PowerOrbBurnoutTeamMaterials, PowerOrbTeamMaterials, PreviousStance, StoppedBeingVisibleLocation, SuspensionTravelAdjustSpeed, WheelSuspensionTravel[EWalkerStance.EnumCount] |
Inherited Variables from UTGame.UTVehicle |
AccruedFireDamage, AccumulatedWaterDamage, AIPurpose, bAcceptTurretJump, bAllowedExit, bAllowTowFromAllDirections, bCameraNeverHidesVehicle, bCanCarryFlag, bDeadVehicle, bDisplayHealthBar, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEjectKilledBodies, bEjectPassengersWhenFlipped, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bFrontalCollision, bFrontalCollisionWithFixed, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTowCable, bHasTurretExplosion, bHasWeaponBar, bHomingTarget, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsBurning, bIsConsoleTurning, bIsDisabled, bIsInDestroyablePenetration, bIsNecrisVehicle, bIsOnTrack, bIsScraping, bIsTowingHoverboard, bKeyVehicle, bLightArmor, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZDamping, bNoZDampingInAir, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderOtherTeam, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bShowLocked, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, bTakeWaterDamageWhileDriving, bTeamLocked, BurnOutMaterialInstances, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUseAlternatePaths, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ChargeBarCoords, ChargeBarEndCapCoords, ChargeBarHeight, ChargeBarPosX, ChargeBarPosY, ChargeBarWidth, ClientHealth, CollisionDamageMult, ConsoleSteerScale, CurrentTireMaterial, DamageMaterialInstance[2], DamageMorphTargets, DamageParamScaleLevels, DamageSkelControls, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DestroyOnPenetrationDuration, DestroyOnPenetrationThreshold, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DriverStatusChangedWaveform, DrivingAnim, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, ExtraReachDownThreshold, FireDamagePerSec, FireDamageThreshold, FlagBone, FlagOffset, FlagRotation, FlippedCount, FlipToolTipIconCoords, GreedCoinBonus, HealthPulseTime, HeroBonus, HornAIRadius, HornIndex, HornSounds, HoverBoardAttachSockets, HoverBoardSocketInUse, HUDExtent, HUDLocation, IconCoords, ImpactHitSound, InitialSpawnDelay, InnerExplosionShakeRadius, KillerController, LargeChunkImpactSound, LastCheckUpsideDownTime, LastCollisionDamageTime, LastDeathImpactTime, LastEnemyWarningTime, LastHealth, LastHornTime, LastJumpOutCheck, LastPostRenderTraceTime, LastRunOverWarningTime, LastTakeHitInfo, LastTakeHitTimeout, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MaxWheelEffectDistSq, MediumChunkImpactSound, MinCameraDistSq, MinRunOverSpeed, MinRunOverWarningAim, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, ObjectiveGetOutDist, OccupiedUpsideDownDamagePerSec, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, RemainingBurn, Reservation, ResetTime, RespawnTime, ScrapeSound, SeatCameraScale, SeatMask, Seats, SecondaryExplosion, ShowLockedMaxDist, SmallChunkImpactSound, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, Team, TeamBeaconMaxDist, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeInDestroyablePenetration, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TireAudioComp, TireSoundList, Trackers, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, UpsideDownDamagePerSec, VehicleAnims, VehicleDestroyedSound, VehicleDrowningDamType, VehicleEffects, VehicleIndex, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString, VehicleSounds, WaterDamage, WaterEffectType, WeaponRotation, WheelParticleEffects |
Functions Summary |
 | | ActivateBallBooster ()))
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 | | BallModeTransition ()))
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 | | BlowupVehicle ()))
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 | byte | ChooseFireMode ()))
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 | | CreateDamageMaterialInstance ()))
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 | | DeactivateBallBooster ()))
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 | | DriverLeft ()))
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 | | EndBallMode ()))
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 | | FinishedStartingBallMode ()))
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 | float | GetChargePower ()))
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 | Vector | GetPhysicalFireStartLoc (UTWeapon ForWeapon))
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 | bool | GetPowerLevel (out float PowerLevel))
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 | | HoldGameObject (UTCarriedObject GameObj))
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 | | ImpactEffect (Vector HitPos)
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 | | InitFeet ()))
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 | | InitStayUpright ()
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 | | OnJump ()))
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 | | OnLanded ()))
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 | bool | OverrideBeginFire (byte FireModeNum))
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 | | PlaySpawnEffect ()))
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 | | PossessedBy (Controller C, bool bVehicleTransition))
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 | | PostBeginPlay ()))
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 | | RenderMapIcon (UTMapInfo MP, Canvas Canvas, UTPlayerController PlayerOwner, LinearColor FinalColor))
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 | | ReplicatedEvent (name VarName))
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 | | RigidBodyCollision (PrimitiveComponent HitComponent, PrimitiveComponent OtherComponent, const out CollisionImpactData Collision, int ContactIndex ))
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 | | ScavengerDuckEffect ()
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 | | ScavengerJumpEffect ()
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 | | SetBurnOut ()))
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 | bool | ShouldClamp ()))
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 | | SpawnSeeker ()))
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 | | SpinAttackVictim (Pawn HitPawn, float DeltaSeconds))
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 | | StartSpinAttack ()))
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 | | StopSpawnEffect ()))
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 | | StopSpinAttack ()))
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 | | TakeDamage (int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser))
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 | | TeamChanged ()))
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 | | TookStep (int LegIdx))
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Inherited Functions from UTGame.UTVehicle_Walker |
AllowLinkThroughOwnedActor, BlowupVehicle, Destroyed, DriverEnter, DriverLeft, PlaySpawnEffect, PostBeginPlay, SetBurnOut, StopSpawnEffect, TeamChanged, TookStep, UpdateShadowSettings |
Inherited Functions from UTGame.UTVehicle |
AdjustCameraScale, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphDamage, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanDeployedAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangedReservation, ChangeSeat, ChargeAttackObjective, CheckDamageSmoke, CheckGameClass, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, DetachTowCable, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EagleEyeTarget, EditUDmgFX, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FastVehicle, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, ForceWeaponRotation, GetAlternateLockTarget, GetBarrelIndex, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHoverBoardAttachPoint, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPivotPoint, GetSeatPRI, GetSVehicleDebug, GetTeamNum, GetTowedVehicles, GetTowingVehicle, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasOccupiedTurret, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitDamageSkel, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, InUseableRange, IsArtillery, IsDeployed, IsDriverSeat, IsGoodTowTruck, IsSeatControllerReplicationViewer, JumpOutCheck, KickOutBot, Landed, LimitCameraZ, LockOnWarning, MorphTargetDestroyed, NativePostRenderFor, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OnTouchForcedDirVolume, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SeatFiringMode, SeatFlashCount, SeatFlashLocation, SeatWeaponRotation, SecondaryVehicleExplosion, SelfDestruct, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetHoverBoardAttachPointInUse, SetHUDLocation, SetInputs, SetKeyVehicle, SetMaxRadius, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeHeadShot, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryAttachingTowCable, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateDamageMaterial, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleHudCoordsFixup, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring |
var float ArmMomentum;
BallBoostEffectTemplate[2] Source code
BallCollisionDamageType Source code
BallHitEffectTemplate[2] Source code
var float BallModeStartupDelay;
var bool bBallBoostActivated;
var bool bDoingJump;
var float BoostChargeDuration;
var float BoostChargeTime;
var float BoostStartTime;
var repnotify bool bSpinAttackActive;
var bool bStartedBallMode;
var name CurrentRollMaterial;
var float JumpDelay;
var float LastJumpTime;
var float MaxBallForce;
var float MaxBallSpeed;
var float MaxBoostDuration;
var float MaxBoostForce;
var float MaxBoostSpeed;
NextBallTransitionTime Source code
var float NextBallTransitionTime;
RollingPhysicalMaterial Source code
ShieldBurnoutTeamMaterials Source code
var float SpinAttackRadius;
var float SpinAttackStartTime;
var float SpinAttackTotalTime;
Sounds
UTVehicle_Scavenger
struct
BallModeStatus
{
var bool bBoostOnTransition;
var bool bIsInBallMode;
};
simulated function ActivateBallBooster ( ) )
simulated function BallModeTransition ( ) )
simulated function BlowupVehicle ( ) )
function byte ChooseFireMode ( ) )
CreateDamageMaterialInstance Source code
simulated function CreateDamageMaterialInstance ( ) )
simulated event DeactivateBallBooster ( ) )
function DriverLeft ( ) )
event EndBallMode ( ) )
FinishedStartingBallMode Source code
simulated function FinishedStartingBallMode ( ) )
simulated function float GetChargePower ( ) )
GetPhysicalFireStartLoc Source code
simulated
function Vector GetPhysicalFireStartLoc (
UTWeapon ForWeapon) )
simulated function bool GetPowerLevel ( out float PowerLevel) )
simulated native
function ImpactEffect (
Vector HitPos )
simulated function InitFeet ( ) )
native function InitStayUpright ( )
simulated event OnJump ( ) )
simulated event OnLanded ( ) )
simulated function bool OverrideBeginFire ( byte FireModeNum) )
simulated function PlaySpawnEffect ( ) )
function PossessedBy (
Controller C,
bool bVehicleTransition) )
simulated function PostBeginPlay ( ) )
simulated event ReplicatedEvent ( name VarName) )
event ScavengerDuckEffect ( )
event ScavengerJumpEffect ( )
simulated function SetBurnOut ( ) )
simulated function bool ShouldClamp ( ) )
event SpawnSeeker ( ) )
event SpinAttackVictim (
Pawn HitPawn,
float DeltaSeconds) )
simulated function StartSpinAttack ( ) )
simulated function StopSpawnEffect ( ) )
simulated function StopSpinAttack ( ) )
simulated function TeamChanged ( ) )
function TookStep ( int LegIdx) )
defaultproperties
{
JumpForceMag=9000.000000
JumpDelay=2.000000
SpinAttackRadius=250.000000
BallModeStartupDelay=0.700000
ArmMomentum=1.000000
MaxBallForce=250.000000
MaxBoostForce=350.000000
BallCollisionDamageType=Class'UTGame.UTDmgType_VehicleCollision'
MaxBoostDuration=2.000000
BoostChargeDuration=4.000000
BoostChargeTime=-10.000000
MaxBoostSpeed=1900.000000
MaxBallSpeed=1600.000000
WheelSuspensionTravel(1)=70.000000
WheelSuspensionTravel(2)=20.000000
Begin Object Class=RB_Handle Name=RB_BodyHandle ObjName=RB_BodyHandle Archetype=RB_Handle'UTGame.Default__UTVehicle_Walker:RB_BodyHandle'
LinearStiffness=99000.000000
AngularDamping=100.000000
AngularStiffness=99000.000000
ObjectArchetype=RB_Handle'UTGame.Default__UTVehicle_Walker:RB_BodyHandle'
End Object
BodyHandle=RB_BodyHandle
LegTraceZUpAmount=200.000000
bAnimateDeadLegs=True
BaseBodyOffset=(X=0.000000,Y=0.000000,Z=-45.000000)
SuspensionTravelAdjustSpeed=150.000000
MaxEyeStepOffset=65.000000
EyeStepFadeRate=4.000000
EyeStepBlendRate=4.000000
bEjectPassengersWhenFlipped=False
bHomingTarget=True
bRotateCameraUnderVehicle=True
bIsNecrisVehicle=True
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Walker:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Walker:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
ObjectiveGetOutDist=750.000000
HornIndex=2
VehicleIndex=9
VehiclePositionString="in a Scavenger"
VehicleNameString="Scavenger"
SpawnRadius=125.000000
Begin Object Class=UTVehicleSimHover Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHover'UTGame.Default__UTVehicleSimHover'
bCanClimbSlopes=True
MaxThrustForce=600.000000
MaxReverseForce=600.000000
LongDamping=0.300000
MaxStrafeForce=600.000000
LatDamping=0.300000
TurnTorqueFactor=2500.000000
TurnTorqueMax=1000.000000
TurnDamping=0.110000
MaxYawRate=1.700000
PitchTorqueMax=35.000000
PitchDamping=0.100000
RollTorqueMax=50.000000
RollDamping=0.100000
RandForceInterval=1000.000000
bFullThrustOnDirectionChange=True
bStabilizeStops=True
WheelSuspensionStiffness=800.000000
WheelSuspensionDamping=200.000000
Name="SimObject"
ObjectArchetype=UTVehicleSimHover'UTGame.Default__UTVehicleSimHover'
End Object
SimObj=SimObject
Begin Object Class=UTHoverWheel Name=RThruster ObjName=RThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
SteerFactor=1.000000
BoneName="BodyRoot"
BoneOffset=(X=0.000000,Y=0.000000,Z=-100.000000)
WheelRadius=30.000000
SuspensionTravel=20.000000
LongSlipFactor=0.000000
LatSlipFactor=0.000000
HandbrakeLongSlipFactor=0.000000
HandbrakeLatSlipFactor=0.000000
Name="RThruster"
ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
End Object
Wheels(0)=RThruster
bStayUpright=True
bUseSuspensionAxis=True
bCanFlip=True
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_14 ObjName=MyStayUprightSetup_14 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Walker:MyStayUprightSetup'
Name="MyStayUprightSetup_14"
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Walker:MyStayUprightSetup'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_Scavenger:MyStayUprightSetup_14'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_14 ObjName=MyStayUprightConstraintInstance_14 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Walker:MyStayUprightConstraintInstance'
Name="MyStayUprightConstraintInstance_14"
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Walker:MyStayUprightConstraintInstance'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_Scavenger:MyStayUprightConstraintInstance_14'
bTurnInPlace=True
bFollowLookDir=True
WalkableFloorZ=0.850000
bCanStrafe=True
MeleeRange=-100.000000
GroundSpeed=700.000000
AirSpeed=700.000000
BaseEyeHeight=120.000000
EyeHeight=120.000000
Health=200
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Walker:SVehicleMesh'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Walker:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_Walker:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_Walker:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=RB_BodyHandle
Components(4)=SimObject
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_Scavenger"
ObjectArchetype=UTVehicle_Walker'UTGame.Default__UTVehicle_Walker'
}
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Creation time: sk 18-3-2018 10:01:00.961 - Created with
UnCodeX