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UTGame.UTVehicleSimChopper

Extends
SVehicleSimBase
Modifiers
native ( Vehicle )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.SVehicleSimBase
         |   
         +-- UTGame.UTVehicleSimChopper

Direct Known Subclasses:

UTVehicleSimHover

Variables Summary
floatAccumulatedTime
boolbHeadingInitialized
boolbRecentlyHit
boolbStrafeAffectsTurnDamping
floatCurrentStabilizationMultiplier
floatHardLimitAirSpeedScale
vectorOldVelocity
floatPitchViewCorrelation
vectorRandForce
vectorRandTorque
floatStoppedBrakeTorque
floatStrafeTurnDamping
floatTargetHeading
floatTargetPitch
UTVehicleSimChopper
boolbAllowZThrust
boolbFullThrustOnDirectionChange
boolbShouldCutThrustMaxOnImpact
boolbStabilizeStops
floatDirectionChangeForce
floatLatDamping
floatLongDamping
floatMaxRandForce
floatMaxReverseForce
floatMaxRiseForce
floatMaxStrafeForce
floatMaxThrustForce
floatMaxYawRate
floatPitchDamping
floatPitchTorqueFactor
floatPitchTorqueMax
floatRandForceInterval
floatRollDamping
floatRollTorqueMax
floatRollTorqueStrafeFactor
floatRollTorqueTurnFactor
floatStabilizationForceMultiplier
floatStopThreshold
floatTurnDamping
floatTurnTorqueFactor
floatTurnTorqueMax
floatUpDamping
Inherited Variables from Engine.SVehicleSimBase
AutoDriveSteer, bAutoDrive, bClampedFrictionModel, bWheelSpeedOverride, WheelInertia, WheelLatAsymptoteSlip, WheelLatAsymptoteValue, WheelLatExtremumSlip, WheelLatExtremumValue, WheelLongAsymptoteSlip, WheelLongAsymptoteValue, WheelLongExtremumSlip, WheelLongExtremumValue, WheelSuspensionBias, WheelSuspensionDamping, WheelSuspensionStiffness
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup

Functions Summary
Inherited Functions from Engine.ActorComponent
ForceUpdate, SetComponentRBFixed, SetTickGroup


Variables Detail

AccumulatedTime Source code

var float AccumulatedTime;

bHeadingInitialized Source code

var bool bHeadingInitialized;

bRecentlyHit Source code

var bool bRecentlyHit;

bStrafeAffectsTurnDamping Source code

var bool bStrafeAffectsTurnDamping;
If true, strafing will increase the turn rate

CurrentStabilizationMultiplier Source code

var float CurrentStabilizationMultiplier;
modified based on whether velocity is decreasing acceptably due to stabilization

HardLimitAirSpeedScale Source code

var float HardLimitAirSpeedScale;
If non-zero, hard limits the speed of vehicle to AirSpeed times this number

OldVelocity Source code

var vector OldVelocity;
OldVelocity saved to monitor stabilization

PitchViewCorrelation Source code

var float PitchViewCorrelation;

RandForce Source code

var vector RandForce;

RandTorque Source code

var vector RandTorque;

StoppedBrakeTorque Source code

var float StoppedBrakeTorque;
When not driving, braking torque to apply to wheels.

StrafeTurnDamping Source code

var float StrafeTurnDamping;

TargetHeading Source code

var float TargetHeading;

TargetPitch Source code

var float TargetPitch;

UTVehicleSimChopper

bAllowZThrust Source code

var(UTVehicleSimChopper) bool bAllowZThrust;

bFullThrustOnDirectionChange Source code

var(UTVehicleSimChopper) bool bFullThrustOnDirectionChange;
If true, use full forward thrust force while changing directions, even for reverse or strafing

bShouldCutThrustMaxOnImpact Source code

var(UTVehicleSimChopper) bool bShouldCutThrustMaxOnImpact;

bStabilizeStops Source code

var(UTVehicleSimChopper) bool bStabilizeStops;
If bStabilizeStops=true, forces are applied to attempt to keep the vehicle from moving when it is stopped

DirectionChangeForce Source code

var(UTVehicleSimChopper) float DirectionChangeForce;

LatDamping Source code

var(UTVehicleSimChopper) float LatDamping;

LongDamping Source code

var(UTVehicleSimChopper) float LongDamping;

MaxRandForce Source code

var(UTVehicleSimChopper) float MaxRandForce;

MaxReverseForce Source code

var(UTVehicleSimChopper) float MaxReverseForce;

MaxRiseForce Source code

var(UTVehicleSimChopper) float MaxRiseForce;

MaxStrafeForce Source code

var(UTVehicleSimChopper) float MaxStrafeForce;

MaxThrustForce Source code

var(UTVehicleSimChopper) float MaxThrustForce;

MaxYawRate Source code

var(UTVehicleSimChopper) float MaxYawRate;

PitchDamping Source code

var(UTVehicleSimChopper) float PitchDamping;

PitchTorqueFactor Source code

var(UTVehicleSimChopper) float PitchTorqueFactor;

PitchTorqueMax Source code

var(UTVehicleSimChopper) float PitchTorqueMax;

RandForceInterval Source code

var(UTVehicleSimChopper) float RandForceInterval;

RollDamping Source code

var(UTVehicleSimChopper) float RollDamping;

RollTorqueMax Source code

var(UTVehicleSimChopper) float RollTorqueMax;

RollTorqueStrafeFactor Source code

var(UTVehicleSimChopper) float RollTorqueStrafeFactor;

RollTorqueTurnFactor Source code

var(UTVehicleSimChopper) float RollTorqueTurnFactor;

StabilizationForceMultiplier Source code

var(UTVehicleSimChopper) float StabilizationForceMultiplier;
Stabilization force multiplier when bStabilizeStops=true

StopThreshold Source code

var(UTVehicleSimChopper) float StopThreshold;

TurnDamping Source code

var(UTVehicleSimChopper) float TurnDamping;

TurnTorqueFactor Source code

var(UTVehicleSimChopper) float TurnTorqueFactor;

TurnTorqueMax Source code

var(UTVehicleSimChopper) float TurnTorqueMax;

UpDamping Source code

var(UTVehicleSimChopper) float UpDamping;


Defaultproperties

defaultproperties
{
   StabilizationForceMultiplier=1.000000
   CurrentStabilizationMultiplier=1.000000
   StoppedBrakeTorque=5.000000
   Name="Default__UTVehicleSimChopper"
   ObjectArchetype=SVehicleSimBase'Engine.Default__SVehicleSimBase'
}

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Creation time: sk 18-3-2018 10:01:00.493 - Created with UnCodeX