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Engine.SVehicleSimTank


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SVehicleSimTank extends SVehicleSimCar
	native(Physics);

var		float		LeftTrackVel;
var		float		RightTrackVel;

var     float       LeftTrackTorque;
var     float       RightTrackTorque;

// With full throttle applied, the tank engine will split up
// the MaxEngineToque across both tracks. This will be an even
// split unless the tank is being steered. When steered, the
// torque will be split based on the InsideTrackTorqueCurve
// according to its current speed.
//
// For example...
// When driving forward each track gets 50% of the total
// torque. However, if the tank is steering left and the
// InsideTrackTorqueCurve is 0.2, this will apply 20% of
// the engine torque to the left track and the remaining
// 80% will be applied to the right track. If the
// InsideTrackTorqueCurve is -0.2 it will still split the
// torque 20/80 however the inside torque will be applied
// in the reverse direction.
//
// Keep in mind that total torque is conserved across both
// tracks so if you were to direct 100% to the inside track
// there wouldn't be any torque left to send to the outside
// track.
//
// In addition, any track wheels with a positive SteerFactor 
// will have their lateral stiffness adjusted using 
// TurnMaxGripReduction/TurnGripScaleRate when tracks are at different speeds.
//
// TurnInPlaceThrottle allows you to set a reduced amount
// of throttle for turning in place.

var()   float               MaxEngineTorque;
var()   float               EngineDamping;
var()	float				InsideTrackTorqueFactor;
var()   float               SteeringLatStiffnessFactor;
var()   float               TurnInPlaceThrottle;

/** Maximum amount we will reduce lateral grip. */
var()	float				TurnMaxGripReduction;

/** How quickly grip drops off based on difference in track speed. */
var()	float				TurnGripScaleRate;

/** If true, tank will turn in place when just steering is applied. */
var()	bool				bTurnInPlaceOnSteer;

// (cpptext)
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defaultproperties
{
   TurnMaxGripReduction=0.970000
   TurnGripScaleRate=1.000000
   bTurnInPlaceOnSteer=True
   bWheelSpeedOverride=True
   Name="Default__SVehicleSimTank"
   ObjectArchetype=SVehicleSimCar'Engine.Default__SVehicleSimCar'
}

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Class file time: tr 31-1-2018 17:18:06.000 - Creation time: sk 18-3-2018 10:01:14.718 - Created with UnCodeX