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Engine.SVehicleSimBase


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SVehicleSimBase extends ActorComponent
	native(Physics);

// Wheel params
// For more information, see https://udn.epicgames.com/Three/VehicleGuide

var()	float				WheelSuspensionStiffness;
var()	float				WheelSuspensionDamping;
var()	float				WheelSuspensionBias;

var()	float				WheelLongExtremumSlip;
var()	float				WheelLongExtremumValue;
var()	float				WheelLongAsymptoteSlip;
var()	float				WheelLongAsymptoteValue;

var()	float				WheelLatExtremumSlip;
var()	float				WheelLatExtremumValue;
var()	float				WheelLatAsymptoteSlip;
var()	float				WheelLatAsymptoteValue;

var()	float				WheelInertia;

var()   bool                bWheelSpeedOverride; // Allows you to set the axle speed directly

/** Friction model that clamps the frictional force applied by the wheels. Should be more realistic. */
var()	bool				bClampedFrictionModel;

var()	bool				bAutoDrive;
var()	float				AutoDriveSteer;

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defaultproperties
{
   WheelLongExtremumSlip=0.100000
   WheelLongExtremumValue=1.000000
   WheelLongAsymptoteSlip=2.000000
   WheelLongAsymptoteValue=0.600000
   WheelLatExtremumSlip=0.350000
   WheelLatExtremumValue=0.850000
   WheelLatAsymptoteSlip=1.400000
   WheelLatAsymptoteValue=0.700000
   WheelInertia=1.000000
   Name="Default__SVehicleSimBase"
   ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}

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Class file time: tr 31-1-2018 17:18:06.000 - Creation time: sk 18-3-2018 10:01:14.705 - Created with UnCodeX