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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SVehicleSimBase extends ActorComponent native(Physics); // Wheel params // For more information, see https://udn.epicgames.com/Three/VehicleGuide var() float WheelSuspensionStiffness; var() float WheelSuspensionDamping; var() float WheelSuspensionBias; var() float WheelLongExtremumSlip; var() float WheelLongExtremumValue; var() float WheelLongAsymptoteSlip; var() float WheelLongAsymptoteValue; var() float WheelLatExtremumSlip; var() float WheelLatExtremumValue; var() float WheelLatAsymptoteSlip; var() float WheelLatAsymptoteValue; var() float WheelInertia; var() bool bWheelSpeedOverride; // Allows you to set the axle speed directly /** Friction model that clamps the frictional force applied by the wheels. Should be more realistic. */ var() bool bClampedFrictionModel; var() bool bAutoDrive; var() float AutoDriveSteer; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { WheelLongExtremumSlip=0.100000 WheelLongExtremumValue=1.000000 WheelLongAsymptoteSlip=2.000000 WheelLongAsymptoteValue=0.600000 WheelLatExtremumSlip=0.350000 WheelLatExtremumValue=0.850000 WheelLatAsymptoteSlip=1.400000 WheelLatAsymptoteValue=0.700000 WheelInertia=1.000000 Name="Default__SVehicleSimBase" ObjectArchetype=ActorComponent'Engine.Default__ActorComponent' } |
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