Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTVehicleSimHoverboard

Extends
SVehicleSimBase
Modifiers
native ( Vehicle )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.SVehicleSimBase
         |   
         +-- UTGame.UTVehicleSimHoverboard

Variables Summary
boolbIsOverDeepWater
UTVehicleSimHoverboard
floatFlyingTowRelVelDamping
floatFlyingTowTurnDamping
floatLatDamping
floatLongDamping
floatMaxReverseForce
floatMaxReverseVelocity
floatMaxRiseForce
floatMaxStrafeForce
floatMaxThrustForce
floatMaxTurnTorque
floatMaxUphillHelpThrust
floatSpinTurnTorqueScale
floatStopThreshold
floatTowRelVelDamping
InterpCurveFloatTurnDampingSpeedFunc
floatTurnTorqueFactor
floatUphillHelpThrust
Inherited Variables from Engine.SVehicleSimBase
AutoDriveSteer, bAutoDrive, bClampedFrictionModel, bWheelSpeedOverride, WheelInertia, WheelLatAsymptoteSlip, WheelLatAsymptoteValue, WheelLatExtremumSlip, WheelLatExtremumValue, WheelLongAsymptoteSlip, WheelLongAsymptoteValue, WheelLongExtremumSlip, WheelLongExtremumValue, WheelSuspensionBias, WheelSuspensionDamping, WheelSuspensionStiffness
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup

Functions Summary
Inherited Functions from Engine.ActorComponent
ForceUpdate, SetComponentRBFixed, SetTickGroup


Variables Detail

bIsOverDeepWater Source code

var bool bIsOverDeepWater;
Set to true when hoverboard is over deep water and is not receiving any thrust.

UTVehicleSimHoverboard

FlyingTowRelVelDamping Source code

var(UTVehicleSimHoverboard) float FlyingTowRelVelDamping;

FlyingTowTurnDamping Source code

var(UTVehicleSimHoverboard) float FlyingTowTurnDamping;

LatDamping Source code

var(UTVehicleSimHoverboard) float LatDamping;

LongDamping Source code

var(UTVehicleSimHoverboard) float LongDamping;

MaxReverseForce Source code

var(UTVehicleSimHoverboard) float MaxReverseForce;

MaxReverseVelocity Source code

var(UTVehicleSimHoverboard) float MaxReverseVelocity;

MaxRiseForce Source code

var(UTVehicleSimHoverboard) float MaxRiseForce;

MaxStrafeForce Source code

var(UTVehicleSimHoverboard) float MaxStrafeForce;

MaxThrustForce Source code

var(UTVehicleSimHoverboard) float MaxThrustForce;

MaxTurnTorque Source code

var(UTVehicleSimHoverboard) float MaxTurnTorque;

MaxUphillHelpThrust Source code

var(UTVehicleSimHoverboard) float MaxUphillHelpThrust;
Max value of extra uphill help force.

SpinTurnTorqueScale Source code

var(UTVehicleSimHoverboard) float SpinTurnTorqueScale;

StopThreshold Source code

var(UTVehicleSimHoverboard) float StopThreshold;

TowRelVelDamping Source code

var(UTVehicleSimHoverboard) float TowRelVelDamping;

TurnDampingSpeedFunc Source code

var(UTVehicleSimHoverboard) InterpCurveFloat TurnDampingSpeedFunc;

TurnTorqueFactor Source code

var(UTVehicleSimHoverboard) float TurnTorqueFactor;

UphillHelpThrust Source code

var(UTVehicleSimHoverboard) float UphillHelpThrust;
Scaling of extra help given based on the steepness of the hill you are going up.


Defaultproperties

defaultproperties
{
   Name="Default__UTVehicleSimHoverboard"
   ObjectArchetype=SVehicleSimBase'Engine.Default__SVehicleSimBase'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:01:00.520 - Created with UnCodeX