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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTVehicleSimHoverboard extends SVehicleSimBase native(Vehicle); var() float MaxThrustForce; /** Scaling of extra help given based on the steepness of the hill you are going up. */ var() float UphillHelpThrust; /** Max value of extra uphill help force. */ var() float MaxUphillHelpThrust; var() float MaxReverseForce; var() float MaxReverseVelocity; var() float LongDamping; var() float MaxStrafeForce; var() float LatDamping; var() float MaxRiseForce; var() float TurnTorqueFactor; var() float SpinTurnTorqueScale; var() float MaxTurnTorque; var() InterpCurveFloat TurnDampingSpeedFunc; /** Set to true when hoverboard is over deep water and is not receiving any thrust. */ var bool bIsOverDeepWater; var() float StopThreshold; var() float FlyingTowTurnDamping; var() float FlyingTowRelVelDamping; var() float TowRelVelDamping; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Name="Default__UTVehicleSimHoverboard" ObjectArchetype=SVehicleSimBase'Engine.Default__SVehicleSimBase' } |
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