UTGame.UTVehicle_Raptor
- Extends
- UTAirVehicle
- Modifiers
- native ( Vehicle )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- Engine.SVehicle
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+-- UTGame.UTVehicleBase
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+-- UTGame.UTVehicle
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+-- UTGame.UTHoverVehicle
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+-- UTGame.UTAirVehicle
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+-- UTGame.UTVehicle_Raptor
Direct Known Subclasses:
UTVehicle_Raptor_Content
var bool bForwardMode;
var Name LandingGearBoneName;
var name TurretPivotSocketName;
simulated function ForceSingleWingUp ( bool bRight) )
simulated function ForceWingsUp ( ) )
GetBarrelLocationAndRotation Source code
simulated event GetBarrelLocationAndRotation (
int SeatIndex, out
vector SocketLocation, optional out
rotator SocketRotation) )
simulated function PostBeginPlay ( ) )
simulated function bool ShouldClamp ( ) )
simulated function TeamChanged ( ) )
defaultproperties
{
LandingGearBoneName="LandingGear"
PushForce=50000.000000
bLimitCameraZLookingUp=True
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTAirVehicle:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTAirVehicle:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
MaxDesireability=0.600000
VehicleIndex=8
VehiclePositionString="in a Raptor"
VehicleNameString="Raptor"
ExplosionInAirAngVel=2.000000
SpawnRadius=180.000000
CameraLag=0.050000
Begin Object Class=UTVehicleSimChopper Name=SimObject ObjName=SimObject Archetype=UTVehicleSimChopper'UTGame.Default__UTVehicleSimChopper'
MaxThrustForce=750.000000
MaxReverseForce=100.000000
LongDamping=0.700000
MaxStrafeForce=450.000000
LatDamping=0.700000
MaxRiseForce=500.000000
UpDamping=0.700000
TurnTorqueFactor=8000.000000
TurnTorqueMax=10000.000000
TurnDamping=1.200000
MaxYawRate=1.500000
PitchTorqueFactor=450.000000
PitchTorqueMax=60.000000
PitchDamping=0.300000
RollTorqueTurnFactor=450.000000
RollTorqueStrafeFactor=50.000000
RollTorqueMax=50.000000
RollDamping=0.100000
StopThreshold=100.000000
MaxRandForce=25.000000
RandForceInterval=0.500000
bFullThrustOnDirectionChange=True
Name="SimObject"
ObjectArchetype=UTVehicleSimChopper'UTGame.Default__UTVehicleSimChopper'
End Object
SimObj=SimObject
bStayUpright=True
StayUprightRollResistAngle=5.000000
StayUprightPitchResistAngle=5.000000
StayUprightStiffness=400.000000
StayUprightDamping=20.000000
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_2 ObjName=MyStayUprightSetup_2 Archetype=RB_StayUprightSetup'UTGame.Default__UTAirVehicle:MyStayUprightSetup'
Name="MyStayUprightSetup_2"
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTAirVehicle:MyStayUprightSetup'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_Raptor:MyStayUprightSetup_2'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_2 ObjName=MyStayUprightConstraintInstance_2 Archetype=RB_ConstraintInstance'UTGame.Default__UTAirVehicle:MyStayUprightConstraintInstance'
Name="MyStayUprightConstraintInstance_2"
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTAirVehicle:MyStayUprightConstraintInstance'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_Raptor:MyStayUprightConstraintInstance_2'
UprightLiftStrength=30.000000
UprightTorqueStrength=30.000000
GroundSpeed=2000.000000
AirSpeed=2500.000000
BaseEyeHeight=50.000000
EyeHeight=50.000000
Health=300
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTAirVehicle:SVehicleMesh'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTAirVehicle:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTAirVehicle:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTAirVehicle:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_Raptor"
ObjectArchetype=UTAirVehicle'UTGame.Default__UTAirVehicle'
}
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Creation time: sk 18-3-2018 10:01:00.930 - Created with
UnCodeX