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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTVehicleSimHoverTank extends SVehicleSimBase native(Vehicle); var() float MaxThrustForce; var() float MaxReverseForce; var() float LongDamping; var() float LatDamping; var() float TurnTorqueMax; var() float TurnDamping; var bool bWasReversedSteering; var() float StopThreshold; //************************************************************** // Wheel distance adjustment /** Ground distance when driving */ var() float DrivingGroundDist; /** Ground distance when parked */ var() float ParkedGroundDist; /** current ground dist (smoothly interpolates to desired dist */ var float CurrentGroundDist; var float GroundDistAdjustSpeed; var float WheelAdjustFactor; /** If bStabilizeStops=true, forces are applied to attempt to keep the vehicle from moving when it is stopped */ var() bool bStabilizeStops; /** Stabilization force multiplier when bStabilizeStops=true */ var() float StabilizationForceMultiplier; /** modified based on whether velocity is decreasing acceptably due to stabilization */ var float CurrentStabilizationMultiplier; /** OldVelocity saved to monitor stabilization */ var vector OldVelocity; /** When not driving, braking torque to apply to wheels. */ var float StoppedBrakeTorque; /** If ForcedDirection heading has been initialized*/ var bool bHeadingInitialized; var float TargetHeading; /** If true, tank will turn in place when just steering is applied. */ var() bool bTurnInPlaceOnSteer; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { bTurnInPlaceOnSteer=True DrivingGroundDist=60.000000 ParkedGroundDist=20.000000 CurrentGroundDist=20.000000 GroundDistAdjustSpeed=20.000000 StoppedBrakeTorque=5.000000 Name="Default__UTVehicleSimHoverTank" ObjectArchetype=SVehicleSimBase'Engine.Default__SVehicleSimBase' } |
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