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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.SVehicleSimBase
SVehicleSimCar, UTVehicleSimChopper, UTVehicleSimHoverboard, UTVehicleSimHoverTank
| Variables Summary | |
|---|---|
| SVehicleSimBase | |
| float | AutoDriveSteer |
| bool | bAutoDrive |
| bool | bClampedFrictionModel |
| bool | bWheelSpeedOverride |
| float | WheelInertia |
| float | WheelLatAsymptoteSlip |
| float | WheelLatAsymptoteValue |
| float | WheelLatExtremumSlip |
| float | WheelLatExtremumValue |
| float | WheelLongAsymptoteSlip |
| float | WheelLongAsymptoteValue |
| float | WheelLongExtremumSlip |
| float | WheelLongExtremumValue |
| float | WheelSuspensionBias |
| float | WheelSuspensionDamping |
| float | WheelSuspensionStiffness |
| Inherited Variables from Engine.ActorComponent |
|---|
| bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
| Inherited Variables from Core.Component |
|---|
| TemplateName, TemplateOwnerClass |
| Functions Summary |
|---|
| Inherited Functions from Engine.ActorComponent |
|---|
| ForceUpdate, SetComponentRBFixed, SetTickGroup |
| Variables Detail |
|---|
Friction model that clamps the frictional force applied by the wheels. Should be more realistic.
| Defaultproperties |
|---|
defaultproperties
{
WheelLongExtremumSlip=0.100000
WheelLongExtremumValue=1.000000
WheelLongAsymptoteSlip=2.000000
WheelLongAsymptoteValue=0.600000
WheelLatExtremumSlip=0.350000
WheelLatExtremumValue=0.850000
WheelLatAsymptoteSlip=1.400000
WheelLatAsymptoteValue=0.700000
WheelInertia=1.000000
Name="Default__SVehicleSimBase"
ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}
|
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