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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.SVehicleSimBase | +-- UTGame.UTVehicleSimHoverboard
Variables Summary | |
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bool | bIsOverDeepWater |
UTVehicleSimHoverboard | |
float | FlyingTowRelVelDamping |
float | FlyingTowTurnDamping |
float | LatDamping |
float | LongDamping |
float | MaxReverseForce |
float | MaxReverseVelocity |
float | MaxRiseForce |
float | MaxStrafeForce |
float | MaxThrustForce |
float | MaxTurnTorque |
float | MaxUphillHelpThrust |
float | SpinTurnTorqueScale |
float | StopThreshold |
float | TowRelVelDamping |
InterpCurveFloat | TurnDampingSpeedFunc |
float | TurnTorqueFactor |
float | UphillHelpThrust |
Inherited Variables from Engine.ActorComponent |
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bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
Functions Summary |
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Inherited Functions from Engine.ActorComponent |
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ForceUpdate, SetComponentRBFixed, SetTickGroup |
Variables Detail |
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Set to true when hoverboard is over deep water and is not receiving any thrust.
Max value of extra uphill help force.
Scaling of extra help given based on the steepness of the hill you are going up.
Defaultproperties |
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defaultproperties { Name="Default__UTVehicleSimHoverboard" ObjectArchetype=SVehicleSimBase'Engine.Default__SVehicleSimBase' } |
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