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Engine.SVehicleSimBase

Extends
ActorComponent
Modifiers
native ( Physics )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.SVehicleSimBase

Direct Known Subclasses:

SVehicleSimCar, UTVehicleSimChopper, UTVehicleSimHoverboard, UTVehicleSimHoverTank

Variables Summary
SVehicleSimBase
floatAutoDriveSteer
boolbAutoDrive
boolbClampedFrictionModel
boolbWheelSpeedOverride
floatWheelInertia
floatWheelLatAsymptoteSlip
floatWheelLatAsymptoteValue
floatWheelLatExtremumSlip
floatWheelLatExtremumValue
floatWheelLongAsymptoteSlip
floatWheelLongAsymptoteValue
floatWheelLongExtremumSlip
floatWheelLongExtremumValue
floatWheelSuspensionBias
floatWheelSuspensionDamping
floatWheelSuspensionStiffness
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup
Inherited Variables from Core.Component
TemplateName, TemplateOwnerClass

Functions Summary
Inherited Functions from Engine.ActorComponent
ForceUpdate, SetComponentRBFixed, SetTickGroup


Variables Detail

SVehicleSimBase

AutoDriveSteer Source code

var(SVehicleSimBase) float AutoDriveSteer;

bAutoDrive Source code

var(SVehicleSimBase) bool bAutoDrive;

bClampedFrictionModel Source code

var(SVehicleSimBase) bool bClampedFrictionModel;
Friction model that clamps the frictional force applied by the wheels. Should be more realistic.

bWheelSpeedOverride Source code

var(SVehicleSimBase) bool bWheelSpeedOverride;

WheelInertia Source code

var(SVehicleSimBase) float WheelInertia;

WheelLatAsymptoteSlip Source code

var(SVehicleSimBase) float WheelLatAsymptoteSlip;

WheelLatAsymptoteValue Source code

var(SVehicleSimBase) float WheelLatAsymptoteValue;

WheelLatExtremumSlip Source code

var(SVehicleSimBase) float WheelLatExtremumSlip;

WheelLatExtremumValue Source code

var(SVehicleSimBase) float WheelLatExtremumValue;

WheelLongAsymptoteSlip Source code

var(SVehicleSimBase) float WheelLongAsymptoteSlip;

WheelLongAsymptoteValue Source code

var(SVehicleSimBase) float WheelLongAsymptoteValue;

WheelLongExtremumSlip Source code

var(SVehicleSimBase) float WheelLongExtremumSlip;

WheelLongExtremumValue Source code

var(SVehicleSimBase) float WheelLongExtremumValue;

WheelSuspensionBias Source code

var(SVehicleSimBase) float WheelSuspensionBias;

WheelSuspensionDamping Source code

var(SVehicleSimBase) float WheelSuspensionDamping;

WheelSuspensionStiffness Source code

var(SVehicleSimBase) float WheelSuspensionStiffness;


Defaultproperties

defaultproperties
{
   WheelLongExtremumSlip=0.100000
   WheelLongExtremumValue=1.000000
   WheelLongAsymptoteSlip=2.000000
   WheelLongAsymptoteValue=0.600000
   WheelLatExtremumSlip=0.350000
   WheelLatExtremumValue=0.850000
   WheelLatAsymptoteSlip=1.400000
   WheelLatAsymptoteValue=0.700000
   WheelInertia=1.000000
   Name="Default__SVehicleSimBase"
   ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}

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Creation time: sk 18-3-2018 10:00:44.845 - Created with UnCodeX