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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.SVehicleSimBase
SVehicleSimCar, UTVehicleSimChopper, UTVehicleSimHoverboard, UTVehicleSimHoverTank
Variables Summary | |
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SVehicleSimBase | |
float | AutoDriveSteer |
bool | bAutoDrive |
bool | bClampedFrictionModel |
bool | bWheelSpeedOverride |
float | WheelInertia |
float | WheelLatAsymptoteSlip |
float | WheelLatAsymptoteValue |
float | WheelLatExtremumSlip |
float | WheelLatExtremumValue |
float | WheelLongAsymptoteSlip |
float | WheelLongAsymptoteValue |
float | WheelLongExtremumSlip |
float | WheelLongExtremumValue |
float | WheelSuspensionBias |
float | WheelSuspensionDamping |
float | WheelSuspensionStiffness |
Inherited Variables from Engine.ActorComponent |
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bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
Inherited Variables from Core.Component |
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TemplateName, TemplateOwnerClass |
Functions Summary |
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Inherited Functions from Engine.ActorComponent |
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ForceUpdate, SetComponentRBFixed, SetTickGroup |
Variables Detail |
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Friction model that clamps the frictional force applied by the wheels. Should be more realistic.
Defaultproperties |
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defaultproperties { WheelLongExtremumSlip=0.100000 WheelLongExtremumValue=1.000000 WheelLongAsymptoteSlip=2.000000 WheelLongAsymptoteValue=0.600000 WheelLatExtremumSlip=0.350000 WheelLatExtremumValue=0.850000 WheelLatAsymptoteSlip=1.400000 WheelLatAsymptoteValue=0.700000 WheelInertia=1.000000 Name="Default__SVehicleSimBase" ObjectArchetype=ActorComponent'Engine.Default__ActorComponent' } |
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