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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SVehicleSimCar extends SVehicleSimBase native(Physics); // Vehicle params var() float ChassisTorqueScale; // How much torque to apply to chassis based on acceleration var() InterpCurveFloat MaxSteerAngleCurve; // degrees based on velocity var() float SteerSpeed; // degrees per second var() float ReverseThrottle; // How much throttle when in reverse var() float EngineBrakeFactor; // How much the engine slows down when not applying throttle var() float MaxBrakeTorque; // Amount of stopping torque applied when applying the brakes var() float StopThreshold; // Speed at which the vehicle will stop simulating // Internal var bool bIsDriving; var float ActualSteering; var float TimeSinceThrottle; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { ReverseThrottle=-1.000000 Name="Default__SVehicleSimCar" ObjectArchetype=SVehicleSimBase'Engine.Default__SVehicleSimBase' } |
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