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UTGame.UTVehicle_Raptor

Extends
UTAirVehicle
Modifiers
native ( Vehicle )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGame.UTHoverVehicle
                     |   
                     +-- UTGame.UTAirVehicle
                        |   
                        +-- UTGame.UTVehicle_Raptor

Direct Known Subclasses:

UTVehicle_Raptor_Content

Variables Summary
boolbForwardMode
NameLandingGearBoneName
SkelControlSingleBoneLandingGearControl
particlesystemTeamMF[2]
nameTurretPivotSocketName
Inherited Variables from UTGame.UTAirVehicle
bAutoLand, ContrailColorParameterName, ContrailEffectIndices, LastRadarLockWarnTime, PushForce, RadarLockMessage
Inherited Variables from UTGame.UTHoverVehicle
CustomGravityScaling, FullAirSpeed, GroundEffectDistParameterName, GroundEffectIndices, MaxGroundEffectDist, StallZGravityScaling, WaterGroundEffect

Functions Summary
function ForceSingleWingUp (bool bRight))
function ForceWingsUp ()))
event GetBarrelLocationAndRotation (int SeatIndex, out vector SocketLocation, optional out rotator SocketRotation))
function PostBeginPlay ()))
function PostInitAnimTree (SkeletalMeshComponent SkelComp))
functionbool ShouldClamp ()))
function TeamChanged ()))
Inherited Functions from UTGame.UTAirVehicle
Died, Dodge, FastVehicle, GetGravityZ, JumpOutCheck, LockOnWarning, RecommendLongRangedAttack, SetDriving, Tick
Inherited Functions from UTGame.UTHoverVehicle
BlowupVehicle, TakeDamage


Variables Detail

bForwardMode Source code

var bool bForwardMode;
bForwardMode==true if vehicle is thrusting forward. Used by wing controls.

LandingGearBoneName Source code

var Name LandingGearBoneName;

LandingGearControl Source code

var SkelControlSingleBone LandingGearControl;
Control used to raise/lower landing gear.

TeamMF[2] Source code

var particlesystem TeamMF[2];

TurretPivotSocketName Source code

var name TurretPivotSocketName;


Functions Detail

ForceSingleWingUp Source code

simulated function ForceSingleWingUp ( bool bRight) )

ForceWingsUp Source code

simulated function ForceWingsUp ( ) )

GetBarrelLocationAndRotation Source code

simulated event GetBarrelLocationAndRotation ( int SeatIndex, out vector SocketLocation, optional out rotator SocketRotation) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

PostInitAnimTree Source code

simulated function PostInitAnimTree ( SkeletalMeshComponent SkelComp) )

ShouldClamp Source code

simulated function bool ShouldClamp ( ) )

TeamChanged Source code

simulated function TeamChanged ( ) )


Defaultproperties

defaultproperties
{
   LandingGearBoneName="LandingGear"
   PushForce=50000.000000
   bLimitCameraZLookingUp=True
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTAirVehicle:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTAirVehicle:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   MaxDesireability=0.600000
   VehicleIndex=8
   VehiclePositionString="in a Raptor"
   VehicleNameString="Raptor"
   ExplosionInAirAngVel=2.000000
   SpawnRadius=180.000000
   CameraLag=0.050000
   Begin Object Class=UTVehicleSimChopper Name=SimObject ObjName=SimObject Archetype=UTVehicleSimChopper'UTGame.Default__UTVehicleSimChopper'
      MaxThrustForce=750.000000
      MaxReverseForce=100.000000
      LongDamping=0.700000
      MaxStrafeForce=450.000000
      LatDamping=0.700000
      MaxRiseForce=500.000000
      UpDamping=0.700000
      TurnTorqueFactor=8000.000000
      TurnTorqueMax=10000.000000
      TurnDamping=1.200000
      MaxYawRate=1.500000
      PitchTorqueFactor=450.000000
      PitchTorqueMax=60.000000
      PitchDamping=0.300000
      RollTorqueTurnFactor=450.000000
      RollTorqueStrafeFactor=50.000000
      RollTorqueMax=50.000000
      RollDamping=0.100000
      StopThreshold=100.000000
      MaxRandForce=25.000000
      RandForceInterval=0.500000
      bFullThrustOnDirectionChange=True
      Name="SimObject"
      ObjectArchetype=UTVehicleSimChopper'UTGame.Default__UTVehicleSimChopper'
   End Object
   SimObj=SimObject
   bStayUpright=True
   StayUprightRollResistAngle=5.000000
   StayUprightPitchResistAngle=5.000000
   StayUprightStiffness=400.000000
   StayUprightDamping=20.000000
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_2 ObjName=MyStayUprightSetup_2 Archetype=RB_StayUprightSetup'UTGame.Default__UTAirVehicle:MyStayUprightSetup'
      Name="MyStayUprightSetup_2"
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTAirVehicle:MyStayUprightSetup'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_Raptor:MyStayUprightSetup_2'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_2 ObjName=MyStayUprightConstraintInstance_2 Archetype=RB_ConstraintInstance'UTGame.Default__UTAirVehicle:MyStayUprightConstraintInstance'
      Name="MyStayUprightConstraintInstance_2"
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTAirVehicle:MyStayUprightConstraintInstance'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_Raptor:MyStayUprightConstraintInstance_2'
   UprightLiftStrength=30.000000
   UprightTorqueStrength=30.000000
   GroundSpeed=2000.000000
   AirSpeed=2500.000000
   BaseEyeHeight=50.000000
   EyeHeight=50.000000
   Health=300
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTAirVehicle:SVehicleMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTAirVehicle:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTAirVehicle:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTAirVehicle:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=SimObject
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_Raptor"
   ObjectArchetype=UTAirVehicle'UTGame.Default__UTAirVehicle'
}

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Creation time: sk 18-3-2018 10:01:00.930 - Created with UnCodeX