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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTVehicleSimTank extends SVehicleSimTank native(Vehicle); /** When driving into something, reduce friction on the wheels. */ var() float FrontalCollisionGripFactor; /** When no steering - How quickly to get tracks to same speed. */ var() float EqualiseTrackSpeed; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { FrontalCollisionGripFactor=1.000000 Name="Default__UTVehicleSimTank" ObjectArchetype=SVehicleSimTank'Engine.Default__SVehicleSimTank' } |
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