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UTGame.UTVehicleSimHoverTank

Extends
SVehicleSimBase
Modifiers
native ( Vehicle )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.SVehicleSimBase
         |   
         +-- UTGame.UTVehicleSimHoverTank

Variables Summary
boolbHeadingInitialized
boolbWasReversedSteering
floatCurrentGroundDist
floatCurrentStabilizationMultiplier
floatGroundDistAdjustSpeed
vectorOldVelocity
floatStoppedBrakeTorque
floatTargetHeading
floatWheelAdjustFactor
UTVehicleSimHoverTank
boolbStabilizeStops
boolbTurnInPlaceOnSteer
floatDrivingGroundDist
floatLatDamping
floatLongDamping
floatMaxReverseForce
floatMaxThrustForce
floatParkedGroundDist
floatStabilizationForceMultiplier
floatStopThreshold
floatTurnDamping
floatTurnTorqueMax
Inherited Variables from Engine.SVehicleSimBase
AutoDriveSteer, bAutoDrive, bClampedFrictionModel, bWheelSpeedOverride, WheelInertia, WheelLatAsymptoteSlip, WheelLatAsymptoteValue, WheelLatExtremumSlip, WheelLatExtremumValue, WheelLongAsymptoteSlip, WheelLongAsymptoteValue, WheelLongExtremumSlip, WheelLongExtremumValue, WheelSuspensionBias, WheelSuspensionDamping, WheelSuspensionStiffness
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup

Functions Summary
Inherited Functions from Engine.ActorComponent
ForceUpdate, SetComponentRBFixed, SetTickGroup


Variables Detail

bHeadingInitialized Source code

var bool bHeadingInitialized;
If ForcedDirection heading has been initialized

bWasReversedSteering Source code

var bool bWasReversedSteering;

CurrentGroundDist Source code

var float CurrentGroundDist;
current ground dist (smoothly interpolates to desired dist

CurrentStabilizationMultiplier Source code

var float CurrentStabilizationMultiplier;
modified based on whether velocity is decreasing acceptably due to stabilization

GroundDistAdjustSpeed Source code

var float GroundDistAdjustSpeed;

OldVelocity Source code

var vector OldVelocity;
OldVelocity saved to monitor stabilization

StoppedBrakeTorque Source code

var float StoppedBrakeTorque;
When not driving, braking torque to apply to wheels.

TargetHeading Source code

var float TargetHeading;

WheelAdjustFactor Source code

var float WheelAdjustFactor;

UTVehicleSimHoverTank

bStabilizeStops Source code

var(UTVehicleSimHoverTank) bool bStabilizeStops;
If bStabilizeStops=true, forces are applied to attempt to keep the vehicle from moving when it is stopped

bTurnInPlaceOnSteer Source code

var(UTVehicleSimHoverTank) bool bTurnInPlaceOnSteer;
If true, tank will turn in place when just steering is applied.

DrivingGroundDist Source code

var(UTVehicleSimHoverTank) float DrivingGroundDist;
Ground distance when driving

LatDamping Source code

var(UTVehicleSimHoverTank) float LatDamping;

LongDamping Source code

var(UTVehicleSimHoverTank) float LongDamping;

MaxReverseForce Source code

var(UTVehicleSimHoverTank) float MaxReverseForce;

MaxThrustForce Source code

var(UTVehicleSimHoverTank) float MaxThrustForce;

ParkedGroundDist Source code

var(UTVehicleSimHoverTank) float ParkedGroundDist;
Ground distance when parked

StabilizationForceMultiplier Source code

var(UTVehicleSimHoverTank) float StabilizationForceMultiplier;
Stabilization force multiplier when bStabilizeStops=true

StopThreshold Source code

var(UTVehicleSimHoverTank) float StopThreshold;

TurnDamping Source code

var(UTVehicleSimHoverTank) float TurnDamping;

TurnTorqueMax Source code

var(UTVehicleSimHoverTank) float TurnTorqueMax;


Defaultproperties

defaultproperties
{
   bTurnInPlaceOnSteer=True
   DrivingGroundDist=60.000000
   ParkedGroundDist=20.000000
   CurrentGroundDist=20.000000
   GroundDistAdjustSpeed=20.000000
   StoppedBrakeTorque=5.000000
   Name="Default__UTVehicleSimHoverTank"
   ObjectArchetype=SVehicleSimBase'Engine.Default__SVehicleSimBase'
}

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Creation time: sk 18-3-2018 10:01:00.531 - Created with UnCodeX