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Engine.SVehicleSimCar


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SVehicleSimCar extends SVehicleSimBase
	native(Physics);

// Vehicle params
var()	float				ChassisTorqueScale;  // How much torque to apply to chassis based on acceleration

var()	InterpCurveFloat	MaxSteerAngleCurve;  // degrees based on velocity
var()	float				SteerSpeed;          // degrees per second

var()   float               ReverseThrottle;     // How much throttle when in reverse

var()	float				EngineBrakeFactor;   // How much the engine slows down when not applying throttle

var()	float				MaxBrakeTorque;      // Amount of stopping torque applied when applying the brakes

var()	float				StopThreshold;       // Speed at which the vehicle will stop simulating

// Internal
var		bool				bIsDriving;
var		float				ActualSteering;
var     float               TimeSinceThrottle;

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defaultproperties
{
   ReverseThrottle=-1.000000
   Name="Default__SVehicleSimCar"
   ObjectArchetype=SVehicleSimBase'Engine.Default__SVehicleSimBase'
}

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Class file time: tr 31-1-2018 17:18:06.000 - Creation time: sk 18-3-2018 10:01:14.711 - Created with UnCodeX